Post by nocturnal YL on Jun 27, 2018 12:49:10 GMT -5
How many of you out there refuse to get on with technology and still use Adobe Flash Player?
I do, because the magic of the SWF file format isn't replicated by modern game engines and web technology at all. In case you're wondering, yes, the world of technology is a very backwards one. People out there actually think JavaScript should be evolved rather than replaced (and a good replacement is taking forever to develop), and PHP is suitable for large-scale development. Seriously.
Anyway, I'm here to announce that I've published my final Flash-based works. I'm calling it quits, because any kind of serious game development takes time, time I'd better spend at playing them instead. I already have a day job, and don't want more work.
younglink19.deviantart.com/art/Vault-751774690
Vault
School assignment. Modified from another game available online. I deciphered the (uncommented, rather hard to read) source code and added a few features to it.
younglink19.deviantart.com/art/Connect-4-751777153
Connect 4
An earlier school assignment. The task was to modify an unfinished game provided by the instructor, but I found that sample itself rather badly written, so I completely remade it from scratch. It even has a simple AI that even I, the author, sometimes fail to beat. (But that's just because I'm not good at Connect 4. Even though it's a solved game.)
younglink19.deviantart.com/art/Office-Rescue-751777313
Office Rescue
Unlike the above, this one is a completely original work. I wanted to make an RPG with a unique battle system, but a lot of factors worked against the idea of me making a game, so I gave up. But since I already had some simple map movement programming done, I decided to continue on and turn it into a small codebreaking game. It was still a lot of work, taking me some 3+ years of on-and-off work (though in terms of active hours it's not a lot at all).
All these require Adobe Flash Player. All SWF files can be played using a standalone version of Flash Player.
I do, because the magic of the SWF file format isn't replicated by modern game engines and web technology at all. In case you're wondering, yes, the world of technology is a very backwards one. People out there actually think JavaScript should be evolved rather than replaced (and a good replacement is taking forever to develop), and PHP is suitable for large-scale development. Seriously.
Anyway, I'm here to announce that I've published my final Flash-based works. I'm calling it quits, because any kind of serious game development takes time, time I'd better spend at playing them instead. I already have a day job, and don't want more work.
younglink19.deviantart.com/art/Vault-751774690
Vault
School assignment. Modified from another game available online. I deciphered the (uncommented, rather hard to read) source code and added a few features to it.
younglink19.deviantart.com/art/Connect-4-751777153
Connect 4
An earlier school assignment. The task was to modify an unfinished game provided by the instructor, but I found that sample itself rather badly written, so I completely remade it from scratch. It even has a simple AI that even I, the author, sometimes fail to beat. (But that's just because I'm not good at Connect 4. Even though it's a solved game.)
younglink19.deviantart.com/art/Office-Rescue-751777313
Office Rescue
Unlike the above, this one is a completely original work. I wanted to make an RPG with a unique battle system, but a lot of factors worked against the idea of me making a game, so I gave up. But since I already had some simple map movement programming done, I decided to continue on and turn it into a small codebreaking game. It was still a lot of work, taking me some 3+ years of on-and-off work (though in terms of active hours it's not a lot at all).
All these require Adobe Flash Player. All SWF files can be played using a standalone version of Flash Player.