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Post by nocturnal YL on Jul 21, 2018 16:01:52 GMT -5
Back when Nintendo Switch was just something you read on websites, some people commented that Nintendo Switch feels a lot like PlayStation Vita. In particular, it's a high-end portable system. It turns out that the similarity is more than just that, especially in Japan. - Third party publishers often port games from PS2 or PS3 to PS Vita. They're now doing this to the Switch.
- Some publishers who used to make new games across PS4 and PS Vita now add Switch to their target platforms. (I guess they didn't hate Nintendo specifically, but with the older systems too weird and Wii U performing like what an Xbox system does in Japan, it didn't make sense to care about Nintendo until now…)
- Both play the same kind of games: Ports or new entries to classic series (everything from Mega Man and Disgaea to Spelunker and Soldam), RPGs, visual novels, indie games. The Switch sees more traditional western titles (LEGO games, Bethesda games…), though.
Of course, Nintendo Switch also does what a Nintendo system is supposed to do (play actual Nintendo games, as well as attracting Wii-style shovelware). Combined with the fact that SIE abandoned PS Vita a long time ago, it really feels like Nintendo Switch is a PS Vita upgrade. Except with worse online support. I've always been hoping that Nintendo would give up on hardware (assuming that they'll never attract third parties) just so that I can play both their games and others' on the same system. Seems that the Switch is going to be the change I've been longing for (and a better option than Nintendo abandoning hardware).
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Post by Da Robot on Jul 21, 2018 22:16:34 GMT -5
I'm been thinking the similar thoughts lately but more with hardware itself. The Switch feels like the idea of a PSP/Vita "done right" + more features. - No stupid and expensive proprietary memory cards - No battery draining spinning media like the PSP's UMD - Outputting to a TV from the get go (I think Sony said you could do this with a PSP back in 2004 but it turned out you couldn't with the launch PSP-1000 and only with the PSP revisions from 2007 onwards).
As well as dev teams understand handheld gaming and making experiences that are quick to get into and to avoid console like load times unlike the first year of PSP's games.
While the "+ features" are being able to take the Joy Cons for docking or multiplayer tabletop mode. As well as weirder stuff life Labo integrating, orienteering the system vertically/TATE mode, or what Super Mario Party does with multiple Switch linking like that banana puzzle or tank arena minigames.
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Post by Evie ❤✿ on Jun 30, 2019 14:37:53 GMT -5
The Switch is highly successful and it's amazing Nintendo has both first party and third party support. I just worry however Nintendo risks trying too hard and could crash with the volume of new titles on Nintendo eShop coming in at once at a regular pace; 'what goes up must come down'. SwitchForce talked about titles getting lost as sometimes we don't know much about them. I gather perhaps he means some are 'buried' with the others. @nocturnal yl: What is being done I agree with all your points. I feel on Nintendo's side there needs to be a little more structuring. I've been sad about some games (this was relevant to 3DS/Wii U too) marketed for relatively as much as those with more development work, though. www.youtube.com/watch?v=39_y_enUyUA
Additionally about Switch Online, on one hand we have quite a lot of NES games and Nintendo may be considering newer console games for the service (yet on the other hand 'not enough'; and what is 'enough'; and some fan-favourites not being included yet). On the other hand, there are people who believe stopping Virtual Console was a big mistake, or that they don't need these games. The Wii U/3DS eShop are still running, but production of those consoles has stopped; so in that respect it's tricky. I wonder if Nintendo could integrate all of them into Switch shop and restructure the menus/search for more accessibility. However, with past licensing agreements there could be complications, and some of the original IP owners for VC may want their IP to stay on the 3DS/Wii U eShop(?)
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Post by nocturnal YL on Jul 1, 2019 0:36:42 GMT -5
Let's see:
Games getting buried in the eShop:
I think this is a longstanding problem in all kinds of shops, and it's not unique to game consoles. I'd argue that shops on game systems are already doing it better than stores on phones or computers, where there are more products to pick from, the product name or publisher name may not be memorable (utility programs don't advertise their presence in the same way as games), or the publishers may have retreated from the shop without a single notice. (One notable exception is the repositories of several free (libre) OSes, where it's generally easier to find software even after the end of their lifecycles.)
At least it's better than shops selling physical products, where being out of stock means just that.
Nintendo Switch Online and Virtual Console:
This is an area that I can't say I particularly care about. I generally like new games better than old ones, and I've already played whatever older games I was interested in.
Nintendo has a tendency of doing just enough. Fans have been wanting to see every retro platform on every new system for a long time, but this was never fully realised in any single system.
Licensing is not a unique problem. It's always up to the original IP owners. Except for prior agreements, even porting an existing game to a new platform would norally require agreement from the original owners again.
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