Post by Nester the Lark on Nov 4, 2017 21:40:24 GMT -5
Might as well start a thread for this (and then not bother to update it for months, as usual). After all, I am a Kickstarter backer.
For reference, here's the latest teaser trailer again:
Anyway, there was some cool news in the latest Kickstarter update. There will be an area in the game based on a level from the indie game Maldita Castilla, which was also inspired by Ghouls 'n Ghosts. And that game's main character, Don Ramiro, will be appearing as a helper character in Battle Princess Madelyn.
I think it's cool how indie devs are so willing to collaborate with each other and let their characters appear in each other's games. Heck, there are entire games based around indie crossovers (Super Indie Karts, Indie Pogo, Blade Strangers). But it does help indies get more much-needed exposure, especially for a lower-profile game like Battle Princess Madelyn.
Post by nocturnal YL on Nov 5, 2017 11:03:02 GMT -5
I'm not a fan of seeing all these indie cameos (but then again, I'm not much of a fan of paid indie games to start with). The thing with these cameos is that they happen way too often, and it makes them look like they can't stand on their own.
I find it impressive to see this game not giving up on Wii U. Most other games, big and small, have pretty much abandoned it.
Post by Nester the Lark on Nov 5, 2017 12:29:40 GMT -5
I don't think it's a matter of whether a game can stand on its own. It's more a matter of indie devs working with a very limited budget, and struggling to get exposure for their games. Crossovers with other indies is a convenient way of helping to get around that.
As for the game appearing on Wii U, I've seen some people bewildered by that, even some Kickstarter backers. But the devs have said that they're simply fans of the system and want to put a game on it. They worked on a previous game called Insanity's Blade that they tried to put on Wii U, but weren't able to convert the game engine over. Battle Princess Madelyn is being made in Unity, tho, so it should be easier to make a Wii U version.
The game itself looks ok, but I am extremely wary about giving people money without a product ready. We've all seen kickstarters that have promised the moon, and failed to deliver.
I can't disagree. That's why most Kickstarters I've donated to were for $5. At that point, it's mainly a symbolic gesture. (And let's face it. If a game is raising millions of dollars, does it really need my help?)
Battle Princess Madelyn, however, is the only Kickstarter I've donated to at a "pre-order" level pledge (even though I didn't really think of it as a pre-order). Things just kind of fell into place.
For one thing, I just loved the idea of it, as well as the story of why the developers were working on it, and I wanted to see the game come to fruition. In fact, when I first heard about it, I thought it had already been Kickstarted, but it turned out it was just a passion project a guy was making for his six-year-old daughter in his spare time.
As such, there was, in fact, a pre-alpha demo available to play for free before the campaign started. It was very rough and I had my issues with it, but it gave me a general idea of what they wanted to do. The demo was updated a couple of months ago, and I was happy to learn that some of those issues had been addressed (and I never even said anything about them), so I feel like things are going in a satisfactory direction.
Also, it was a smaller, low-profile project that I thought would fly under the radar, so I felt like my money would actually make a difference. I didn't realize it would actually take off a little more that I expected.
Finally, I just kinda wanted to "go along for the ride." I wanted something to follow and be invested in. My expectations are modest. I don't think it's going to be amazing or anything. But even if it turns out to be a disaster, I understand the risk of donating to a Kickstarter, and I won't feel ripped off because I wasn't really thinking of it in terms of buying anything. (And when it comes to crowdfunding, no one ever should.)
In other words, I feel like I knew what I was getting into.
Post by Nester the Lark on Aug 31, 2018 10:55:53 GMT -5
Apparently, this game has been picked up for release in Japan by 3goo for Switch and PS4.
The game should be getting close to being finished. This month's Kickstarter update has been delayed until next week. As of the last update, the game was apparently in certification testing, and still on schedule for their internal release date, but they didn't want to announce it until they were absolutely sure they could hit it. Maybe we'll hear something about it next week.
Nester the Lark: I've had similar thoughts the past several months. What do I really use social media for? I don't interact a whole lot, so for me, it's more about getting content. "Less about the social, more about the media" as I like to put it.
