Post by Evie the Mother Hen ❤✿ on Oct 10, 2019 14:57:44 GMT -5
I found this for TCRF (It is hidden English text within the retail GB X ROM, someone else may have noticed it but I haven't seen mention of this character before, making it very obscure, and no results before I added it, just like Pappy Van Poodle):
@0xc2ac (Fvarg the alien's sale):
"WELCOME EARTHLING I AM FVARG YOUR FRIENDLY NEIGHBOURHOOD ALIEN DO YOU WISH TO PURCHASE SOME SUPERB QUALITY PODULES A FOR YES B FOR NO"
It has been a long time since I played X, but if I remember the VIXIV captain, Training Academy Coach, (fake) scientist, enemies were the only used characters in the game.
This may have been when the game was called Lunar Chase (given there is unused text for the "Lunar Chase" staff credits), and for an English prototype of the game (a trial demo was leaked with SNES Glider as well before).
I wonder if X-Scape, or the inspired Starship Defender/Patrol/Defense, Reflect Missile games reference a character named Fvarg?
Post by nocturnal YL on Oct 11, 2019 11:24:57 GMT -5
Naturally, I'd have never heard of any of these. I didn't know X had a different name during development, nor any of the games inspired by it.
I vaguely remember some space-themed game with 3D wireframes on Plam OS 3.x that kind of feels like X, but I've completely forgotten the details. I don't think that is actually related to X (even by inspiration), though.
I guess if you're interested enough to invest time and money, you can actually just go buy X-Scape. I think DSiWare games are still available on the 3DS eShop. (A quick search for a full playthrough video didn't return anything.)
Post by Evie the Mother Hen ❤✿ on Oct 15, 2019 23:20:59 GMT -5
It's a good series I recommend if you're into science fiction and 3D combat simulation in general. The tutorial in X is a little long, but it may be easy to pick up (driving, flying, shooting and stock supplies related interfaces are the only things I think are actually necessary).
I have the original and inspired games, thanks for the suggestion though. (Some DSiWare titles like Gekkan Crossword House are sadly no longer available which is sad) It's just I'm silly and forgot most of the lore because I have a spacey selective memory like Starfy. x3 (um.. rather my mind can remember obsessive details but delete stuff after or only become conscious of them sporadically)
Thanks Leon. I wasn't sure as there are a number of references to X like Power Crystals in Starship Defense.
That sounds cool nocturnal yl! (If you played it hope you enjoyed it)
Yep, I feel the 3D polygon in 2D game is a fun concept. ^^ So, X itself is inspired by StarGlider by Argonaut Software (a combat flight simulator with similar art style) and there was also SNES Glider; a tech demo Dylan Cuthbert's team wanted to show Nintendo I think.
I recommend 3D Space Tank for an enjoyable game. Feel like playing it again now. Both the gameplay and story are nice (relatively; a medium amount of text, so not as much as an RPG, not minimal text, more like the conversations in Starfy - though you can explore and shoot while reading at the same time). Because of the platform (8-bit to DSi) it is longer/expanded on from X with more planets and has good depth, and characters. There are a few elements that add to immersion like the VIXIV (unseen protagonist's space tank) glitching from a virus on one occasion, the theme that X-Returns because the pilot went on a journey after experiencing cyro-sleep, and a cameo about the "G-Zero Grand Prix"; which seems to be a reference to a cancelled Virtual Boy game also called Zero Racers.
The characters in X, X-Scape are made of wireframes (so not stereotypical sense of e.g. Mario, Fox McCloud etc.) though I wonder if there is the occasional filled in artwork somewhere in any of the games.
The same Totaka's Song in X is also in X-Scape/X-Returns/3D Space Tank. I forgot the details on how to do it but the NinDB site has it. I think there was a video of it replicated on YouTube not sure if it's still online. Voice effects similar to Animal Crossing are also in the credits, which gives me suspicions Kotaka added them. www.youtube.com/watch?v=IOT4gBGI4QY
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5