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Post by Evie ❤✿ on Mar 7, 2020 13:34:58 GMT -5
Inspired by a YouTube video www.youtube.com/watch?v=OCAUcOzHBYw Mine are the original DKC and Tropical Freeze. DKC2 and 3 are good, but the first two (DKC and Tropical Freeze) had most impact. The original DKC I played together with family. It's good but hard ;_; Not as hard as Mega Man and Sanrio Timenet at the end, but reasonable and I like how Cranky Kong jokes about games being better in the good old days. Also Tropical Freeze I liked over Returns because not sure, maybe the character choices and theme.
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Post by Leon on Mar 7, 2020 14:20:24 GMT -5
Jungle Beat because DK's moveset feels more feral and beast like in action. He legitimately feels like King of the Jungle in that game.
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Post by Nester the Lark on Mar 7, 2020 14:41:15 GMT -5
My favorites are a tie between Diddy's Kong Quest and Tropical Freeze. I love the atmosphere, great level design, and challenge of both games, not to mention the excellent Dave Wise soundtracks.
I once played Returns and Tropical Freeze back-to-back, and I remember noticing how the level design in Returns had a bad habit of spontaneously throwing obstacles in your path from out of nowhere, and unless you had everything memorized, it negatively affected the flow of the levels. Tropical Freeze didn't have that problem, and felt much more polished. Both TF and DKC2 had really good "flow" (or pacing) to their levels.
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Post by Shrikeswind on Mar 9, 2020 21:52:04 GMT -5
Super Smash Bros. Brawl.
Hold on! I can explain!
One of the greatest things about the DKC series is that it is such an amazing platformer series. It plays incredibly well and even as far back as DKC1, the gameplay holds up. Super Smash Bros. as a franchise doesn’t add a great deal to many of the games it has represented but, notably, it emulates DKC’s platforming with a good amount of success, while applying what I feel is the one thing missing from the series: A substantial and fitting combat system. Platformers in general lack diversity in how to overcome enemies, and DKC in particular is bad at this because so many times your enemies are less of an obstacle to pass and more of a tool for you to progress off of. And until Subspace Emissary, Smash Bros. never showcased how much the Kong’s could gain from advancing beyond a stomp/roll combat system. But then the Koopa Troop steals the Banana Horde and suddenly you’re barreling (ha) through the jungle and just wrecking holy shell and it feels a little heavy for a DK game but it just works.
But I know, it’s not a DKC game and it’s the weakest Smash game. You want my opinion (and everyone else’s) on games with an ape in the headline. And for that, I’m tempted to say DKCR. It goes in a different direction, remaining as a fairly traditional platformer, but again, it takes it a step further in other ways. You really do a lot with your full arsenal of abilities, so much so that classic DK signature ground slapping needed to get expanded into a general ability so Diddy could progress without his big buddy, while getting new tricks to play with that almost exclusively benefit gameplay throughout. The problem? It doesn’t go far enough. We needed more. But luckily, we got more, and that more we got earns the actual top spot you were really hoping for: Tropical Freeze. It has everything great about DKCR, strips its less essential features (blowing? Really?) for something more valuable and Kong’s-like (SMB2-esque item plucking), gives us a beautiful, rich world to explore, and yes, it expands the cast by 3 Kongs and two playable characters, each feeling unique despite largely sharing abilities.
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