I'm starting to notice a trend with Nintendo that I'm not fond of. It started when I saw the menus and icons on the Nintendo Switch itself. Very flat, no colors, no music... Barebones and basic. I figured "Oh well, they'll probably have themes you can download later."
Then I played Breath of the Wild and saw how flat, basic, and minimal the menus were. The title sceen has no music. The file select is flat black boxes. Okay look at this:
This is the Wind Waker's file select. Very stylistic.
Here's Twilight Princess... very elegant.
I was used to seeing stuff like this from Nintendo. Why did Breath of the Wild get rid of that? So I thought maybe it was just Breath of the Wild. After all it's just one game. But then I saw footage of Super Mario Odyssey and saw something shocking!
This is the HUD in Galaxy 2...
This is the HUD in Odyssey...
This is what a speech bubble looks like in Galaxy 2...
This is what a speech bubble looks like in Odyssey...
And finally this is what it looks like when you get a Star...
And this is what it looks like when you get a Moon...
Yeesh! What happened? Why did Nintendo decide to go bland, flat, and minimalist with UI and HUD?
Is this a new thing with them? What do you think?
Last Edit: Jun 15, 2017 11:06:15 GMT -5 by Koopaul
I'm pretty sure this is what we are getting. The minimalist style is the in thing now. But one thing that is really odd that I didn't think of until now... Why are the icons in Odyssey always on the screen?
See in Galaxy (2) the icons disappear from the screen and only appear when you are collecting the appropriate item. Makes sense right? Why does it need to be on the screen at all times? Well in Odyssey it is.
Just another strange thing I noticed.
Also think about this. The flat white colors could be problematic from a gameplay perspective. In a snowy or cloudy world those icons and numbers would barely be noticeable and might blend right into the background. If they had a black outline (like the icons in Galaxy do) they'd be perfectly visible in any situation be it light or dark.
Shrikeswind: I'm reminded why I don't bother with that. I had the luxury of easy-to-grab screenshots and it still took literal hours to finish that post.
Aug 25, 2020 5:29:24 GMT -5
Nester the Lark: Let's not talk about me and sanity.
Aug 25, 2020 10:19:20 GMT -5
Shrikeswind: Very well, we shall talk of other things, like shoes and ships and sealing wax, and cabbages and kings, and why the sea is boiling hot, and whether pigs have wings.
Aug 25, 2020 11:51:55 GMT -5
Shrikeswind: It strikes me that perhaps I should not be mentioned in the same breath as sanity myself.
Aug 25, 2020 11:52:44 GMT -5
Boo Destroyer: RuneScape.... I haven't heard that name in a long, long time.
Aug 27, 2020 18:35:05 GMT -5
Shrikeswind: I still play. Matter of fact, I'm currently playing. It actually just came out with a new skill this past March, if you can believe it.
Aug 28, 2020 2:59:22 GMT -5
nocturnal YL: In a way, I'm glad I'm unrelated to those fan communities of the games I play. I just sit back and play games casually, not really caring whatever scandals or elitism or holier-than-thou attitudes going on.
Sept 1, 2020 12:04:16 GMT -5
Shrikeswind: I think I need to track down some horribly cursed Pokemon content now after that. You know, since that was such a heavy topic to drop in the middle of a quiet forum.
Sept 1, 2020 12:44:53 GMT -5
Nester the Lark: Also, I know YL isn't into speedruns, but he might be interested to know that RPG Limit Break is having a Gust marathon all weekend, including several Atelier games.
Sept 25, 2020 22:01:18 GMT -5
nocturnal YL: Ah… Bad timing. I didn't read this until now, when it's almost over.
Sept 27, 2020 12:59:22 GMT -5
Nester the Lark: Well, if you're still interested, they'll be uploading the replays to their YouTube channel later this week.
Sept 27, 2020 17:58:41 GMT -5