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Post by nocturnal YL on Dec 7, 2021 12:26:32 GMT -5
I think I have been taking voice acting too much for granted lately. Ever since Tokyo Mirage Sessions ♯FE, most RPGs I've played had full voice acting, so I was actually taken back a little when I saw RPGs that don't have voice acting in story cutscenes. It makes sense when I move across different series, but then there are cases like Atelier Lulua's DLC not having voice, or worse, Atelier Ryza 1 losing side story cutscene voice (to its credit, it traded quality for quantity and had more NPCs with story roles).
I was also surprised to learn that even with the big names, voice acting is not a given. Persona 5 isn't fully voiced, and even DRAGON QUEST didn't really have full voice acting until release number 11.5, from what I know. Other smaller RPGs like the Disgaea series also use partial voice acting.
So am I simply spoiled by the later Fire Emblem and the middle Atelier games (and, for a non-RPG example, the Star Fox series), and the reality is that voice acting isn't nearly as prevalent as I thought?
(In Atelier's case, this only applies to Japanese voice. The English voice acting doesn't cover everything, so a lot of players chose Japanese voice and the series eventually went Japanese voice only since Lydie & Suelle.)
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Post by Nester the Lark on Dec 8, 2021 10:14:12 GMT -5
I think it can be easy to get used to hearing voice acting in games, so it's conspicuous when it's absent. Hearing characters actually speak adds a lot to their personalities, as well as the tone of the game.
I've had similar experiences as you when I play a game that only has partial voice acting. I think it might also be the case that even if a character isn't voiced, you kind of create a voice for them in your head, and then forget that you only imagined it.
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Compa
Pikpik Carrot
arse
Posts: 4
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Post by Compa on May 13, 2023 5:10:26 GMT -5
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