Post by nocturnal YL on Dec 9, 2022 12:24:34 GMT -5
I usually start with Hard/Classic, since I consider this difficulty easy and casual (in the usual sense of the words). The higher difficulties are all over the place; PoR Maniac is a trap (everything is easy until Chapter 23), RD is an exception where even JP Hard (Normal elsewhere) is a challenge, but by the time Fates came out I found DLC-less Nohr Lunatic just right, despite some calling it Thracia 776-level of unfair. Which is to say, by the time Casual mode was a thing, I'm so used to the series' difficulty that I didn't consider plying Casual at all.
I don't put much thought behind permadeath. I just see any death as a lose condition and reset. Actually, I want another mode that just automatically declare game over upon any player character death. To me, the large setback of game progress by 1-2 hours (with potentially good level ups in it) is itself the punishment for letting anyone die.
Actually, some players (including myself) would reset on a bad level up. Pressing on when someone dies simply isn't considered at all. See these videos (Japanese) for more FE player quirks (like carrying a truck full of iron swords instead of using legendary weapons "as intended"):
www.youtube.com/watch?v=Cx4godBChIg
www.youtube.com/watch?v=6QvOvd8qZDc
Even in the old days, most players reacted by just resetting the system when someone dies. There were also players who only reset if it's someone they care about, and those who insist on pressing on, but I think even back then reset-on-death was the norm. It makes sense in both story and gameplay terms, since a character that dies is often someone on the frontline who's there because they're useful.
I can see the argument that the newer games encourage Casual or reset-on-death, although I don't think it goes so far to make late game difficult if you have too few units. Unlike the older games, main characters in the newer games are usually reasonably powerful that they can finish the game without help, especially in the newest games where the difficulty can be lowered mid-game.
And of course, I'll likely start Engage with the highest difficulty available at first.
I don't put much thought behind permadeath. I just see any death as a lose condition and reset. Actually, I want another mode that just automatically declare game over upon any player character death. To me, the large setback of game progress by 1-2 hours (with potentially good level ups in it) is itself the punishment for letting anyone die.
Actually, some players (including myself) would reset on a bad level up. Pressing on when someone dies simply isn't considered at all. See these videos (Japanese) for more FE player quirks (like carrying a truck full of iron swords instead of using legendary weapons "as intended"):
www.youtube.com/watch?v=Cx4godBChIg
www.youtube.com/watch?v=6QvOvd8qZDc
Even in the old days, most players reacted by just resetting the system when someone dies. There were also players who only reset if it's someone they care about, and those who insist on pressing on, but I think even back then reset-on-death was the norm. It makes sense in both story and gameplay terms, since a character that dies is often someone on the frontline who's there because they're useful.
I can see the argument that the newer games encourage Casual or reset-on-death, although I don't think it goes so far to make late game difficult if you have too few units. Unlike the older games, main characters in the newer games are usually reasonably powerful that they can finish the game without help, especially in the newest games where the difficulty can be lowered mid-game.
And of course, I'll likely start Engage with the highest difficulty available at first.