So, we've had Made in Wario (Wario Ware: Mega Microgames), and Atsumare!! Made in Wario (Wario Ware: Mega Party Games)... now it's time for Mawaru Made in Wario!
The key feature of this game is supposedly that none of the games use any buttons, but rely entirely on the tilt sensor built into the game.
I'm excited! Wario Ware was one of my favourite games from 2003, and only recently did I finally unlock the elusive Pyoro2 game... so I think this new version is worth a good look and a forum topic to talk about it. I have a few starters:
- Think of ways the tilt sensor could be used and post them here. - Will the game give you the option of playing on a GBA or SP? The tilt sensor must work differently on both, as the cart slots in upside-down on the SP. - One of the best parts of Wario Ware was the overload of cameo games. What games could use the tilt sensor to great effect... and not the obvious "Kirby Tilt N Tumble" please...
There's some starters... get talking about this game... RIGHT NOW! And maybe talk a little bit about the DS version as well. That too shall be innovative and awesome!
Last Edit: Aug 11, 2004 18:18:19 GMT -5 by Fryguy64
The board games have gotten steadily worse (by MP3 and MP4 you often end up stuck going round and round in small circles because of some unfair random event). The minigames themselves have remained satisfying, though some of the ideas are repeating themselves.
I'm not that afraid of Wario Ware growing stale, because (GC version aside) each game is using a completely different input device. I'm interested to see what the tilt sensor can do, but I'm already confident that the DS version will make the best use of all its features. Hopefully the microphone input won't be used too often, or I may be embarassed to play it while on a train journey
The GBA game is frantic and gets very hard when you try to get everything in the game. But best of all... it's terribly addictive. It's manic, it's fast, you can play it in bitesize bursts if people keep bugging you... it's everything a portable game should be.
The GC game takes all of that out of its original context. The multiplayer is supposed to feel like a different game... almost like the GBA game was a practice mode for the social GC game. Lame players can put off better players in certain parts... which sounds fun
I figured it was everywhere, but I don't know. Over here it's coming out at £20, which is half the price of a normal game. They did the same with Pokemon Channel - yet it still didn't sell (even though it's the only way to get Jirachi over here).
I wonder if there are bonuses for dropping the GBA?
On a serious note, I've noticed they have only used the standard GBA (not the SP) for advertising. I understand the SP is hard/impossible to see from certain angles, and the non-SP is hard to see no matter what... There's bound to be some bad reviews on the horizon. It will be interesting to see how well the game does compared to the others in the series.