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Post by Evie ❤✿ on Sept 11, 2023 5:55:33 GMT -5
Nowadays for me the answer is yes, but I've come back to playing on my 3DS, DS Lite and Wii U a little more. The Switch feels so nice for it's large screen, retro games on Nintendo Switch Online (despite the concerns about lack of selection) and huge library of games in general. I don't usually play in docked mode as my main Switch is a Switch Lite and my main Switch's Micro-SD Reader is broken, but might use it to record new-save file games from the System Memory (deleting to make space if needed). Recently I got a HDMI capture device, so (assuming it works) it would be ideal for recording in high quality, whereas for DS/3DS that isn't normally an option without having to use a modded console or New 3DS CFW and something like BootNTR Selector.
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Post by Nester the Lark on Sept 11, 2023 8:51:07 GMT -5
In general, when I buy a next generation system, I move on to it, and I don't go back to the older systems much except when I specifically want to play a certain game.
My Wii U has pretty much been my "Breath of the Wild" console since the Switch came out.
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Post by nocturnal YL on Sept 11, 2023 12:28:07 GMT -5
I'm interested in what kind of capture device did you get. I assume it's an external one since I recall you don't have a PC tower. Is it the kind that directly writes to an SD Card (without needing PC software)? If that's not the case, I certainly hope it doesn't use USB 3.0 as its interface (like Intensity Shuttle), since it won't work with 1080p video and you'll get a lot of drop frames.
Nintendo Switch currently stands as my most-used game system of all time, mostly thanks to publishers that aren't Nintendo.
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Post by Evie ❤✿ on Sept 11, 2023 16:53:39 GMT -5
I'm interested in what kind of capture device did you get. I assume it's an external one since I recall you don't have a PC tower. Is it the kind that directly writes to an SD Card (without needing PC software)? If that's not the case, I certainly hope it doesn't use USB 3.0 as its interface (like Intensity Shuttle), since it won't work with 1080p video and you'll get a lot of drop frames. Nintendo Switch currently stands as my most-used game system of all time, mostly thanks to publishers that aren't Nintendo. Thanks for asking ^^. I'm naive with capture devices. It unfortunately is USB 3.0 (and isn't one that writes directly to an SD Card).
I feel I might be satisfied as I'm not really interested in high resolution display. I see the appeal of it being high definition on larger displays, but 1280 x 720 or even a EDTV resolution (720 × 576) may do (I remember there being resolution options lower than 1280x720), and I worry the higher resolution the higher file sizes and longer YouTube upload times. I hope that settling for a smaller resolution also mitigates the frame drops.
The capture device I got was cheap and only £8.99, and I use it with OBS Studio. It worked OK when I tried it on my Wii U, but I only tried it with Sennen Kazoku on Virtual Console and haven't tested on games that might result in more frame drops? Sorry, I'm not very knowledgable about this stuff. I haven't confirmed it working on my Switch yet.
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Post by nocturnal YL on Sept 12, 2023 8:31:10 GMT -5
It looks like a knockoff of this or this (note the text in fixed-width font below the HDMI logo). The Newegg page claims it outputs YUV 4:2:0, JPEG-compressed video, while the Amazon page claims 1080p, 30 fps output. If this is accurate for what you bought, that means it doesn't try to output uncompressed video like Intensity Shuttle does, so frame drops shouldn't be a big issue.
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Post by Evie ❤✿ on Dec 28, 2023 6:32:33 GMT -5
It looks like a knockoff of this or this (note the text in fixed-width font below the HDMI logo). The Newegg page claims it outputs YUV 4:2:0, JPEG-compressed video, while the Amazon page claims 1080p, 30 fps output. If this is accurate for what you bought, that means it doesn't try to output uncompressed video like Intensity Shuttle does, so frame drops shouldn't be a big issue. Thanks for the information. ^^
I've felt like revisiting this thread (while I digress a little into video game preservation), I've felt a sentiment (which various others have felt too) that there are many platforms like the Nintendo DS, Nintendo 3DS, Wii which will have exclusives, and of course accessibility becomes harder when the eShop closes. A good example being many of the Nintendo DSi games, such as X-Scape (3D Space Tank) which have never been re-released; even though Nintendo might release them again eventually.
For these reasons, I still play consoles like that not just for the feel, but also because sometimes it's the only option to legally play a copy. At the same time, I rebel and cherry-pick; preferring to unofficially emulate older generation consoles like the Game Boy for carts I have a physical copy if Nintendo haven't re-released them (and probably will never be re-released, like a few games with licensed characters I like) (also my copy of Qix Adventure died due to bit-rot, so my backup is the only way I can play it). It cuts out a lot of the work in recording, the addition of save states, analyzing the code to help the game's strategy community or The Cutting Room Floor for unused content, etc. For me, the same can't be said with Nintendo 3DS/Wii, my computer isn't very powerful at all, I'm also not keen in general because of all of the security measures and emulation issues are often more apparent there. Some day another even more recent games will have to be preserved though, the irony is that unofficial means/transgressions could keep them alive in terms of preservation.
The feel of an old console (even games I usually emulate) like a Game Boy Advance SP or Game Boy Micro is also why after some time I get nostalgic and give the Switch a rest for a while. I've also been playing GameCube games again, and I feel it's interesting that relatively recently the GameCube has become more coveted.
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