Look at this boxart (and font) for this 1968 Nintendo toy that was their first attempt at making something aimed at a female audience (instead of either boys and girls or just families like previous toys) according to the Before Mario blog
While here's Animal Crossing's Japanese box and western logo
While I won't deny that the Japanese font isn't the same the PH Japanese font but for the English text is where the similarities lie. The layout of the letters in both logo has: - Vertical staggering of individual letters so they aren't sitting on the same line - Tilting of letters (including first letting on each line have a slight outwards tilt) - the "o" on the second line is raised up on both logos
Now I'm sure if could call this an interesting coincidence or homage to.
Another interesting fact that I'm heard about Animal Crossing development was that they wanted a game that would be aimed at female players and then got all the woman in Nintendo (about 20 at the time) to design for it, to appearl to that audience. So another possible homage there of "game aimed at particular audience referencing an earlier toy aimed a particular audience?"
The People House toys aren't fully original, Nintendo got the license for these toys for the Japanese market from an American toy and book brand Peepul Pals (made in 1967) by Whitman. The Peepul Pals logo/font appears to be similar to that of the People House font but doesn't use the same layout for the letters as mentioned above (or isn't as exaggerated)
Last Edit: Mar 15, 2020 2:24:39 GMT -5 by Da Robot
Post by nocturnal YL on Mar 15, 2020 6:19:28 GMT -5
The o and l look similar, but the s doesn't match. I wonder…
Is there any way to know if the font is developed in-house? Many games, especially the modern ones, use publicly sold typefaces anyone can license without any modification. But we also know that Nintendo, like most design companies, also make unique fonts as part of their products' identity. Which case is it here?
Nester the Lark: Also, I know YL isn't into speedruns, but he might be interested to know that RPG Limit Break is having a Gust marathon all weekend, including several Atelier games.
Sept 25, 2020 22:01:18 GMT -5
nocturnal YL: Ah… Bad timing. I didn't read this until now, when it's almost over.
Sept 27, 2020 12:59:22 GMT -5
Nester the Lark: Well, if you're still interested, they'll be uploading the replays to their YouTube channel later this week.
Sept 27, 2020 17:58:41 GMT -5
Shrikeswind: I like that Mayles put her back in her kneepads. What's the last game they were in? One of the Kongas? It was a good look for her, albeit very 90's.
Oct 4, 2020 19:37:15 GMT -5
Shrikeswind: The jokes call to me, their siren song a temptation I can hardly bear, yet I must stay my tongue. Confound my dirty sense of humor.
Oct 16, 2020 13:05:51 GMT -5
Nester the Lark: The replies I see to anything Nintendo posts on Twitter are probably an indication as to why they abandoned Miiverse and decided that social media should be someone else's responsibility.
Oct 20, 2020 16:48:02 GMT -5
nocturnal YL: As mentioned in Twitter, I'm currently playing Atelier Meruru DX. I'm thinking about writing reviews for the Arland series afterwards, as well as making a second Nintendo Switch review video after I finish either this or my next game.
Nov 7, 2020 8:46:05 GMT -5
Nester the Lark: ^ I would be interested in seeing your reviews of the Arland games.
Nov 7, 2020 10:56:31 GMT -5
Nester the Lark: So, there's been Hyrule Warriors and Fire Emblem Warriors. But guys, how about this: Punch-out Warriors! It's like Punch-out, but you fight all of your opponents at once!
Nov 12, 2020 12:12:00 GMT -5
Shrikeswind: Sounds punchy, but unless it's a real knock-out I don't think it'd be a hit.
Nov 15, 2020 16:11:31 GMT -5
Shrikeswind: You know, you'd figure eventually I'd get a hang of the whole "personal tradition" thing. You'd figure.
Dec 2, 2020 11:03:35 GMT -5