Post by Evie the Mother Hen ❤✿ on Dec 11, 2019 12:09:09 GMT -5
Discuss. Mine must be the Game Boy Advance and Nintendo GameCube; many of my favourite games are on this platform, especially Melee, the Starfy series, F-Zero and Tomato Adventure. However, 3DS and Switch are amazing.
✿ Love others, but don't forget to care for the self. 🦋
Please be gentle with me if I go off on a tangent and am not understanding something. Capricious.
Post by nocturnal YL on Dec 14, 2019 0:22:27 GMT -5
Um… I thought this is a topic that came up several times? No one outright asked "what's your favourite system", but I think I already have a rough idea on what each still-active member likes…
A little bit of disclosure for context: for GBA and older for handhelds and N64 and older for home consoles, I often get games through illicit means (Game Doctor SFIII, Doctor V64, downloaded ROMs), mostly because my parents and/or I didn't want to spend money (the "what do megacorporations lose from one fewer purchase?" mindset came to play). As such, the games I got for the older generations tend to have more variety, while I played safe on GameCube and early Wii, getting mostly what I knew for sure I would like.
I'd rank mine as such:
#1: Nintendo 3DS I went into great length to talk about this, but the gist is that there are multiple games that had me captivated, including Luigi's Mansion 2, The Legend of Zelda: A Link Between Worlds, Fire Emblem Awakening, Kirby Planet Robobot and many others.
#2: Nintendo Switch This one is somewhat debatable. I have a large Switch library compared to other systems, but said library consists of games also available elsewhere on PC, other consoles and older Nintendo systems. Still, it's the Switch's versatility that convinced me to forego graphics and ease of data management to get games on the Switch over the rival consoles. And even on the merits of Switch exclusives alone, it's the home of excellent games like Luigi's Mansion 3 and Kirby Star Allies.
#3: Wii It has Super Mario Galaxy 1 and 2, Kirby's Return to Dream Land and Fire Emblem: Radiant Dawn on it. It also plays GameCube games and gives us the one update to Excitebike that I've really wanted. It's also the only Nintendo system to run Flash Player of any kind, even though it's a pretty bad implementation (Flash Lite 4, and it lags quite a lot).
#4: Game Boy Advance It's hard to pick between #4 to #8, and if I'm asked again, I may arrange them differently. The Game Boy Advance gave me the first real taste of RPGs in Fire Emblem, Golden Sun, Mario Golf and Sting's Riviera: The Promised Land. The ports on the GBA tend to be inferior to the originals due to the system's lower resolution and sound developers not taking time to translate music to GBA properly, but games that originate on the GBA fit the system really well. It's also home to the WarioWare and Rhythm Heaven series, and I really like the former.
#5 Nintendo DS Four Kirby games. And you know I love Kirby. (The 3DS has 9, but they consist of remakes and expanded sub-games.) Other than that, it's home to a large variety of games both touch-oriented and traditional, and sees the return of 2D Mario (which did get annoying later on, but at the time, there were no new 2D Mario in over a decade). It's also the first handheld to have an intuitive sleep mode (compare this to how GBA sleep mode works).
#6: Wii U I made it pretty obvious that I like Super Mario 3D World and Tokyo Mirage Sessions ♯FE, and I also started playing Puyo Puyo on this system. I also enjoyed some of the other games like Paper Mario: Color Splash and Kirby and the Rainbow Curse, although those games have more obvious flaws. The Wii U is a case of not having many games I like, but the ones I do made me stick to them for a long time.
#7: Nintendo GameCube The GameCube is home to fun games such as Mario Party 4, Mario Party 5, Mario Party 6 and Mario Party 7 (I don't have 5). Joking aside, the GameCube feels like a fun toy that I can do a lot of stuff with it: transfer games to a GBA, use mic input, and play unusual games like Super Mario Strikers (which also made people complain about modern Mario being "too safe") and Kirby Air Ride. I played the latter for a really long time, just for the scenic tracks and excellent music. It's also home to bug-fixed versions of Sonic Adventure 1 and 2, although I don't have those games.
#8: Super Famicom I having fond memories playing the various versions of Super Bomberman (2-5) and Parodius (2-4) on it. There's also Super Mario World, although I was a primary schooler at the time, and neither my father (who did most of the playing back then, although now he mostly plays escape games on mobile, citing lowered dexterity) nor I couldn't get over Vanilla Dome back then. Also, Super Famicom had excellent music, particularly from the aforementioned Parodius, as well as Kirby Super Star, Fire Emblem: Genealogy of the Holy War and Sutte Hakkun.
#9: Game Boy / Game Boy Color Starting from here, these are the systems I don't like as much as the others. In Game Boy's case, the low resolution is too low for most use cases. My favourite Game Boy games are the Game & Watch Gallery series. Besides that, I also like the GBC version of Mario Tennis. Most other games just don't work well, like Tetris and Puzzle League, where the Game Boy screen means fewer rows are in the play field than their respective standards.
#10: Nintendo 64 Nintendo 64 is where I can only find a few games I like. Super Mario 64, Mario Kart 64, Banjo-Kazooie (the first game), Kirby 64: The Crystal Shards, Super Smash Bros.… and not much else, really. Bomberman on N64 was no contest compared to his ventures on SFC and Saturn, and many other classic 2D games simply weren't on N64. Oh, it also started my long tradition of buying and subsequently disliking Star Fox. It hurts to see an IP with good potentials getting hurt by the difficulty every single time.
#11: Famicom / Famicom Disk System Too low-tech for my taste. Screens are flashy due to imperfect screen refresh mechanism, music is often high-pitch and consist of 4 or fewer channels, which is really annoying, there's no save mechanism for earlier games (though this might be a blessing in disguise, since the save data depend on a battery), and whose brilliant idea is that a rectangle makes for a good controller? Anyway, my favourite game is Kirby's Adventure, while the other games I'm interested in all have better remakes on later systems.
Extra trivia: Puyo Puyo Tetris was the trigger point for me to get a Wii U (I was already wanting one for 3D World and ♯FE), and Fire Emblem Warriors got me to get a Switch (although I was already looking forward tko FE16 at the time). Both are multiplatform games that are also on (New) 3DS.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5