Post by nocturnal YL on Jul 21, 2018 16:01:52 GMT -5
Back when Nintendo Switch was just something you read on websites, some people commented that Nintendo Switch feels a lot like PlayStation Vita. In particular, it's a high-end portable system.
It turns out that the similarity is more than just that, especially in Japan.
Third party publishers often port games from PS2 or PS3 to PS Vita. They're now doing this to the Switch.
Some publishers who used to make new games across PS4 and PS Vita now add Switch to their target platforms. (I guess they didn't hate Nintendo specifically, but with the older systems too weird and Wii U performing like what an Xbox system does in Japan, it didn't make sense to care about Nintendo until now…)
Both play the same kind of games: Ports or new entries to classic series (everything from Mega Man and Disgaea to Spelunker and Soldam), RPGs, visual novels, indie games. The Switch sees more traditional western titles (LEGO games, Bethesda games…), though.
Of course, Nintendo Switch also does what a Nintendo system is supposed to do (play actual Nintendo games, as well as attracting Wii-style shovelware). Combined with the fact that SIE abandoned PS Vita a long time ago, it really feels like Nintendo Switch is a PS Vita upgrade. Except with worse online support.
I've always been hoping that Nintendo would give up on hardware (assuming that they'll never attract third parties) just so that I can play both their games and others' on the same system. Seems that the Switch is going to be the change I've been longing for (and a better option than Nintendo abandoning hardware).
I'm been thinking the similar thoughts lately but more with hardware itself. The Switch feels like the idea of a PSP/Vita "done right" + more features. - No stupid and expensive proprietary memory cards - No battery draining spinning media like the PSP's UMD - Outputting to a TV from the get go (I think Sony said you could do this with a PSP back in 2004 but it turned out you couldn't with the launch PSP-1000 and only with the PSP revisions from 2007 onwards).
As well as dev teams understand handheld gaming and making experiences that are quick to get into and to avoid console like load times unlike the first year of PSP's games.
While the "+ features" are being able to take the Joy Cons for docking or multiplayer tabletop mode. As well as weirder stuff life Labo integrating, orienteering the system vertically/TATE mode, or what Super Mario Party does with multiple Switch linking like that banana puzzle or tank arena minigames.
Post by Evie the Mother Hen ❤✿ on Jun 30, 2019 14:37:53 GMT -5
The Switch is highly successful and it's amazing Nintendo has both first party and third party support. I just worry however Nintendo risks trying too hard and could crash with the volume of new titles on Nintendo eShop coming in at once at a regular pace; 'what goes up must come down'. SwitchForce talked about titles getting lost as sometimes we don't know much about them. I gather perhaps he means some are 'buried' with the others. @nocturnal yl: What is being done I agree with all your points. I feel on Nintendo's side there needs to be a little more structuring. I've been sad about some games (this was relevant to 3DS/Wii U too) marketed for relatively as much as those with more development work, though. www.youtube.com/watch?v=39_y_enUyUA
Additionally about Switch Online, on one hand we have quite a lot of NES games and Nintendo may be considering newer console games for the service (yet on the other hand 'not enough'; and what is 'enough'; and some fan-favourites not being included yet). On the other hand, there are people who believe stopping Virtual Console was a big mistake, or that they don't need these games. The Wii U/3DS eShop are still running, but production of those consoles has stopped; so in that respect it's tricky. I wonder if Nintendo could integrate all of them into Switch shop and restructure the menus/search for more accessibility. However, with past licensing agreements there could be complications, and some of the original IP owners for VC may want their IP to stay on the 3DS/Wii U eShop(?)
Post by nocturnal YL on Jul 1, 2019 0:36:42 GMT -5
Games getting buried in the eShop:
I think this is a longstanding problem in all kinds of shops, and it's not unique to game consoles. I'd argue that shops on game systems are already doing it better than stores on phones or computers, where there are more products to pick from, the product name or publisher name may not be memorable (utility programs don't advertise their presence in the same way as games), or the publishers may have retreated from the shop without a single notice. (One notable exception is the repositories of several free (libre) OSes, where it's generally easier to find software even after the end of their lifecycles.)
At least it's better than shops selling physical products, where being out of stock means just that.
Nintendo Switch Online and Virtual Console:
This is an area that I can't say I particularly care about. I generally like new games better than old ones, and I've already played whatever older games I was interested in.
Nintendo has a tendency of doing just enough. Fans have been wanting to see every retro platform on every new system for a long time, but this was never fully realised in any single system.
Licensing is not a unique problem. It's always up to the original IP owners. Except for prior agreements, even porting an existing game to a new platform would norally require agreement from the original owners again.
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5