Look at this boxart (and font) for this 1968 Nintendo toy that was their first attempt at making something aimed at a female audience (instead of either boys and girls or just families like previous toys) according to the Before Mario blog
While here's Animal Crossing's Japanese box and western logo
While I won't deny that the Japanese font isn't the same the PH Japanese font but for the English text is where the similarities lie. The layout of the letters in both logo has: - Vertical staggering of individual letters so they aren't sitting on the same line - Tilting of letters (including first letting on each line have a slight outwards tilt) - the "o" on the second line is raised up on both logos
Now I'm sure if could call this an interesting coincidence or homage to.
Another interesting fact that I'm heard about Animal Crossing development was that they wanted a game that would be aimed at female players and then got all the woman in Nintendo (about 20 at the time) to design for it, to appearl to that audience. So another possible homage there of "game aimed at particular audience referencing an earlier toy aimed a particular audience?"
The People House toys aren't fully original, Nintendo got the license for these toys for the Japanese market from an American toy and book brand Peepul Pals (made in 1967) by Whitman. The Peepul Pals logo/font appears to be similar to that of the People House font but doesn't use the same layout for the letters as mentioned above (or isn't as exaggerated)
Last Edit: Mar 15, 2020 2:24:39 GMT -5 by Da Robot
Post by nocturnal YL on Mar 15, 2020 6:19:28 GMT -5
The o and l look similar, but the s doesn't match. I wonder…
Is there any way to know if the font is developed in-house? Many games, especially the modern ones, use publicly sold typefaces anyone can license without any modification. But we also know that Nintendo, like most design companies, also make unique fonts as part of their products' identity. Which case is it here?
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Jul 21, 2020 8:45:06 GMT -5
nocturnal YL: Guys, guys! I can't believe what I found in Zelda 1! The game features an Elimination Mode that for some reason not many talked about! I wonder if it's fun? (Don't actually try it.)
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Nester the Lark: It seems like Cadence of Hyrule should be more popular than it is. Are people put off by the rhythm aspect? Or the randomly-generated maps?
Jul 24, 2020 14:01:59 GMT -5
nocturnal YL: ↑ Might warrant its own thread, but I think mixing rhythm and other genres usually resuls in gameplay too difficult for many. I can't handle it well either, judging from my scores in Dedede's Drum Dash.
Jul 24, 2020 22:46:56 GMT -5
nocturnal YL: ↑ For me personally, it simply hasn't been considered. It's a download-only game (until now) from a series I'm unfamiliar with and didn't feel like trying out.
Jul 24, 2020 23:02:40 GMT -5
Nester the Lark: Ironically, I did create a thread for Cadence of Hyrule, but then deleted it thinking there wouldn't be any discussion on it. Maybe I'll go ahead and make a new one.
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Shrikeswind: You remember Disney's Hunchback of Notre Dame, right? So apparently, 5 year old me was incapable of discerning male and female in non-humans, because *apparently* there's a female gargoyle, and the goat's a boy.
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