Post by Nester the Lark on Nov 4, 2017 21:40:24 GMT -5
Might as well start a thread for this (and then not bother to update it for months, as usual). After all, I am a Kickstarter backer.
For reference, here's the latest teaser trailer again:
Anyway, there was some cool news in the latest Kickstarter update. There will be an area in the game based on a level from the indie game Maldita Castilla, which was also inspired by Ghouls 'n Ghosts. And that game's main character, Don Ramiro, will be appearing as a helper character in Battle Princess Madelyn.
I think it's cool how indie devs are so willing to collaborate with each other and let their characters appear in each other's games. Heck, there are entire games based around indie crossovers (Super Indie Karts, Indie Pogo, Blade Strangers). But it does help indies get more much-needed exposure, especially for a lower-profile game like Battle Princess Madelyn.
Post by nocturnal YL on Nov 5, 2017 11:03:02 GMT -5
I'm not a fan of seeing all these indie cameos (but then again, I'm not much of a fan of paid indie games to start with). The thing with these cameos is that they happen way too often, and it makes them look like they can't stand on their own.
I find it impressive to see this game not giving up on Wii U. Most other games, big and small, have pretty much abandoned it.
Post by Nester the Lark on Nov 5, 2017 12:29:40 GMT -5
I don't think it's a matter of whether a game can stand on its own. It's more a matter of indie devs working with a very limited budget, and struggling to get exposure for their games. Crossovers with other indies is a convenient way of helping to get around that.
As for the game appearing on Wii U, I've seen some people bewildered by that, even some Kickstarter backers. But the devs have said that they're simply fans of the system and want to put a game on it. They worked on a previous game called Insanity's Blade that they tried to put on Wii U, but weren't able to convert the game engine over. Battle Princess Madelyn is being made in Unity, tho, so it should be easier to make a Wii U version.
The game itself looks ok, but I am extremely wary about giving people money without a product ready. We've all seen kickstarters that have promised the moon, and failed to deliver.
I can't disagree. That's why most Kickstarters I've donated to were for $5. At that point, it's mainly a symbolic gesture. (And let's face it. If a game is raising millions of dollars, does it really need my help?)
Battle Princess Madelyn, however, is the only Kickstarter I've donated to at a "pre-order" level pledge (even though I didn't really think of it as a pre-order). Things just kind of fell into place.
For one thing, I just loved the idea of it, as well as the story of why the developers were working on it, and I wanted to see the game come to fruition. In fact, when I first heard about it, I thought it had already been Kickstarted, but it turned out it was just a passion project a guy was making for his six-year-old daughter in his spare time.
As such, there was, in fact, a pre-alpha demo available to play for free before the campaign started. It was very rough and I had my issues with it, but it gave me a general idea of what they wanted to do. The demo was updated a couple of months ago, and I was happy to learn that some of those issues had been addressed (and I never even said anything about them), so I feel like things are going in a satisfactory direction.
Also, it was a smaller, low-profile project that I thought would fly under the radar, so I felt like my money would actually make a difference. I didn't realize it would actually take off a little more that I expected.
Finally, I just kinda wanted to "go along for the ride." I wanted something to follow and be invested in. My expectations are modest. I don't think it's going to be amazing or anything. But even if it turns out to be a disaster, I understand the risk of donating to a Kickstarter, and I won't feel ripped off because I wasn't really thinking of it in terms of buying anything. (And when it comes to crowdfunding, no one ever should.)
In other words, I feel like I knew what I was getting into.
Post by Nester the Lark on Aug 31, 2018 10:55:53 GMT -5
Apparently, this game has been picked up for release in Japan by 3goo for Switch and PS4.
The game should be getting close to being finished. This month's Kickstarter update has been delayed until next week. As of the last update, the game was apparently in certification testing, and still on schedule for their internal release date, but they didn't want to announce it until they were absolutely sure they could hit it. Maybe we'll hear something about it next week.
Nester the Lark: Hello, NinDB world! Post your shouts here! (But be careful not to wake the neighbors. )
Jul 21, 2020 8:45:06 GMT -5
nocturnal YL: Guys, guys! I can't believe what I found in Zelda 1! The game features an Elimination Mode that for some reason not many talked about! I wonder if it's fun? (Don't actually try it.)
Jul 23, 2020 8:32:38 GMT -5
nocturnal YL: Hey, I can edit shoutbox posts! This is already better than Twitter!
Jul 23, 2020 8:33:38 GMT -5
Nester the Lark: It seems like Cadence of Hyrule should be more popular than it is. Are people put off by the rhythm aspect? Or the randomly-generated maps?
Jul 24, 2020 14:01:59 GMT -5
nocturnal YL: ↑ Might warrant its own thread, but I think mixing rhythm and other genres usually resuls in gameplay too difficult for many. I can't handle it well either, judging from my scores in Dedede's Drum Dash.
Jul 24, 2020 22:46:56 GMT -5
nocturnal YL: ↑ For me personally, it simply hasn't been considered. It's a download-only game (until now) from a series I'm unfamiliar with and didn't feel like trying out.
Jul 24, 2020 23:02:40 GMT -5
Nester the Lark: Ironically, I did create a thread for Cadence of Hyrule, but then deleted it thinking there wouldn't be any discussion on it. Maybe I'll go ahead and make a new one.
Jul 25, 2020 8:58:56 GMT -5
Shrikeswind: Something to bear in mind about the shoutbox if you’re not already aware: It doesn’t show up on the mobile version of the forums. This shouldn’t be a major problem, but it can make it difficult to get into discussions for mobile visitors.
Jul 26, 2020 1:40:18 GMT -5
Shrikeswind: Also the more obvious character limit issues, and the format not really being conducive to longer-term discussion. It’s useful but limited; threads definitely still have their place.
Jul 26, 2020 1:45:06 GMT -5
Shrikeswind: (Honestly, Proboards mobile is pretty bad in general, but...)
Jul 26, 2020 1:46:07 GMT -5
Nester the Lark: Not sure if this works on all devices, but you can force the desktop version of the forum by scrolling all the way to the bottom and clicking the "Desktop" link at the lower right.
Jul 26, 2020 8:41:58 GMT -5
Shrikeswind: I’m aware. I’m typing this from my phone. I’m just pointing out that, for people who aren’t aware or who may be casually checking in on their phone, the shoutbox won’t be visible on
Jul 26, 2020 22:04:05 GMT -5
Shrikeswind: Is there a Discord for NinDB, by the way? It’s very popular with them there young’ns these days, so it might help activity.
Jul 26, 2020 22:07:47 GMT -5
Nester the Lark: There is no NinDB Discord. There was a brief discussion of it a few years ago, but nothing ultimately came of it. I rarely use Discord, myself.
Jul 27, 2020 8:58:28 GMT -5
Shrikeswind: Hm. Seems like it might be a good idea if activity picks up. Not to be a pessimist but I do have my doubts that'll happen though.
Jul 29, 2020 3:00:10 GMT -5
Shrikeswind: Okay not a Nintendo topic but I kinda need to talk about this because I just learned it and it's a thing so bleh.
Aug 2, 2020 23:44:57 GMT -5
Shrikeswind: You remember Disney's Hunchback of Notre Dame, right? So apparently, 5 year old me was incapable of discerning male and female in non-humans, because *apparently* there's a female gargoyle, and the goat's a boy.
Aug 2, 2020 23:47:59 GMT -5