Post by nocturnal YL on Jul 16, 2023 0:05:22 GMT -5
Happy 40th birthday, Famicom! I can't think of anything Famicom-related to talk about, though.
This topic is inspired by the recent posts between Nester and me that tries to rank various games. I thought it'd be interesting if instead of our favourite games, we talk about our least favourite.
Finding out least favourites isn't easy if I'm simply going through all games on each system. After all, if it's something I knew I wouldn't like, I wouldn't have bothered to get it, right? For the purpose of this list, I'll count games that I've played a significant portion of (about 20% of what the game offers).
Game Boy
Well, it's Game Boy Gallery, published by Nintendo of Europe. Uninspired, botched down versions of Game & Watch games that soon got eclipsed by the much better Game & Watch Gallery series.
SNES
Wario's Woods. Unlike in puzzle games where you control the pieces or a cursor, In Wario's Woods we have Toad, whose has very specific rules on what he can and cannot do. Mix this with the general fast pace of the game, and we have my least favourite action puzzle game, putting it far below the likes of Puzzle League, Puyo Puyo, Tetris and Puzzle Bobble.
Nintendo 64
This may sound surprising, but it's Bomberman 64 (Baku Bomberman), at least at the time. There was no indication that it's actually a puzzle game that revolves around navigating 3D space with the absence of a jump button, so when I played it as a kid, I approached it like an action game and got stuck as early as Green Garden stage 1-3. At least the battle mode is unique.
I have seen worse N64 games, but I haven't made much progress in those so they don't count for this list.
Game Boy Advance
Yoshi's Topsy-Turvy. Just what kind of physics is that?
GameCube
The loser is… Star Fox Adventures. It looks great, but the gameplay is rather confusing, like they're putting multiple ideas together in one game without much cohesion. The ending is the weirdest thing of them all. Also, it's not possible to have a 100% save since the ending itself counts towards the percentage, and there's no post-game save.
Nintendo DS
It's Yoshi's Island DS. Two Artoon games made it to this list. Wonderful. Its use of two screens makes the middle portion of the screen invisible, leading to a lot of cases where I have to look upwards. And the screen scrolling is awful. And it's still Yoshi's Island, so it's incredibly difficult. The Yoshi's Island series has a lot of exploration to do, and the two-screen layout is hugely detrimental.
Wii
Metroid Prime 3: Corruption. I think this is more of my own problem, since the reason I don't like it is that it's too difficult. I was stuck at the Gandrayda fight as she was too fast for me to handle, which ultimately leads to me giving up halfway into the game.
Nintendo 3DS
This one's easy. Sayonara Umihara Kawase. Umihara Kawase is a series of 2D wire action games that's difficult to play, but feels satisfying when executed correctly. It didn't leave me a good first impression, with its UI looking like it's made by some first-time amateur programmer with very little design experience, and an instant-save death count constantly reminding me how badly do I fail at playing it.
Wii U
This one's tough. While most Wii U games don't really stand out, there are no bad Wii U games either. (Within my collection, that is.) I'd have said Star Fox Guard, but the last few days I've been taking gameplay videos of it, and I realised that I could move and turn cameras quickly on the touch screen not just at the preparation stage, but also during gameplay. It (and Star Fox Zero) turned out to be better than I remembered. I don't know if that means Super Mario Maker will replace it as my least favourite. But eihter way, even my least favourite isn't bad at all. Well done, Wii U.
Nintendo Switch
There's one game that I played a significant portion of, but isn't listed in my rankings as of this post. And that game is The Legend of Zelda: Breath of the Wild. I didn't list it because 50 hours in, I don't think I've played enough to really warrant the harsh criticism I have for it, but it'd have scored about 28 on that scale from what I have played. Long story short, a creepy survival game where one moment I'm enjoying some peace at the pools of the Zoras and the next moment creepy reverse music plays and hey, it's a blood moon! …isn't my kind of game at all.
It's like unlocking the final Chozo Memory in Metroid: Samus Returns, except that it's Metroid, so I'm more prepared for horror there.
It's also very high-difficulty in general. Maybe I'm not playing it right, but if I have 17 hearts and enemies have attacks that take out half of that at once, I think that should warrant an easy mode.
Extra: systems where I have only played a few games on. My least favourite on these may not be so bad, and is more of an artefact on how I haven't played much on these systems.
NES
Zelda II: The Adventure of Link. Two temples is as far as I could go without save states.
Genesis
Rambo III. Incredibly tedious and slow-paced if I am to play in a safe manner. And I have to, since I lose easily otherwise.
Saturn
Saturn Bomberman Fight. A completely different game from Saturn Bomberman, and it's an arena fighting game. It's actually quite fun, but the cutscenes are slow and the control is somewhat confusing. Good for some silly fun, though.
Dreamcast
The House of the Dead. You either play with a light gun or use a controller to move the reticle slowly. Either way, it was rather difficult, at least back when I played it. The corny performance is actually quite funny in its own way. Also, like Wii U, it's not so much that it's a bad game and more so that everything I tried on this system is at least decent.
PlayStation 4
Hatsune Miku: Project DIVA X HD. It's an excellent game, but I've only played two games on PS4 so far (I'll play Warriors All-Stars later). It'll probably be dethroned if I actually bothered to play those free games I got back at the Play at Home initiative.
