Post by Shrikeswind on Feb 28, 2017 22:00:35 GMT -5
Here's another little introspective from me, this time on the Switch. I figure it's worth mention with the Switch in the very near future.
So, if you've been keeping up with my posts this past couple months, you know I've only recently got back into gaming - and into Nintendo in general. I've had my Wii U since...I want to say July?...of 2016 but have only been able to play it since December - kinda tough to hook up a console when you don't have a TV. And...I love it. The Wii U should be an absolute success, and yet...well, obviously it isn't. Consider for a moment Donkey Kong Country: Tropical Freeze. This game is a critical success - pretty much everyone loves it. And what's not to love? It's a Donkey Kong Country game - it's gonna be good. It's the direct sequel to the runaway success DKC Returns, featuring the return of Dixie Kong and Funky Kong and the first playable appearance of everyone's favorite cantankerous old geezer, Cranky Kong. Tropical Freeze is now 3 years old. It has sold 1.61 million copies at its 3 year mark. Its predecessor sold 4.96 million copies in 3 months. This is not because of the great ape. The cold hard reality is, the Wii U is a bomb.
But why? What actually did the Wii U in, and was it ever recoverable? I'm gonna say yes, it was, and if it weren't for the Switch, that it absolutely still would be. The Wii U was released in 2012, and, to quote Wikipedia, "The Wii U was met with a generally positive reception; praising its GamePad controller, improvements to online functionality over the Wii, backwards compatibility with existing Wii software and controllers, affordability in comparison to other eighth-generation consoles, and non-reliance on a subscription for online functionality." But then, 5 years later, production's done and Nintendo's completely...switched. Consider this: The GameCube was released in 2001. It was discontinued in 2007. The Cube had a longer shelf life by an entire year, but discussion of what would replace it was muted. Until the XBox 360, it was easy enough to assume the Cube was here to stay (I mean really, we had reason to assume it wasn't, don't get me wrong. Just, there wasn't this sense that it had a foot in the grave.) The Wii U, on the other hand? It was basically riding out the generation, probably since Iwata passed away but honestly even before that, more or less serving as a stopgap while Nintendo made something else so they could wash their hands of it.
It's a shame, then, that the Wii U is done (even granted the lateness with which I got on board with it.) The Wii U was certainly no gaming revolution like its father, so why do I say could the Wii U have been saved? Well, let's start with marketing: Nintendo kinda shot themselves in the foot with this, by marketing to casual gamers who, when it comes to games, are idiots. To quote H. L. Mencken, "No one in this world, so far as I know...has ever lost money by underestimating the intelligence of the great masses of the plain people." (Eat it Barnum, it was Mencken.) The Wii was a success, but to get the casual market it could only be followed up by absolute dissociation. "This isn't the Wii, the Wii's old hat. This is Project Cafe, and it's better. MUCH BETTER!" Of course, that being said, anyone who's ever "upgraded" to Windows 8 knows that you can't just force people to relearn everything and expect good results. All that backwards compatibility could have served Nintendo phenomenally with better marketing. And the first step towards that? Don't call it Wii.
For core gamers, of course, there's a lot to be said for the Wii U, and it's not really worth going into detail on all the reasons to buy it to a bunch of core gamers who know damn well how great it is and who love Nintendo for it. All the same, Nintendo did everything right for core gamers even in the early days except for one major thing: Initially emphasizing the casual market. Core gamers might not always support or respect Nintendo, but when they do, they really do, and there's some damn good reason for this: Nintendo is really good at innovating gaming. When Nintendo does something right, it's a game-changer for the other companies in ways that not only other companies but other industries can't do with Nintendo-levels of consistency.
The Wii U...well, it wasn't innovative. It had to sell itself to the core market by a different measure, and that would be games. A weak, casual-heavy launch with little emphasis on the core market did Nintendo few favors with the Wii U, but now it's had 5 years to build up a library and my has it built a library. But...it came too late. Nintendo's management took the Wii U as dead-on-arrival, and said "Alright, keep it on as long as it takes to replace it and do what you can to maintain interest long enough for us to replace it." Nobly, management ate their losses, but...did they need to? And I don't mean "They could have just cut salaries and went on with it," no. I mean that they could have said "Okay, okay. Slow start, but we can get this going. Hard-shift the U's focus to core gamers ASAP. Do not let this die."
And that's why I feel the Switch is coming too soon. It's not that the generation isn't toward the end of its run. It most definitely is. It's that, for the Wii U, it's always been toward the end of its run. The Wii U might be old tech by this point, but it very well could still be interesting for another couple years if it had a better start or more support when it was clear it was on the ropes. Nintendo might have taken a hit, but I have high expectations that they'd have gotten on well enough. All that I have left to say, then, is this: The Switch must be good. Not just because Nintendo needs it to be for their own sake, but because the Wii U needs it to be. It was a good system, despite it all, and it deserves a proper send-off. If the Switch doesn't do what it needs to, it will have come too soon, and its presence dishonors the Wii U's memory (all 2 GB of it). If it does, then the Wii U will have found itself some well-deserved rest.
tl;dr: Wii U was a good system, but not very innovative. Nintendo marketed it poorly then shifted gears too soon. Switch'd better do good for the Wii U's sake. (Read the one on Smash Bros. if you want to know why I'm keeping expectations for the Switch low.)
