Post by Evie the Mother Hen ❤✿ on Jun 30, 2019 13:51:18 GMT -5
Edit: Sorry, I accidentally posted this in the wrong board, please move.
Now that the game is out, what are our impressions on it? I loved the original Wii U version, uploading new levels, and I'd play my brother's levels too.
As for the 3DS not so much because of the lack of the game allowing you to do so other than to directly share your levels locally with registered friends or share them with StreetPass, even with the new preexisting stages mode. However, being able to play user submitted levels on the 3DS version like the original Wii U version made up for this a little; and for some people the interest in making new levels can fade away.
Post by nocturnal YL on Jul 1, 2019 0:45:17 GMT -5
Still thinking if I should get this game. Long story short, Super Mario Maker 2 is friendlier in the "play" part, but it's worse in the "make" part. I'm mostly only interested in playing good levels, so in theory I should get it.
But there's another problem: even though there are more parts than any other 2D Mario game, it feels like there aren't enough parts and variations. There are mechanics from each original game (yes, even SMB1) that's not present in SMM2, and the game overall just doesn't feel like the real deal. SMW hacks are more fun to play.
It's better than SMM1, but I'm not convinced it's a huge improvement from that. There are bugfixes and other improvements, but a lot of SMM1's quirks are still present. And I already said I'm not a huge fan of SMM1.
I'm still on the fence. Maybe I should finally get back to SMM1 and see if I have a change of heart.
Post by Evie the Mother Hen ❤✿ on Jan 20, 2020 7:28:07 GMT -5
I love playing the online mode, specifically the team multiplayer. I used to play lots of battle mode, but feel the co-op mode (so far) is more enjoyable. Specifically the respawning and bouncing off players, lets you complete harder stages together; and when the stage is a puzzle, it simulates an escape room ("escape room" is like a mystery puzzle area people team up to solve). However, sometimes in co-op mode people will vote for Expert/Super Expert, so you have to hope your team and you can clear it. Another thing is, sometimes levels are considered part of the multiplayer mode that were not designed for multiplayer (e.g. keep right stages). Sometimes the lag in this game however can put you off playing it, in this respect you may want to play another game.
✿ Love others, but don't forget to care for the self. 🦋
Please be gentle with me if I go off on a tangent and am not understanding something. Capricious.
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5