Post by Nester the Lark on Oct 10, 2017 15:58:54 GMT -5
I mentioned the visuals of Fire Emblem Warriors vs Hyrule Warriors in another thread, saying that I thought Hyrule Warriors looked better.
Well, here's a video from Nintendo Life that does a direct comparison of the two games. They seem to think FE Warriors is better looking.
From a technical standpoint, FE Warriors does look sharper, but Hyrule Warriors still looks more vibrant to me. However, maybe I'm just comparing the Fire Emblem art style to Zelda's style, and obviously, I'm much more of a Zelda fan.
I'm still kind of on the fence about FE Warriors. If any of you guys (YL?) have any impressions of the game, I'd like to hear them.
Post by nocturnal YL on Oct 14, 2017 23:22:31 GMT -5
It's been a few days since I posted here, and this game is exactly why. I was also busy at work this week.
I didn't get Hyrule Warriors because I lost interest the moment they announced a 3DS version. Quality versus contents? Why is this even a choice? Actually, why make a game that tries to put as many 3D models on screen as they could on 3DS?
For the recent Fire Emblem-related games, your best bet to get opinions is to go to Fire Emblem-related forums. As divisive as fans of this series are, they do make good points on what they do and don't like about the games.
I have beaten this game's Story Mode on Hard, and I don't think I'd have problems doing it on Lunatic (the only difference is the enemy levels; in Hard, enemy levels are 5 above the standard, and in Lunatic, 20). I have beaten the first four History Mode maps, and my most used units (Rowan, Lianne, Sakura, Elise, Lissa, Lucina, Cordelia, Caeda) are currently at level 50 to 65 (out of 99, which I do intend to actually reach).
The one thing that I like the most about this game is the sheer graphics quality, although you will notice frame drops in fights against the final boss or when playing it in handheld mode. It's not perfect, but it's better than any other FE game you'd see on any other Nintendo system. I'm playing it on the Switch, by the way. I don't have a New 3DS.
Along with all the other recent games, FE Warriors gives me hope on FE16's technical quality. FE Warriors also makes me want to see Fire Emblem in HD in a wide screen aspect ratio. (The Japanese version of FE10 did not support wide screen.)
The music is decent, although it did not wow me the same way many previous games did. FE4, ♯FE and FE15 all had better music, and I'd argue FE8 too, although this probably has to do with personal nostalgia. That said, the music (which are rock variants of FE11, FE13 and FE14 music) did improve upon the original.
The production quality is better than all of the other FE titles. More cutscenes, full voice-acting (which ♯FE and FE15 didn't have for dialogs with unimportant NPCs), and decent graphics for the important characters. If anything, it looks better than the other Warriors ports coming to the Switch.
Difficulty-wise, it's easy, except for shadow battles. I played through Hard mode (Lunatic is not unlocked at first) without any difficulties whatsoever, except for Chapter 14. You are basically guaranteed to have a decently powerful Lord with a sword effective against monsters. Action game skills and weapon triangle awareness is enough to carry you through most of the game, even when you're 5 levels below the enemy.
Now for complaints. This game's UI did not feel Fire Emblem-like enough, and it took me a while to get used to. I don't know what a Warriors game is like, but the unit selection process and the lack of manual saving mechanics both threw me off.
It's also rather repetitive after you beat Story Mode. There aren't enough maps to make things varied, and History Mode featured battles very loosely based on the original events to the point the maps aren't all that interesting from a story standpoint. The game is also rather short, which may be a good thing.
And of course, the characters. I have no problem with the game given a focus on FE11, FE13 and FE14, but why are Owain, Oboro, Niles and Navarre in the story, shown to be accompanying everyone else, but not playable? I've heard theories online ("they're replaced by Celica, Cordelia, Anna and Lyn"), which I think is nonsensial. Unless they have a hard limit on having only 23 characters, like Kirby (25 common abilities) and Puyo Puyo (24 characters) did.
It's actually quite a lot to say for a short game. Complaints aside (people who complain are the ones who care enough in the first place), I do recommend this game to Fire Emblem fans who aren't particularly terrible at action games. Don't know about what to make of it as a Warriors player or how it compares to Hyrule Warriors, but as far as I'm concerned, I'm absolutely enjoying it.
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5