So, if you've been keeping up with my posts this past couple months, you know I've only recently got back into gaming - and into Nintendo in general. I've had my Wii U since...I want to say July?...of 2016 but have only been able to play it since December - kinda tough to hook up a console when you don't have a TV. And...I love it. The Wii U should be an absolute success, and yet...well, obviously it isn't. Consider for a moment Donkey Kong Country: Tropical Freeze. This game is a critical success - pretty much everyone loves it. And what's not to love? It's a Donkey Kong Country game - it's gonna be good. It's the direct sequel to the runaway success DKC Returns, featuring the return of Dixie Kong and Funky Kong and the first playable appearance of everyone's favorite cantankerous old geezer, Cranky Kong. Tropical Freeze is now 3 years old. It has sold 1.61 million copies at its 3 year mark. Its predecessor sold 4.96 million copies in 3 months. This is not because of the great ape. The cold hard reality is, the Wii U is a bomb.
But why? What actually did the Wii U in, and was it ever recoverable? I'm gonna say yes, it was, and if it weren't for the Switch, that it absolutely still would be. The Wii U was released in 2012, and, to quote Wikipedia, "The Wii U was met with a generally positive reception; praising its GamePad controller, improvements to online functionality over the Wii, backwards compatibility with existing Wii software and controllers, affordability in comparison to other eighth-generation consoles, and non-reliance on a subscription for online functionality." But then, 5 years later, production's done and Nintendo's completely...switched. Consider this: The GameCube was released in 2001. It was discontinued in 2007. The Cube had a longer shelf life by an entire year, but discussion of what would replace it was muted. Until the XBox 360, it was easy enough to assume the Cube was here to stay (I mean really, we had reason to assume it wasn't, don't get me wrong. Just, there wasn't this sense that it had a foot in the grave.) The Wii U, on the other hand? It was basically riding out the generation, probably since Iwata passed away but honestly even before that, more or less serving as a stopgap while Nintendo made something else so they could wash their hands of it.
It's a shame, then, that the Wii U is done (even granted the lateness with which I got on board with it.) The Wii U was certainly no gaming revolution like its father, so why do I say could the Wii U have been saved? Well, let's start with marketing: Nintendo kinda shot themselves in the foot with this, by marketing to casual gamers who, when it comes to games, are idiots. To quote H. L. Mencken, "No one in this world, so far as I know...has ever lost money by underestimating the intelligence of the great masses of the plain people." (Eat it Barnum, it was Mencken.) The Wii was a success, but to get the casual market it could only be followed up by absolute dissociation. "This isn't the Wii, the Wii's old hat. This is Project Cafe, and it's better. MUCH BETTER!" Of course, that being said, anyone who's ever "upgraded" to Windows 8 knows that you can't just force people to relearn everything and expect good results. All that backwards compatibility could have served Nintendo phenomenally with better marketing. And the first step towards that? Don't call it Wii.
For core gamers, of course, there's a lot to be said for the Wii U, and it's not really worth going into detail on all the reasons to buy it to a bunch of core gamers who know damn well how great it is and who love Nintendo for it. All the same, Nintendo did everything right for core gamers even in the early days except for one major thing: Initially emphasizing the casual market. Core gamers might not always support or respect Nintendo, but when they do, they really do, and there's some damn good reason for this: Nintendo is really good at innovating gaming. When Nintendo does something right, it's a game-changer for the other companies in ways that not only other companies but other industries can't do with Nintendo-levels of consistency.
The Wii U...well, it wasn't innovative. It had to sell itself to the core market by a different measure, and that would be games. A weak, casual-heavy launch with little emphasis on the core market did Nintendo few favors with the Wii U, but now it's had 5 years to build up a library and my has it built a library. But...it came too late. Nintendo's management took the Wii U as dead-on-arrival, and said "Alright, keep it on as long as it takes to replace it and do what you can to maintain interest long enough for us to replace it." Nobly, management ate their losses, but...did they need to? And I don't mean "They could have just cut salaries and went on with it," no. I mean that they could have said "Okay, okay. Slow start, but we can get this going. Hard-shift the U's focus to core gamers ASAP. Do not let this die."
And that's why I feel the Switch is coming too soon. It's not that the generation isn't toward the end of its run. It most definitely is. It's that, for the Wii U, it's always been toward the end of its run. The Wii U might be old tech by this point, but it very well could still be interesting for another couple years if it had a better start or more support when it was clear it was on the ropes. Nintendo might have taken a hit, but I have high expectations that they'd have gotten on well enough. All that I have left to say, then, is this: The Switch must be good. Not just because Nintendo needs it to be for their own sake, but because the Wii U needs it to be. It was a good system, despite it all, and it deserves a proper send-off. If the Switch doesn't do what it needs to, it will have come too soon, and its presence dishonors the Wii U's memory (all 2 GB of it). If it does, then the Wii U will have found itself some well-deserved rest.
tl;dr: Wii U was a good system, but not very innovative. Nintendo marketed it poorly then shifted gears too soon. Switch'd better do good for the Wii U's sake. (Read the one on Smash Bros. if you want to know why I'm keeping expectations for the Switch low.)