Post by Nester the Lark on Nov 4, 2017 21:40:24 GMT -5
Might as well start a thread for this (and then not bother to update it for months, as usual). After all, I am a Kickstarter backer.
For reference, here's the latest teaser trailer again:
Anyway, there was some cool news in the latest Kickstarter update. There will be an area in the game based on a level from the indie game Maldita Castilla, which was also inspired by Ghouls 'n Ghosts. And that game's main character, Don Ramiro, will be appearing as a helper character in Battle Princess Madelyn.
I think it's cool how indie devs are so willing to collaborate with each other and let their characters appear in each other's games. Heck, there are entire games based around indie crossovers (Super Indie Karts, Indie Pogo, Blade Strangers). But it does help indies get more much-needed exposure, especially for a lower-profile game like Battle Princess Madelyn.
Post by nocturnal YL on Nov 5, 2017 11:03:02 GMT -5
I'm not a fan of seeing all these indie cameos (but then again, I'm not much of a fan of paid indie games to start with). The thing with these cameos is that they happen way too often, and it makes them look like they can't stand on their own.
I find it impressive to see this game not giving up on Wii U. Most other games, big and small, have pretty much abandoned it.
Post by Nester the Lark on Nov 5, 2017 12:29:40 GMT -5
I don't think it's a matter of whether a game can stand on its own. It's more a matter of indie devs working with a very limited budget, and struggling to get exposure for their games. Crossovers with other indies is a convenient way of helping to get around that.
As for the game appearing on Wii U, I've seen some people bewildered by that, even some Kickstarter backers. But the devs have said that they're simply fans of the system and want to put a game on it. They worked on a previous game called Insanity's Blade that they tried to put on Wii U, but weren't able to convert the game engine over. Battle Princess Madelyn is being made in Unity, tho, so it should be easier to make a Wii U version.
The game itself looks ok, but I am extremely wary about giving people money without a product ready. We've all seen kickstarters that have promised the moon, and failed to deliver.
I can't disagree. That's why most Kickstarters I've donated to were for $5. At that point, it's mainly a symbolic gesture. (And let's face it. If a game is raising millions of dollars, does it really need my help?)
Battle Princess Madelyn, however, is the only Kickstarter I've donated to at a "pre-order" level pledge (even though I didn't really think of it as a pre-order). Things just kind of fell into place.
For one thing, I just loved the idea of it, as well as the story of why the developers were working on it, and I wanted to see the game come to fruition. In fact, when I first heard about it, I thought it had already been Kickstarted, but it turned out it was just a passion project a guy was making for his six-year-old daughter in his spare time.
As such, there was, in fact, a pre-alpha demo available to play for free before the campaign started. It was very rough and I had my issues with it, but it gave me a general idea of what they wanted to do. The demo was updated a couple of months ago, and I was happy to learn that some of those issues had been addressed (and I never even said anything about them), so I feel like things are going in a satisfactory direction.
Also, it was a smaller, low-profile project that I thought would fly under the radar, so I felt like my money would actually make a difference. I didn't realize it would actually take off a little more that I expected.
Finally, I just kinda wanted to "go along for the ride." I wanted something to follow and be invested in. My expectations are modest. I don't think it's going to be amazing or anything. But even if it turns out to be a disaster, I understand the risk of donating to a Kickstarter, and I won't feel ripped off because I wasn't really thinking of it in terms of buying anything. (And when it comes to crowdfunding, no one ever should.)
In other words, I feel like I knew what I was getting into.
Post by Nester the Lark on Aug 31, 2018 10:55:53 GMT -5
Apparently, this game has been picked up for release in Japan by 3goo for Switch and PS4.
The game should be getting close to being finished. This month's Kickstarter update has been delayed until next week. As of the last update, the game was apparently in certification testing, and still on schedule for their internal release date, but they didn't want to announce it until they were absolutely sure they could hit it. Maybe we'll hear something about it next week.
nocturnal YL: I just found out that Atelier Ayesha DX has an out-of-bounds glitch, and it's very easy to get. That's the third game I've found something like that, after Meruru and Firis. There isn't much interesting to see, though. You just fall off and respawn.
Feb 15, 2024 12:42:55 GMT -5
nocturnal YL: Almost at the end of Atelier Ayesha DX. Got everything in the base game, but the extras are incredibly difficult.
Feb 18, 2024 14:40:03 GMT -5
nocturnal YL: I'm not sure if I have enough remaining time to prepare for the extra battles (large amounts of items are involved, and restocking takes time). If I can't do it, I'll just end my playthrough. I didn't miss any story contents as far as I know.
Feb 18, 2024 15:26:02 GMT -5
nocturnal YL: The synthesis puzzles are fun and a bit difficult, and the time limit is quite tight. It generally feels close to Arland (but more complex). The story and UI aren't good in comparison, but this game is otherwise great. Comparable with Totori overall.
Feb 18, 2024 15:57:20 GMT -5
nocturnal YL: Cool. Atelier Ayesha DX has a save data corruption glitch, and now I cannot even start the game.
Feb 20, 2024 12:46:12 GMT -5
nocturnal YL: It happened after I reached the ending. Something was off (the end credits did not show), and I looked around the Extra menu trying to launch it, and bam! Game crashed, and Launching the game now results in a black screen.
Feb 20, 2024 13:13:21 GMT -5
nocturnal YL: And I'm 100% sure it's save data corruption. Deleting the save data solved the problem, and restoring it would reinstate the issue.
Feb 20, 2024 13:14:49 GMT -5
nocturnal YL: Ironically, I re-joined NSO to protect my Ciel nosurge DX save data, which ended up not needing it. I haven't closed my Atelier Ayesha DX session and have set my save data backup to fully manual. And it's this seemingly stable game that ended up failing.
Feb 20, 2024 13:46:19 GMT -5
Nester the Lark: I hope you haven't lost too much.
Feb 20, 2024 15:15:25 GMT -5
nocturnal YL: That's the entire save file, about 70 hours of progress, possibly gone. I wrote to KOEI TECMO GAMES about that, but last time I told them about a Firis DX bug they replied "we could reproduce, but game is too old to reopen development", so I'm not hopeful.
Feb 20, 2024 15:23:25 GMT -5
nocturnal YL: I almost 100% completed everything other than the original game's DLC or the Plus features too. Though I guess with better knowledge of the extra bosses, I'll be better prepared in a hypothetical 2nd run. Still prefer a proper New Game+ though.
Feb 20, 2024 15:28:16 GMT -5
Nester the Lark: Wow, and after you put all that time into it. That would really sour my impression of a game. Do you plan to redo everything?
Feb 20, 2024 18:17:54 GMT -5
nocturnal YL: I think I'll most likely move on for now. Maybe I'll get back to it in the future; I'm thinking about replaying everything in the series at some point (since a few games have second-playthrough-only bonuses), which might be years from now.
Feb 21, 2024 9:13:09 GMT -5
Nester the Lark: I started the demo for Unicorn Overlord. I've barely gotten into it, but it's already VERY impressive!
Feb 23, 2024 11:17:39 GMT -5
nocturnal YL: KOEI TECMO GAMES sent me a politely-worded "sorry, can't help, also this game is out of support". I expected as much.
Feb 27, 2024 9:23:09 GMT -5
nocturnal YL: Guess I shouldn't get too hung up about it. Atelier Ayesha DX is a relatively short game with a speedrun time of 2 hours. It probably won't take more than 30 hours if I skip cutscenes and battle animations.
Feb 27, 2024 10:18:58 GMT -5