Post by Nester the Lark on Jun 24, 2019 18:32:49 GMT -5
According to USGamer, the Iwata Asks features are being compiled into a book by Hobonichi, a company founded by Shigesato Itoi.
So far, the book seems only confirmed for Japan, but I don't see why there couldn't be an English version since most of the interviews are already translated. I would just assume they'd only need NoA's permission.
Nonetheless, I'm happy that those interviews are being preserved.
Post by Nester the Lark on Jun 25, 2019 18:02:46 GMT -5
Yeah, maybe that was a misunderstanding. Here's a video by Kevin Cassidy of GoNintendo describing the contents of the book, and it sounds more like a reflection on Iwata's life. Still sounds pretty good, tho.
Post by Evie the Mother Hen ❤✿ on Sept 13, 2019 6:27:12 GMT -5
It seems the book is out! It looks like you can also get a cute keyring of the president with it if you purchase it from Hobonichi Store or TOBICHI stores in Tokyo, Japan. However, there are a limited stock; and they will become discontinued once they run out.
Regarding overseas releases: "The oveaseas publication of this book is under consideration, in consultation with our agent. We will announce our decision once it is made."
So it's called 岩田さん 岩田聡はこんなことを話していた (Iwata san (Satoru Iwata) wa konna koto o hanashite ita) maybe something like "Satoru Iwata [always? or just generally how he communicated] spoke in this way" ??
1101.com (associated with Hobonichi) have a segment about it.
The subject of this book: A book that summarises the words of Satoru Iwata, the former president of Nintendo.
[This includes] lots of interviews and dialogues, formally published in Hobonichi Itoi newspaper; as well as those published on Nintendo's official website.
There are extracts of important quotes from Shachōgakiku (Japanese version of Iwata Asks?). These are restructured in a first person narrative.
As a prodigic programmer, he created many masterpiece video games. As the president of Nintendo, he would also produce innovative gaming machines; the Nintendo DS and Wii. His creative ideas and approaches to management are collated in this book; including policies, values and philosophy.
I [Shigesato Itoi] know Satoru Iwata a lot deeper than most. In Hobonichi no Shigesato Itoi, we also recorded a special interview with Shigeru Miyamoto from Nintendo.
I cover this; his relationship between his sworn [two?] friends in my book a lot. [So maybe Satoru Iwata, Shigeru Miyamoto and Shigesato Itoi are best friends]
The cute "Iwata-San" illustration is from 100% Orange-san. Naoko Nakui worked on the book design.
(In particular) I hope that Iwata's theme of the "expansion of the gaming population" [maybe this links in with policies like Touch! Generations], loved by many video game fans and creators worldwide, will reach out to many people in the form of this book.
Some samples of pages in the book that Hobonichi shared with permission:
Post by Nester the Lark on Jan 8, 2021 9:59:09 GMT -5
The book Ask Iwata will be available in English on April 13. (Source)
Here's the description from the Viz Media product page (which also has links to pre-order it from various retailers):
Satoru Iwata was the former Global President and CEO of Nintendo and a gifted programmer who played a key role in the creation of many of the world’s best-known games. He led the production of innovative platforms such as the Nintendo DS and the Wii, and laid the groundwork for the development of the wildly successful Pokémon Go game and the Nintendo Switch. Known for his analytical and imaginative mind, but even more for his humility and people-first approach to leadership, Satoru Iwata was beloved by game fans and developers worldwide.
In this motivational collection, Satoru Iwata addresses diverse subjects such as locating bottlenecks, how success breeds resistance to change, and why programmers should never say no. Drawn from the “Iwata Asks” series of interviews with key contributors to Nintendo games and hardware, and featuring conversations with renowned Mario franchise creator Shigeru Miyamoto and creator of EarthBound Shigesato Itoi, Ask Iwata offers game fans and business leaders an insight into the leadership, development and design philosophies of one of the most beloved figures in gaming history.
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5