Post by Evie the Mother Hen ❤✿ on Mar 7, 2020 13:34:58 GMT -5
Inspired by a YouTube video www.youtube.com/watch?v=OCAUcOzHBYw Mine are the original DKC and Tropical Freeze. DKC2 and 3 are good, but the first two (DKC and Tropical Freeze) had most impact. The original DKC I played together with family. It's good but hard ;_; Not as hard as Mega Man and Sanrio Timenet at the end, but reasonable and I like how Cranky Kong jokes about games being better in the good old days. Also Tropical Freeze I liked over Returns because not sure, maybe the character choices and theme.
Post by Nester the Lark on Mar 7, 2020 14:41:15 GMT -5
My favorites are a tie between Diddy's Kong Quest and Tropical Freeze. I love the atmosphere, great level design, and challenge of both games, not to mention the excellent Dave Wise soundtracks.
I once played Returns and Tropical Freeze back-to-back, and I remember noticing how the level design in Returns had a bad habit of spontaneously throwing obstacles in your path from out of nowhere, and unless you had everything memorized, it negatively affected the flow of the levels. Tropical Freeze didn't have that problem, and felt much more polished. Both TF and DKC2 had really good "flow" (or pacing) to their levels.
Post by Shrikeswind on Mar 9, 2020 21:52:04 GMT -5
Super Smash Bros. Brawl.
Hold on! I can explain!
One of the greatest things about the DKC series is that it is such an amazing platformer series. It plays incredibly well and even as far back as DKC1, the gameplay holds up. Super Smash Bros. as a franchise doesn’t add a great deal to many of the games it has represented but, notably, it emulates DKC’s platforming with a good amount of success, while applying what I feel is the one thing missing from the series: A substantial and fitting combat system. Platformers in general lack diversity in how to overcome enemies, and DKC in particular is bad at this because so many times your enemies are less of an obstacle to pass and more of a tool for you to progress off of. And until Subspace Emissary, Smash Bros. never showcased how much the Kong’s could gain from advancing beyond a stomp/roll combat system. But then the Koopa Troop steals the Banana Horde and suddenly you’re barreling (ha) through the jungle and just wrecking holy shell and it feels a little heavy for a DK game but it just works.
But I know, it’s not a DKC game and it’s the weakest Smash game. You want my opinion (and everyone else’s) on games with an ape in the headline. And for that, I’m tempted to say DKCR. It goes in a different direction, remaining as a fairly traditional platformer, but again, it takes it a step further in other ways. You really do a lot with your full arsenal of abilities, so much so that classic DK signature ground slapping needed to get expanded into a general ability so Diddy could progress without his big buddy, while getting new tricks to play with that almost exclusively benefit gameplay throughout. The problem? It doesn’t go far enough. We needed more. But luckily, we got more, and that more we got earns the actual top spot you were really hoping for: Tropical Freeze. It has everything great about DKCR, strips its less essential features (blowing? Really?) for something more valuable and Kong’s-like (SMB2-esque item plucking), gives us a beautiful, rich world to explore, and yes, it expands the cast by 3 Kongs and two playable characters, each feeling unique despite largely sharing abilities.
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5