Post by nocturnal YL on Sept 4, 2017 12:39:10 GMT -5
I've been thinking of talking about this for a while. If you've tried searching what Nintendo games do fans regard as being the worst, chances are that you'll find lots of mentions of Urban Champion. That's pretty bad; but what else do you have in mind when it comes to the worst Nintendo games?
Boxing (Game & Watch) Well, if Urban Champion is bad, a game that offers a subset of pretty much the same stuff is probably worse, right? The Modern version in Gallery 4 is much better, though.
Game Boy Gallery (Europe / Australia) Before the pretty fun Game & Watch Gallery series, we got this. Five games, horrible graphics, unclear game design goals (it doesn't look like it wants to modernise Game & Watch or be a faithful remake), and worst of all, Cement Factory without Mario. What were TOSE and NOE thinking?
Donkey Kong Jr. Math I'm pretty sure most preschool children don't have the concept of directed numbers (+ve and -ve) or integer division (10÷4=2). And no true single player mode, either.
Color TV-Game 6 / Color TV-Game 15 Pong popularised the light tennis genre in 1972. Color TV-Game came out in 1977.
That's it for now. I think it's actually pretty hard to find Nintendo-published games that are worse than Urban Champion, especially since they started paying attention to the games' quality since around 1985. Which makes Game Boy Gallery's existence even more baffling.
Last Edit: Sept 4, 2017 12:42:34 GMT -5 by nocturnal YL
I don't know if it's the worst game Nintendo ever released, but Animal Crossing: amiibo Festival is definitely in that tier of shame. They created a board game, but took out all the elements that made Mario Party fun.
I don't get the hate for amiibo Festival. It's a board game, and as a board game it's pretty fun. Seems like gamers just don't realise that normal board games don't have minigames between turns.
amiibo Festival was a video board game I could play with the older members of my family who struggle with the concept of a controller too much to win a Mario Party minigame. Animal Crossing has never exactly been a series aimed at gamers. They succeeded in what they set out to do.
There's nothing wrong with board games, but when you make a video game, you need to create something that takes advantage of the medium. You can have a much more pleasant experience by buying an actual board game, and not needing to spend money on a bunch of amiibo. Judging by the commercial and critical reception, most people agree.
Boxing (Game & Watch) Well, if Urban Champion is bad, a game that offers a subset of pretty much the same stuff is probably worse, right? The Modern version in Gallery 4 is much better, though.
Donkey Kong Jr. Math I'm pretty sure most preschool children don't have the concept of directed numbers (+ve and -ve) or integer division (10÷4=2). And no true single player mode, either.
I do remember the classic G&W Boxing from G&W4/A to be pretty bland, but I think was designed as more of a multiplayer game.
DKJ Math is weird, the multiplayer can be a little bit fun but always seemed a unbalanced to the player who had the multiplication sign nearest to their starting position. And possibly players who don't understand DK Jr's one/two hand vine climbing mechanics, or that falling two feet kills you. I feel like the idea of having players compete to create math sums could work for a fun multiplayer game in possibly something like Pikmin's vs mode. In the end though it had very little content and it's negative reception killed off Nintendo ideas for more "educational" NES titles, so it's their own fault for not trying better when there are other educational titles out there like Oregon Trail or Where in the World is Carmen Sandiego? that were longer, had more depth while still being educational and being remembered positively to this day.
Animal Crossing: amiibo Festival Sometimes I wonder if Nintendo ever looks at their portfolio of game and ever notices that they have an overabundance of certain genres like party games. "Hey, lets get the team that made Wii Party U and Mario Party 10 to make ANOTHER party game, this time to justify the creation of AC amiibo!" It looks like it could be fun and it was good to see the Desert Island Escape minigame be salvaged from it (considered to be the best minigame in it) and put into New Leaf in last years Welcome amiibo free update.
Another reason I think the game is hated, fans were expecting a proper Wii U AC title and got this spin off instead with forced amiibo usage to make it more costly which pissed off fans even more. Even the AC wiki's have very little info about the other minigames, was the fanbase that annoyed that hardly any of them played it?
Last Edit: Sept 6, 2017 17:58:12 GMT -5 by Da Robot
There's nothing wrong with board games, but when you make a video game, you need to create something that takes advantage of the medium. You can have a much more pleasant experience by buying an actual board game, and not needing to spend money on a bunch of amiibo. Judging by the commercial and critical reception, most people agree.
Oh sure, I know most people agree, I just don't get it. If you remove the price of the two amiibo that came with it, amiibo Festival cost £5. For a £5 game, it's not bad. Each person who wants to play can buy their own amiibo for it, and you're done. It's cheaper than a physical board game, and you get some nice visuals and music to compliment the experience.
Like, if you buy a Monopoly game for the Wii U, would you expect it to have minigames? I feel like people who bought it would be mad if it did. amiibo Festival is a party game for people who play Animal Crossing, and like Manspeed said, it's actually more of a game than Animal Crossing is. People being mad that it didn't have elements of Mario Party is like being mad that Mario 3D World didn't have elements of Grand Theft Auto. They're totally different games for different audiences.
Too many people don't understand the difference between 'this wasn't meant for me' and 'this is bad'. amiibo Festival wasn't bad, it just wasn't made for us.
When amiibo Festival released in Canada, it was sold at $69.99 retail. Remove the cost of the amiibo, and that's still a $39.99 game. Compare that to just buying a monopoly set, and there's just no value to be had. Add in all the cumbersome amiibo usage, and it's just not a good set.
