Post by nocturnal YL on Dec 24, 2017 12:31:34 GMT -5
I got this game a while ago. I've been rather booked in the department of games, getting a ton of new games and DLCs lately.
So, where do I start… In this game, King Dedede invited Kirby to a tournament he organised, with the promise of the winner getting a giant cake of his dreams. Kirby, being Kirby, answered his invitation. And thus started Kirby's newest adventure in 3D! …I mean, 2D! Well, it's both.
The games look like this:
www.youtube.com/watch?v=DfCalyu6PkQ
I'll have to say, this game is rather so-so to me. There are a lot of things I like, but there are also a lot of signs of it being unpolished, and there isn't anything that stands out particularly, except the fact that it's the first time Kirby with abilities can be used in 3D space.
This game's biggest problem is that it's very unoptimised in terms of processing speed and graphics. I waited a good 10 seconds when I launched the game, during which the 3DS screen was completely black with no messages indicating it was loading. The first time this happened, I thought the game has frozen.
In just the very first battle (Apple Scaramble), I noticed some frame drop during the intro cutscene. And that's despite this game is available in 2D only with no stereography support. That's why I said it's both 3D and 2D -- Kirby is in a 3D space in 7 out of the 10 games, but the non-stereo graphics make you wonder why is this thing even on 3DS. Frame drops are also (very) noticeable when defeating Robo Bonkers.
Kirby is incredibly low-poly when zoomed in during the ability selection screen. They did a good job making the 2D sprite audience not look weird though.
Kirby Battle Royale also has this problem with the controls. If you're used to playing Kirby, you'd have Kirby's controls fully grained in mind. 2D Kirby's up and down button combos (like Whip's down + up + B) naturally won't work, but you'd have thought controls like [dash + B = dash attack] for Sword Kirby to work the same. Instead, there are two buttons for attack now, with the Y button used for special moves that, for some abilities, are equivalent to the dash attacks in 2D Kirby. It certainly takes a while to get used to, and it doesn't help that 3 of the 10 battle types still use a 2D plane for Kirby's movement.
There's also no D-pad support, which is quite disappointing. Kirby's Blowout Blast supported it. Super Mario 3D World supported it. Kirby Air Ride from 14 years ago supported it. You have no excuse, Kirby Battle Royale.
If there's anything that stands out in this game, it's the music. It still retains the Kirby series' high standard, and this time it doesn't depend on its past at all. With a few unimportant exceptions, there are no remixes or reused tunes. That said, due to this game's nature, there just aren't that many tunes to listen to.
The story is mildly interesting. In the story mode, when Kirby is progressing through the battle leagues, the NPC Waddle Dees do have some interesting stuff to say, but don't expect anything dramatic like the main series. You don't fight aliens in the spinoffs; it's just King Dedede.
And finally, one thing I think I must praise is the medals. Unlike some games out there *ahemSEGA*, you aren't required to do online or local multiplayer at all to earn all medals. They also have pretty simple goals, like completing all story mode battles and winning 20 times with each ability.
Overall, this is a game that's in a weird position between being a full game (it's short) and being an elaborate sub-game (it's still far too big compared to even Mass Attack's sub-games, which may as well be their own DSiWare releases). It has issues with graphics and processing speed, and the controls aren't exactly desirable.
It feels like it's rushed, with basic functions complete and just lacking that final (but important) layer of polish. If it could be given more time to develop and more powerful hardware, I would favour it far more. It doesn't use any 3DS-specific functions, and it would honestly suck far less if it's on the Switch, either as an independent release or as a sub-game in Star Allies.
Recommended if you're curious how does Kirby (with abilities) feel in 3D, or if you're the kind of player to buy everything with Kirby's name on it. Otherwise, it's not really worth it.
So, where do I start… In this game, King Dedede invited Kirby to a tournament he organised, with the promise of the winner getting a giant cake of his dreams. Kirby, being Kirby, answered his invitation. And thus started Kirby's newest adventure in 3D! …I mean, 2D! Well, it's both.
The games look like this:
www.youtube.com/watch?v=DfCalyu6PkQ
I'll have to say, this game is rather so-so to me. There are a lot of things I like, but there are also a lot of signs of it being unpolished, and there isn't anything that stands out particularly, except the fact that it's the first time Kirby with abilities can be used in 3D space.
This game's biggest problem is that it's very unoptimised in terms of processing speed and graphics. I waited a good 10 seconds when I launched the game, during which the 3DS screen was completely black with no messages indicating it was loading. The first time this happened, I thought the game has frozen.
In just the very first battle (Apple Scaramble), I noticed some frame drop during the intro cutscene. And that's despite this game is available in 2D only with no stereography support. That's why I said it's both 3D and 2D -- Kirby is in a 3D space in 7 out of the 10 games, but the non-stereo graphics make you wonder why is this thing even on 3DS. Frame drops are also (very) noticeable when defeating Robo Bonkers.
Kirby is incredibly low-poly when zoomed in during the ability selection screen. They did a good job making the 2D sprite audience not look weird though.
Kirby Battle Royale also has this problem with the controls. If you're used to playing Kirby, you'd have Kirby's controls fully grained in mind. 2D Kirby's up and down button combos (like Whip's down + up + B) naturally won't work, but you'd have thought controls like [dash + B = dash attack] for Sword Kirby to work the same. Instead, there are two buttons for attack now, with the Y button used for special moves that, for some abilities, are equivalent to the dash attacks in 2D Kirby. It certainly takes a while to get used to, and it doesn't help that 3 of the 10 battle types still use a 2D plane for Kirby's movement.
There's also no D-pad support, which is quite disappointing. Kirby's Blowout Blast supported it. Super Mario 3D World supported it. Kirby Air Ride from 14 years ago supported it. You have no excuse, Kirby Battle Royale.
If there's anything that stands out in this game, it's the music. It still retains the Kirby series' high standard, and this time it doesn't depend on its past at all. With a few unimportant exceptions, there are no remixes or reused tunes. That said, due to this game's nature, there just aren't that many tunes to listen to.
The story is mildly interesting. In the story mode, when Kirby is progressing through the battle leagues, the NPC Waddle Dees do have some interesting stuff to say, but don't expect anything dramatic like the main series. You don't fight aliens in the spinoffs; it's just King Dedede.
And finally, one thing I think I must praise is the medals. Unlike some games out there *ahemSEGA*, you aren't required to do online or local multiplayer at all to earn all medals. They also have pretty simple goals, like completing all story mode battles and winning 20 times with each ability.
Overall, this is a game that's in a weird position between being a full game (it's short) and being an elaborate sub-game (it's still far too big compared to even Mass Attack's sub-games, which may as well be their own DSiWare releases). It has issues with graphics and processing speed, and the controls aren't exactly desirable.
It feels like it's rushed, with basic functions complete and just lacking that final (but important) layer of polish. If it could be given more time to develop and more powerful hardware, I would favour it far more. It doesn't use any 3DS-specific functions, and it would honestly suck far less if it's on the Switch, either as an independent release or as a sub-game in Star Allies.
Recommended if you're curious how does Kirby (with abilities) feel in 3D, or if you're the kind of player to buy everything with Kirby's name on it. Otherwise, it's not really worth it.