Post by Nester the Lark on Sept 8, 2020 13:55:20 GMT -5
Nintendo announced that the amiibo of the four champions are being restocked, so that suggests that the game will have some amiibo functionality. (Please let me scan in Wolf Link!)
Also, the ladle and pot lid will be a bonus for pre-ordering the digital version, and may be available for purchase as DLC later, so there will likely be other DLC, as well. The original Hyrule Warriors on Wii U had amazing post-launch support (even if, ultimately, it ended up with less content than later re-releases), so hopefully it'll be a season pass like that.
Actually, now that I think of it, does this mean the story is already doomed, with the heroes destined to lose? Are we going to witness the downfall of the Champions?
It's kind of like Xenoblade Chronicles 2: Torna ~ The Golden Country. As a prequel, it could only end one way, and while it was devestating, it was also hopeful. It's one of the most memorable and emotional game endings I've experienced in recent years. I can see Hyrule Warriors: Age of Calamity being something like that.
Post by Nester the Lark on Oct 28, 2020 21:54:32 GMT -5
So, I finished the demo. It's a bit short with only two main missions and one side mission. There are three playable characters: Link, Impa, and Zelda. There are also four difficulties: Easy, Normal, Hard, and Very Hard.
The thing that stood out to me was that Link basically has the same combos as in the original Hyrule Warriors, so it instantly felt familiar. I like that something carried over.
Anyway, I guess I have three weeks to play those three missions over and over, and grind Link, Zelda, and Impa to max level.
Post by Nester the Lark on Nov 22, 2020 10:09:08 GMT -5
Finally got my copy delivered, but haven't gotten started on it yet.
Based on the demo, tho, I enjoyed playing as Zelda more than I thought I would. It was a little awkward at first because she fights using only the Sheikah Slate (don't know if she has any other weapons in this game), but once I got used to it, I found it to be really fun in that wacky Hyrule Warriors kind of way.
Post by Nester the Lark on Nov 30, 2020 10:54:28 GMT -5
So, I've been playing a lot of Age of Calamity this past week. This is the only other Warriors game I've played since the first Hyrule Warriors. While I was really looking forward to playing it, I was concerned that it wouldn't have the same appeal for me as the original. One of the things I loved about the original was the Smash Bros-like mishmash of Zelda elements from across the entire series. Obviously, I didn't expect that to be the case with Age of Calamity being themed only after Breath of the Wild. Also, the lack of the original's expansive adventure modes made me wonder if the content would be limited.
But I've been quite hooked on the game, nevertheless. There certainly doesn't seem to be a lack of content, and if the theme feels somewhat limited, it's more the fault of Breath of Wild than Age of Calamity (specifically in terms of enemy variety). I've been playing through the game methodically, doing all the side content before moving on with the story.
I'm impressed how Nintendo kept most of the story a secret beyond the initial stages of the game. I've been trying to avoid spoilers, although a few things have slipped by. It's gone off in some interesting directions, and also feels a little like fan fiction (in a good way). I'm looking forward to finding out if/how the story will even fit into Breath of the Wild when all's said and done.
I will say, though, I don't really care for the parts where you play as the divine beasts. I understand that they add some gameplay variety, but I just don't find them that much fun.
I'm also disappointed that I can't unlock the legacy Link costumes with my amiibo like I could in Breath of the Wild. I don't see any reason why every costume from BotW (yes, even Rex's salvager suit) can't also be available in AoC, but maybe it will be DLC. (And yes, I know about [spoilers], since it appears on the map. Also, it was carelessly used as a YouTube thumbnail.)
Anyway, these are my impressions so far. It's been great to revisit the world of Breath of the Wild in a new context.
Post by Nester the Lark on Dec 6, 2020 10:46:57 GMT -5
I've now finished the main story. I actually really enjoyed it, and it really kept me engaged. It was quite a contrast to the minimal storytelling in Breath of the Wild, but it was great to see all the characters get more of a chance to shine. It was really satisfying.
I also want to say that the music in this game is really phenomenal. The soundtrack for the original Hyrule Warriors never really stood out to me. The music in Breath of the Wild is very low-key, but it's really pretty and works for the atmosphere of the game. Age of Calamity manages to capture the feel of Breath of the Wild's music, but embellishes it into something much fuller and more substantial. It's easily one of the best Zelda soundtracks I've heard in quite a while, if not ever. I absolutely love it!
[EDIT: Just noticed that Kumi Tanioka, of Final Fantasy Crystal Chronicles fame, was one of the game's composers! The others I'm not familiar with, though.]
So, this game seems to represent an alternate timeline, since it subverts the events prior to Breath of the Wild, and goes off in its own direction. I've seen some people disappointed with that, but I didn't have a problem with it because multiple timelines already exists in the Zelda series. This is just the first game to overtly acknowledge it, as well as the first to have characters from one timeline cross over into another.
I've also seen people say that the game isn't canon because it's an alternate timeline, but I don't think that's the case either. Age of Calamity doesn't retcon Breath of the Wild because the Champions' successors (Riju, Sidon, Teba, and Yunobo) go back to their own future (in their own timeline) at the end.
It does make me wonder if there will be any acknowledgement of Age of Calamity in the the sequel to Breath of the Wild from the Champions' successors.
Overall, I really enjoyed the story in Age of Calamity. I think it's one of the stronger narratives in the Zelda series (helped in no small part by all the fully-voiced cutscenes).
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5
Nester the Lark: I'm working on something for the forum. Hopefully I'll have it finished this week.
Apr 10, 2021 11:30:13 GMT -5