When amiibo Festival released in Canada, it was sold at $69.99 retail. Remove the cost of the amiibo, and that's still a $39.99 game. Compare that to just buying a monopoly set, and there's just no value to be had. Add in all the cumbersome amiibo usage, and it's just not a good set.
$69.99?! Are you sure about that? It was only $19.99 in America (compared to a standard Wii U game price of $59.99), I can't believe the price would vary that massively across one border.
If that's how much it was selling for in Canada, then I agree with you, it's not worth that. Over here in Europe, amiibo Festival was cheaper than buying a Monopoly board game set, even WITH the two amiibo.
Last Edit: Sept 13, 2017 3:51:54 GMT -5 by kirbychu
I went back and checked my invoice before I posted, because I knew it was expensive. What happened with that game, was it was regular Wii U software price, but then it wasn't moving any unit or the AC amiibo, so Nintendo slashed the price after a few months.
nocturnal YL: Just started and finished WarioWare: Move It! (it's WarioWare, so a basic playthrough takes only 2 hours.) I went from having long breaks between games to being on a new game spree, having done 3 games in just a month and a half.
Oct 16, 2024 14:00:57 GMT -5
nocturnal YL: I expect to slow down again, though, since the remaining games I have are longer. Ys X, Wreckfest and WarioWare are all short games; meanwhile I still have Sakuna and a few visual novels to play before I'm buying new ones.
Oct 16, 2024 14:04:53 GMT -5
nocturnal YL: I also still haven't touched Fatal Frame 5 and Atelier Marie Remake, but I'm going to group them up for an even lengthier Gust marathon in the future.
Oct 16, 2024 14:06:20 GMT -5
nocturnal YL: On the topic of WarioWare, I'm glad to finally see a new entry that doesn't have unnecessarily difficult boss games. The motion control does take a lot of getting used to, though. It's less intuitive than Smooth Moves, which remains my favourite WarioWare.
Oct 16, 2024 14:10:40 GMT -5
Nester the Lark: I think I'm getting near the end of the Ys X demo (I'm starting chapter 3). I'm enjoying the story, but I've been having a hard time getting a handle on the combat.
Oct 18, 2024 11:22:36 GMT -5
nocturnal YL: That's still quite early. The combat should feel better once you fill up all skill slots.
Oct 18, 2024 21:42:54 GMT -5
nocturnal YL: I took a look at my past Switch games and found that more than 40% of the games I played contain some kind of fishing.
Oct 21, 2024 11:36:02 GMT -5
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nocturnal YL: A bit late, but I started Aiyoku no Eustia. I have nothing to say about the story yet because the demo lasted 6 hours and I haven't got past that. There's no save data transfer feature, fast-forwarding takes a while, and I stopped to read at some points.
Nov 3, 2024 6:47:31 GMT -5
nocturnal YL: It has the best file management feature I've seen. 60 normal save slots, 6 autosaves, and 12 more slots automatically saved at decision points. And the save data can be moved, deleted and given comments. It's the most flexible I've seen on console.
Nov 3, 2024 6:50:03 GMT -5
Nester the Lark: I think I've gotten a better handle on the combat in Ys X, but I still don't think it feels quite as good as in Ys VIII and IX.
Nov 9, 2024 15:18:51 GMT -5
nocturnal YL: Interesting; that's the opposite of what I think. Which part are you in now, by the way?
Nov 10, 2024 5:44:57 GMT -5
Nester the Lark: I'm just at the beginning of chapter 7. I've seen very divided opinions on the combat among Ys fans. I don't dislike it, but maybe I'm just used to Ys games having faster combat.
Nov 10, 2024 8:38:57 GMT -5
nocturnal YL: Aiyoku no Eustia is quite something. I thought I've somewhat hardened myself having gone through dark stories like Fire Emblem (Jugdral, Hoshido/Nohr, Fódlan) and Surge Concerto, but I'm still stunned. (Still doesn't beat real life, though.)
Nov 10, 2024 15:17:23 GMT -5
nocturnal YL: Aiyoku no Eustia has branched endings, and I've reached two. I'm surprised to see three familiar names in the credits: Ceui (OP vocal in Atelier Lydie & Suelle), Yoshino Nanjo (voice of Kiria in TMS♯FE), Yuu Asakawa (Megurine Luka's voice provider).
Nov 14, 2024 14:42:30 GMT -5
nocturnal YL: It'll be quite a while until I'm done with this game. Each individual arc takes at least 6 hours, and there are extra stories. I recall reading somewhere that this game takes 60 hours to finish.
Nov 14, 2024 15:02:04 GMT -5
Nester the Lark: Quick update: I'm starting chapter 9 in Ys X. Overall, I've been enjoying the game quite a bit.
Nov 15, 2024 9:12:40 GMT -5
nocturnal YL: Ah, almost there!
Nov 15, 2024 9:33:20 GMT -5
nocturnal YL: I will go offline for a few days. My family is travelling to South Korea. I should be back around next Friday (22 Nov).
Nov 16, 2024 4:32:51 GMT -5
nocturnal YL: I haven't been to Korea for more than two decades, so I look forward to it.
Nov 16, 2024 4:36:43 GMT -5
Nester the Lark: Have a nice trip!
Nov 16, 2024 8:41:09 GMT -5