Post by Nester the Lark on Nov 4, 2017 21:40:24 GMT -5
Might as well start a thread for this (and then not bother to update it for months, as usual). After all, I am a Kickstarter backer.
For reference, here's the latest teaser trailer again:
Anyway, there was some cool news in the latest Kickstarter update. There will be an area in the game based on a level from the indie game Maldita Castilla, which was also inspired by Ghouls 'n Ghosts. And that game's main character, Don Ramiro, will be appearing as a helper character in Battle Princess Madelyn.
I think it's cool how indie devs are so willing to collaborate with each other and let their characters appear in each other's games. Heck, there are entire games based around indie crossovers (Super Indie Karts, Indie Pogo, Blade Strangers). But it does help indies get more much-needed exposure, especially for a lower-profile game like Battle Princess Madelyn.
Post by nocturnal YL on Nov 5, 2017 11:03:02 GMT -5
I'm not a fan of seeing all these indie cameos (but then again, I'm not much of a fan of paid indie games to start with). The thing with these cameos is that they happen way too often, and it makes them look like they can't stand on their own.
I find it impressive to see this game not giving up on Wii U. Most other games, big and small, have pretty much abandoned it.
Post by Nester the Lark on Nov 5, 2017 12:29:40 GMT -5
I don't think it's a matter of whether a game can stand on its own. It's more a matter of indie devs working with a very limited budget, and struggling to get exposure for their games. Crossovers with other indies is a convenient way of helping to get around that.
As for the game appearing on Wii U, I've seen some people bewildered by that, even some Kickstarter backers. But the devs have said that they're simply fans of the system and want to put a game on it. They worked on a previous game called Insanity's Blade that they tried to put on Wii U, but weren't able to convert the game engine over. Battle Princess Madelyn is being made in Unity, tho, so it should be easier to make a Wii U version.
The game itself looks ok, but I am extremely wary about giving people money without a product ready. We've all seen kickstarters that have promised the moon, and failed to deliver.
I can't disagree. That's why most Kickstarters I've donated to were for $5. At that point, it's mainly a symbolic gesture. (And let's face it. If a game is raising millions of dollars, does it really need my help?)
Battle Princess Madelyn, however, is the only Kickstarter I've donated to at a "pre-order" level pledge (even though I didn't really think of it as a pre-order). Things just kind of fell into place.
For one thing, I just loved the idea of it, as well as the story of why the developers were working on it, and I wanted to see the game come to fruition. In fact, when I first heard about it, I thought it had already been Kickstarted, but it turned out it was just a passion project a guy was making for his six-year-old daughter in his spare time.
As such, there was, in fact, a pre-alpha demo available to play for free before the campaign started. It was very rough and I had my issues with it, but it gave me a general idea of what they wanted to do. The demo was updated a couple of months ago, and I was happy to learn that some of those issues had been addressed (and I never even said anything about them), so I feel like things are going in a satisfactory direction.
Also, it was a smaller, low-profile project that I thought would fly under the radar, so I felt like my money would actually make a difference. I didn't realize it would actually take off a little more that I expected.
Finally, I just kinda wanted to "go along for the ride." I wanted something to follow and be invested in. My expectations are modest. I don't think it's going to be amazing or anything. But even if it turns out to be a disaster, I understand the risk of donating to a Kickstarter, and I won't feel ripped off because I wasn't really thinking of it in terms of buying anything. (And when it comes to crowdfunding, no one ever should.)
In other words, I feel like I knew what I was getting into.
Post by Nester the Lark on Aug 31, 2018 10:55:53 GMT -5
Apparently, this game has been picked up for release in Japan by 3goo for Switch and PS4.
The game should be getting close to being finished. This month's Kickstarter update has been delayed until next week. As of the last update, the game was apparently in certification testing, and still on schedule for their internal release date, but they didn't want to announce it until they were absolutely sure they could hit it. Maybe we'll hear something about it next week.
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5