Post by Evie ❤✿ on Apr 18, 2019 13:05:07 GMT -5
Basically, this describes when a game comes out and for the time, the graphics/content/etc. were amazing, then you play a new game in the series and return back to the older one. Sometimes perhaps if we consider the game 'retro' the effect doesn't apply, but if the game does not necessarily have that 'retro' label in our mind perhaps it can lead to us feeling unsettled/not fully content in some way about something, until we accept it again.
Examples:
Super Smash Bros. Ultimate>Super Smash Bros. U: For me, the player HUDs in a Smash in Smash U were great at the time. Then I played Ultimate and also thought they were great. For a long time in a while I replayed Smash Bros. U, and aesthetically something about the HUDs looked of lower quality and therefore made me feel weird (however I don't have a HD TV that may have been a factor)
Pokémon Sun/Moon or X/Y or Ultra Sun/Moon>Pokémon XD/Colosseum: For the time Pokémon XD and Colosseum came out a 3D models based Pokémon game with a story mode was not previously released. However, Pokémon X/Y for the Nintendo 3DS eventually changed that (addition: suddenly then, a 3D Pokémon game with story was not a 'unique' or 'innovative' thing, and in some respects traits of the newer games i.e. 3D core games for 3DS felt more 'fleshed out' in relation to Colosseum and XD). There was also a similar feeling playing Sun/Moon/Ultra Sun/Ultra Moon for a long time and going back to play X/Y for a long time in a while; as the player character models were simpler and did not blink, it felt 'outdated' It might also apply to Stadium/Stadium 2/Battle Revolution/Battrio/Tretta if the story mode is not a subject between the games you're playing, however in the case of Battle Revolution I think some models were based on the earlier games, just revamped a little.
Other core Pokémon games, Mario, Zelda, many franchises (such as big, popular long-running ones) in general.
Discuss.
Examples:
Super Smash Bros. Ultimate>Super Smash Bros. U: For me, the player HUDs in a Smash in Smash U were great at the time. Then I played Ultimate and also thought they were great. For a long time in a while I replayed Smash Bros. U, and aesthetically something about the HUDs looked of lower quality and therefore made me feel weird (however I don't have a HD TV that may have been a factor)
Pokémon Sun/Moon or X/Y or Ultra Sun/Moon>Pokémon XD/Colosseum: For the time Pokémon XD and Colosseum came out a 3D models based Pokémon game with a story mode was not previously released. However, Pokémon X/Y for the Nintendo 3DS eventually changed that (addition: suddenly then, a 3D Pokémon game with story was not a 'unique' or 'innovative' thing, and in some respects traits of the newer games i.e. 3D core games for 3DS felt more 'fleshed out' in relation to Colosseum and XD). There was also a similar feeling playing Sun/Moon/Ultra Sun/Ultra Moon for a long time and going back to play X/Y for a long time in a while; as the player character models were simpler and did not blink, it felt 'outdated' It might also apply to Stadium/Stadium 2/Battle Revolution/Battrio/Tretta if the story mode is not a subject between the games you're playing, however in the case of Battle Revolution I think some models were based on the earlier games, just revamped a little.
Other core Pokémon games, Mario, Zelda, many franchises (such as big, popular long-running ones) in general.
Discuss.