Sept 3, 2023 11:05:50 GMT -5
nocturnal YL: On second thought, maybe I should give Bluesky a try. I was actually considering Mastodon as a replacement of X and didn't really think much of Bluesky since posts are viewable by members only, but I guess it wouldn't hurt to try.
Sept 7, 2023 14:29:50 GMT -5
Evie ❤✿: I relate with that and Twitter. I started using it and got addicted to scrolling, retweeting things. Nowadays I come back in short waves, or learning about media like you. Unfortunately it's hard to keep track and Musk doesn't like datascraping.
Sept 11, 2023 6:11:48 GMT -5
Evie ❤✿: The other reason I use it is to follow art channels I like, specifically to browse cute art.
Sept 11, 2023 6:12:43 GMT -5
nocturnal YL: I have got a Bluesky account. I'll consider actually posting later. And I haven't even used X for at least a month. There are a few X users I'm interested in re-following (in a general sense) if they have accounts elsewhere.
Sept 11, 2023 12:34:01 GMT -5
nocturnal YL: The problem with being completely sucked into Surge Concerto's world is that I can't actually look them up outside of the game, since everything, including some official media, is spoiler. It's the same issue as BLUE REFLECTION: Second Light.
Sept 11, 2023 12:37:04 GMT -5
Evie ❤✿: Cool ^^ Sorry to hear that Hope you have fun with the games until you don't have to avoid the spoilers.
Sept 11, 2023 18:02:45 GMT -5
Evie ❤✿: I've been fed up with online editors and software which claims to be free but isn't. -_- I've usually joined an image with audio w/Avidemux which actually is open source. Now I just use FFMPEG to do same for less clicking. I'm satisfied this way though. ^^
Sept 11, 2023 19:15:16 GMT -5
Evie ❤✿: I think microblogging sounds nice too. I might try it myself one day. ^^ Twitter/X's character limit is restricting, as is the organisation/discovery of tweets. Don't worry about audience, it isn't important tho if u want one I'm sure will get1 eventually.
Sept 11, 2023 19:19:44 GMT -5
Evie ❤✿: Funnily enough there is a recent Hatsune Miku/Pokémon collab called Pokémon feat. Hatsune Miku Project Voltage 18 Types 18 Songs where it imagines if Hatsune Miku was a Pokémon Trainer and what Pokémon she'd use.
Sept 11, 2023 19:23:20 GMT -5
Nester the Lark: Sony has announced a State of Play for tomorrow after the Direct. Didn't they do this last September, also? EDIT: Yes, they did.
Sept 13, 2023 16:04:08 GMT -5
Nester the Lark: Not a bad Direct. I'll post my impressions later.
Sept 14, 2023 9:45:28 GMT -5
Nester the Lark: So, I still don't know if NST had anything to do with Mario vs. Donkey Kong on Switch, but plot twist! They *did* develop F-Zero 99.
Sept 14, 2023 14:11:37 GMT -5
nocturnal YL: About a quarter done in Ciel nosurge DX (1/3 story, about 1/5 items). Absolutely love the story, but the gameplay is pretty bad. Wouldn't have liked it at all in its original online, real-time-only form.
Sept 15, 2023 14:35:58 GMT -5
Nester the Lark: Apparently, Xenoblade Chronicles 3 won the Award of Excellence at TGS.
Sept 21, 2023 11:33:28 GMT -5
nocturnal YL: This is unexpected. His name is almost synonymous with the studio.
Sept 25, 2023 10:46:37 GMT -5
nocturnal YL: Surge Concerto (and the overall Ar Tonelico series, from what I know) has deep lore and unfathomable dark stories on top of rather shallow gameplay. It's in some ways a far more extreme version of the BLUE REFLECTION series.
Sept 26, 2023 14:08:41 GMT -5
nocturnal YL: Game design similarities aside, I'm surprised that the same developer behind Atelier can make something like this. Not exactly my cup of tea, but that's an extra layer of appreciation I have for them.
Sept 26, 2023 14:09:54 GMT -5