Post by Evie the Mother Hen ❤✿ on Oct 10, 2019 14:57:44 GMT -5
I found this for TCRF (It is hidden English text within the retail GB X ROM, someone else may have noticed it but I haven't seen mention of this character before, making it very obscure, and no results before I added it, just like Pappy Van Poodle):
@0xc2ac (Fvarg the alien's sale):
"WELCOME EARTHLING I AM FVARG YOUR FRIENDLY NEIGHBOURHOOD ALIEN DO YOU WISH TO PURCHASE SOME SUPERB QUALITY PODULES A FOR YES B FOR NO"
It has been a long time since I played X, but if I remember the VIXIV captain, Training Academy Coach, (fake) scientist, enemies were the only used characters in the game.
This may have been when the game was called Lunar Chase (given there is unused text for the "Lunar Chase" staff credits), and for an English prototype of the game (a trial demo was leaked with SNES Glider as well before).
I wonder if X-Scape, or the inspired Starship Defender/Patrol/Defense, Reflect Missile games reference a character named Fvarg?
Post by nocturnal YL on Oct 11, 2019 11:24:57 GMT -5
Naturally, I'd have never heard of any of these. I didn't know X had a different name during development, nor any of the games inspired by it.
I vaguely remember some space-themed game with 3D wireframes on Plam OS 3.x that kind of feels like X, but I've completely forgotten the details. I don't think that is actually related to X (even by inspiration), though.
I guess if you're interested enough to invest time and money, you can actually just go buy X-Scape. I think DSiWare games are still available on the 3DS eShop. (A quick search for a full playthrough video didn't return anything.)
Post by Evie the Mother Hen ❤✿ on Oct 15, 2019 23:20:59 GMT -5
It's a good series I recommend if you're into science fiction and 3D combat simulation in general. The tutorial in X is a little long, but it may be easy to pick up (driving, flying, shooting and stock supplies related interfaces are the only things I think are actually necessary).
I have the original and inspired games, thanks for the suggestion though. (Some DSiWare titles like Gekkan Crossword House are sadly no longer available which is sad) It's just I'm silly and forgot most of the lore because I have a spacey selective memory like Starfy. x3 (um.. rather my mind can remember obsessive details but delete stuff after or only become conscious of them sporadically)
Thanks Leon. I wasn't sure as there are a number of references to X like Power Crystals in Starship Defense.
That sounds cool nocturnal yl! (If you played it hope you enjoyed it)
Yep, I feel the 3D polygon in 2D game is a fun concept. ^^ So, X itself is inspired by StarGlider by Argonaut Software (a combat flight simulator with similar art style) and there was also SNES Glider; a tech demo Dylan Cuthbert's team wanted to show Nintendo I think.
I recommend 3D Space Tank for an enjoyable game. Feel like playing it again now. Both the gameplay and story are nice (relatively; a medium amount of text, so not as much as an RPG, not minimal text, more like the conversations in Starfy - though you can explore and shoot while reading at the same time). Because of the platform (8-bit to DSi) it is longer/expanded on from X with more planets and has good depth, and characters. There are a few elements that add to immersion like the VIXIV (unseen protagonist's space tank) glitching from a virus on one occasion, the theme that X-Returns because the pilot went on a journey after experiencing cyro-sleep, and a cameo about the "G-Zero Grand Prix"; which seems to be a reference to a cancelled Virtual Boy game also called Zero Racers.
The characters in X, X-Scape are made of wireframes (so not stereotypical sense of e.g. Mario, Fox McCloud etc.) though I wonder if there is the occasional filled in artwork somewhere in any of the games.
The same Totaka's Song in X is also in X-Scape/X-Returns/3D Space Tank. I forgot the details on how to do it but the NinDB site has it. I think there was a video of it replicated on YouTube not sure if it's still online. Voice effects similar to Animal Crossing are also in the credits, which gives me suspicions Kotaka added them. www.youtube.com/watch?v=IOT4gBGI4QY
Nester the Lark: Also, I know YL isn't into speedruns, but he might be interested to know that RPG Limit Break is having a Gust marathon all weekend, including several Atelier games.
Sept 25, 2020 22:01:18 GMT -5
nocturnal YL: Ah… Bad timing. I didn't read this until now, when it's almost over.
Sept 27, 2020 12:59:22 GMT -5
Nester the Lark: Well, if you're still interested, they'll be uploading the replays to their YouTube channel later this week.
Sept 27, 2020 17:58:41 GMT -5
Shrikeswind: I like that Mayles put her back in her kneepads. What's the last game they were in? One of the Kongas? It was a good look for her, albeit very 90's.
Oct 4, 2020 19:37:15 GMT -5
Shrikeswind: The jokes call to me, their siren song a temptation I can hardly bear, yet I must stay my tongue. Confound my dirty sense of humor.
Oct 16, 2020 13:05:51 GMT -5
Nester the Lark: The replies I see to anything Nintendo posts on Twitter are probably an indication as to why they abandoned Miiverse and decided that social media should be someone else's responsibility.
Oct 20, 2020 16:48:02 GMT -5
nocturnal YL: As mentioned in Twitter, I'm currently playing Atelier Meruru DX. I'm thinking about writing reviews for the Arland series afterwards, as well as making a second Nintendo Switch review video after I finish either this or my next game.
Nov 7, 2020 8:46:05 GMT -5
Nester the Lark: ^ I would be interested in seeing your reviews of the Arland games.
Nov 7, 2020 10:56:31 GMT -5
Nester the Lark: So, there's been Hyrule Warriors and Fire Emblem Warriors. But guys, how about this: Punch-out Warriors! It's like Punch-out, but you fight all of your opponents at once!
Nov 12, 2020 12:12:00 GMT -5
Shrikeswind: Sounds punchy, but unless it's a real knock-out I don't think it'd be a hit.
Nov 15, 2020 16:11:31 GMT -5
Shrikeswind: You know, you'd figure eventually I'd get a hang of the whole "personal tradition" thing. You'd figure.
Dec 2, 2020 11:03:35 GMT -5