This topic is inspired by the recent posts between Nester and me that tries to rank various games. I thought it'd be interesting if instead of our favourite games, we talk about our least favourite.
Finding out least favourites isn't easy if I'm simply going through all games on each system. After all, if it's something I knew I wouldn't like, I wouldn't have bothered to get it, right? For the purpose of this list, I'll count games that I've played a significant portion of (about 20% of what the game offers).
Game Boy
Well, it's Game Boy Gallery, published by Nintendo of Europe. Uninspired, botched down versions of Game & Watch games that soon got eclipsed by the much better Game & Watch Gallery series.
SNES
Wario's Woods. Unlike in puzzle games where you control the pieces or a cursor, In Wario's Woods we have Toad, whose has very specific rules on what he can and cannot do. Mix this with the general fast pace of the game, and we have my least favourite action puzzle game, putting it far below the likes of Puzzle League, Puyo Puyo, Tetris and Puzzle Bobble.
Nintendo 64
This may sound surprising, but it's Bomberman 64 (Baku Bomberman), at least at the time. There was no indication that it's actually a puzzle game that revolves around navigating 3D space with the absence of a jump button, so when I played it as a kid, I approached it like an action game and got stuck as early as Green Garden stage 1-3. At least the battle mode is unique.
I have seen worse N64 games, but I haven't made much progress in those so they don't count for this list.
Game Boy Advance
Yoshi's Topsy-Turvy. Just what kind of physics is that?
GameCube
The loser is… Star Fox Adventures. It looks great, but the gameplay is rather confusing, like they're putting multiple ideas together in one game without much cohesion. The ending is the weirdest thing of them all. Also, it's not possible to have a 100% save since the ending itself counts towards the percentage, and there's no post-game save.
Nintendo DS
It's Yoshi's Island DS. Two Artoon games made it to this list. Wonderful. Its use of two screens makes the middle portion of the screen invisible, leading to a lot of cases where I have to look upwards. And the screen scrolling is awful. And it's still Yoshi's Island, so it's incredibly difficult. The Yoshi's Island series has a lot of exploration to do, and the two-screen layout is hugely detrimental.
Wii
Metroid Prime 3: Corruption. I think this is more of my own problem, since the reason I don't like it is that it's too difficult. I was stuck at the Gandrayda fight as she was too fast for me to handle, which ultimately leads to me giving up halfway into the game.
Nintendo 3DS
This one's easy. Sayonara Umihara Kawase. Umihara Kawase is a series of 2D wire action games that's difficult to play, but feels satisfying when executed correctly. It didn't leave me a good first impression, with its UI looking like it's made by some first-time amateur programmer with very little design experience, and an instant-save death count constantly reminding me how badly do I fail at playing it.
Wii U
This one's tough. While most Wii U games don't really stand out, there are no bad Wii U games either. (Within my collection, that is.) I'd have said Star Fox Guard, but the last few days I've been taking gameplay videos of it, and I realised that I could move and turn cameras quickly on the touch screen not just at the preparation stage, but also during gameplay. It (and Star Fox Zero) turned out to be better than I remembered. I don't know if that means Super Mario Maker will replace it as my least favourite. But eihter way, even my least favourite isn't bad at all. Well done, Wii U.
Nintendo Switch
There's one game that I played a significant portion of, but isn't listed in my rankings as of this post. And that game is The Legend of Zelda: Breath of the Wild. I didn't list it because 50 hours in, I don't think I've played enough to really warrant the harsh criticism I have for it, but it'd have scored about 28 on that scale from what I have played. Long story short, a creepy survival game where one moment I'm enjoying some peace at the pools of the Zoras and the next moment creepy reverse music plays and hey, it's a blood moon! …isn't my kind of game at all.
It's like unlocking the final Chozo Memory in Metroid: Samus Returns, except that it's Metroid, so I'm more prepared for horror there.
It's also very high-difficulty in general. Maybe I'm not playing it right, but if I have 17 hearts and enemies have attacks that take out half of that at once, I think that should warrant an easy mode.
Extra: systems where I have only played a few games on. My least favourite on these may not be so bad, and is more of an artefact on how I haven't played much on these systems.
NES
Zelda II: The Adventure of Link. Two temples is as far as I could go without save states.
Genesis
Rambo III. Incredibly tedious and slow-paced if I am to play in a safe manner. And I have to, since I lose easily otherwise.
Saturn
Saturn Bomberman Fight. A completely different game from Saturn Bomberman, and it's an arena fighting game. It's actually quite fun, but the cutscenes are slow and the control is somewhat confusing. Good for some silly fun, though.
Dreamcast
The House of the Dead. You either play with a light gun or use a controller to move the reticle slowly. Either way, it was rather difficult, at least back when I played it. The corny performance is actually quite funny in its own way. Also, like Wii U, it's not so much that it's a bad game and more so that everything I tried on this system is at least decent.
PlayStation 4
Hatsune Miku: Project DIVA X HD. It's an excellent game, but I've only played two games on PS4 so far (I'll play Warriors All-Stars later). It'll probably be dethroned if I actually bothered to play those free games I got back at the Play at Home initiative.