Look at this boxart (and font) for this 1968 Nintendo toy that was their first attempt at making something aimed at a female audience (instead of either boys and girls or just families like previous toys) according to the Before Mario blog
While here's Animal Crossing's Japanese box and western logo
While I won't deny that the Japanese font isn't the same the PH Japanese font but for the English text is where the similarities lie. The layout of the letters in both logo has: - Vertical staggering of individual letters so they aren't sitting on the same line - Tilting of letters (including first letting on each line have a slight outwards tilt) - the "o" on the second line is raised up on both logos
Now I'm sure if could call this an interesting coincidence or homage to.
Another interesting fact that I'm heard about Animal Crossing development was that they wanted a game that would be aimed at female players and then got all the woman in Nintendo (about 20 at the time) to design for it, to appearl to that audience. So another possible homage there of "game aimed at particular audience referencing an earlier toy aimed a particular audience?"
The People House toys aren't fully original, Nintendo got the license for these toys for the Japanese market from an American toy and book brand Peepul Pals (made in 1967) by Whitman. The Peepul Pals logo/font appears to be similar to that of the People House font but doesn't use the same layout for the letters as mentioned above (or isn't as exaggerated)
Last Edit: Mar 15, 2020 2:24:39 GMT -5 by Da Robot
Post by nocturnal YL on Mar 15, 2020 6:19:28 GMT -5
The o and l look similar, but the s doesn't match. I wonder…
Is there any way to know if the font is developed in-house? Many games, especially the modern ones, use publicly sold typefaces anyone can license without any modification. But we also know that Nintendo, like most design companies, also make unique fonts as part of their products' identity. Which case is it here?
nocturnal YL: Finished the main goal and started the final year. Still have to make powerful items and get the rest of the events.
Jan 30, 2024 12:48:48 GMT -5
nocturnal YL: I'll be on a trip to Osaka between the 5th and the 12th. I still travel somewhat regularly, but it's been 4 years since I went to Japan in 2020 and 6 years since I went to Osaka specifically in 2018.
Jan 31, 2024 13:29:50 GMT -5
nocturnal YL: Riviera: The Promised Land is getting a remaster on Switch. I was wondering what's happened to it after all those other Dept. Heaven games got Switch versions.
Feb 1, 2024 11:07:45 GMT -5
nocturnal YL: I'll leave soon. Like before, I'll have Internet connection and will check this place, but I won't bother logging in.
Feb 4, 2024 11:07:31 GMT -5
nocturnal YL: I just found out that Atelier Ayesha DX has an out-of-bounds glitch, and it's very easy to get. That's the third game I've found something like that, after Meruru and Firis. There isn't much interesting to see, though. You just fall off and respawn.
Feb 15, 2024 12:42:55 GMT -5
nocturnal YL: Almost at the end of Atelier Ayesha DX. Got everything in the base game, but the extras are incredibly difficult.
Feb 18, 2024 14:40:03 GMT -5
nocturnal YL: I'm not sure if I have enough remaining time to prepare for the extra battles (large amounts of items are involved, and restocking takes time). If I can't do it, I'll just end my playthrough. I didn't miss any story contents as far as I know.
Feb 18, 2024 15:26:02 GMT -5
nocturnal YL: The synthesis puzzles are fun and a bit difficult, and the time limit is quite tight. It generally feels close to Arland (but more complex). The story and UI aren't good in comparison, but this game is otherwise great. Comparable with Totori overall.
Feb 18, 2024 15:57:20 GMT -5
nocturnal YL: Cool. Atelier Ayesha DX has a save data corruption glitch, and now I cannot even start the game.
Feb 20, 2024 12:46:12 GMT -5
nocturnal YL: It happened after I reached the ending. Something was off (the end credits did not show), and I looked around the Extra menu trying to launch it, and bam! Game crashed, and Launching the game now results in a black screen.
Feb 20, 2024 13:13:21 GMT -5
nocturnal YL: And I'm 100% sure it's save data corruption. Deleting the save data solved the problem, and restoring it would reinstate the issue.
Feb 20, 2024 13:14:49 GMT -5
nocturnal YL: Ironically, I re-joined NSO to protect my Ciel nosurge DX save data, which ended up not needing it. I haven't closed my Atelier Ayesha DX session and have set my save data backup to fully manual. And it's this seemingly stable game that ended up failing.
Feb 20, 2024 13:46:19 GMT -5
Nester the Lark: I hope you haven't lost too much.
Feb 20, 2024 15:15:25 GMT -5
nocturnal YL: That's the entire save file, about 70 hours of progress, possibly gone. I wrote to KOEI TECMO GAMES about that, but last time I told them about a Firis DX bug they replied "we could reproduce, but game is too old to reopen development", so I'm not hopeful.
Feb 20, 2024 15:23:25 GMT -5
nocturnal YL: I almost 100% completed everything other than the original game's DLC or the Plus features too. Though I guess with better knowledge of the extra bosses, I'll be better prepared in a hypothetical 2nd run. Still prefer a proper New Game+ though.
Feb 20, 2024 15:28:16 GMT -5
Nester the Lark: Wow, and after you put all that time into it. That would really sour my impression of a game. Do you plan to redo everything?
Feb 20, 2024 18:17:54 GMT -5
nocturnal YL: I think I'll most likely move on for now. Maybe I'll get back to it in the future; I'm thinking about replaying everything in the series at some point (since a few games have second-playthrough-only bonuses), which might be years from now.
Feb 21, 2024 9:13:09 GMT -5