Post by Nester the Lark on Nov 16, 2016 22:41:51 GMT -5
I think it lived up to a lot of it.
Some of the more novel uses shown in the video (ie. the golf and shuriken demos) don't seem to have panned out. But drawing on the screen, using the gyro controls for aiming, Wii U chat, surfing the internet, etc, are all things you can do with a Wii U.
However, it must be said that the most common use of the Gamepad is pretty much just off-TV play. It doesn't sound exciting, but I know for me (and seemingly most people), it is one of the Wii U's best features, and its absence is definitely felt in games that don't offer it.
Gotta wonder if the Switch is a deliberate evolution of it.
-Motion control Works, Wii Sports Club Baseball does what as shown.
-New views WSC Golf like above. Hard to say if any other game used a feature like this though. Maybe you could count the scanner in Zombi U and LEGO City Undercover?
-Stay fit Wii Fit U.
-Take aim with the new controller Wii Zapper with Gamepad attachment never happened. Though it would probably be possible to aim with it.
-Play across the controller and TV Shuriken demo became Takamaru's Ninja Castle minigame in Nintendo Land. Game & Wario has that archery minigame that does something similar (and a few more minigames like that).
-Video calling It happened, never used it though. I guess that's the problem of that feature only working across Wii U to Wii U's only.
-Browse with the controller. It works. But not fully like in the video. CANNOT turn gamepad 90 degrees to get a portrait view. (This is the only feature from the video I could even remember and was annoyed over it not happening after all these years).
-Share from the controller Er . . . Youtube on the internet browser? The curtain call (and drumroll when you hold down the button) feature was a pretty nice touch in the final product.
-More graphical detail Blah, blah HD . . .
Only a few minor nitpicks here and there. But it does seem to have done the job. The only thing though is were many of the ideas shown even that great? Some of them are pretty limited in their use (like the golf ground detail) and some of them feel like they are repeating the same point (like Off TV play/Stay fit/Play only on the controller segments). While some of the features feel like something you wouldn't base a full 30 hour game around but only for a minigame (like the shuriken demo).
Last Edit: Nov 16, 2016 23:44:14 GMT -5 by Da Robot
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5