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Post by nocturnal YL on May 5, 2005 9:49:16 GMT -5
I feel like that DS looks like other things since the second that I got it. Why?
Game & Watch Multiscreen: Yeah it has the + pad and two screens. That's why
Nintendo Entertainment System, NES, Famicom, Family Computer, FC, whatsoever: Yeah! The mic!
Super Nintendo, SNES, Super Famicom, SFC...: The button layput just looks like the same as the DS.
Virtual Boy: The Virtual Boy has 2 + pad right? The face buttons of the DS are arranged to look like another + pad - that can let you to play with "screen + buttons" like Metroid Prime Hunters: First Hunt - the *turns on DS to check* Stylus Mode. *turns off DS and change to Polarium*
Nintendo 64: Well.... both are 3D consoles with image quality lower than GameCube...?
Nintendo Gamecube / Game Boy Advance: Ya, they can both play GBA games.
Some random model of phones and PDAs: Touch screen and wireless connecticity and use cards to store games.... That's why I think DS is not just a gaming console.
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Post by Fryguy64 on May 5, 2005 11:15:50 GMT -5
The DS I believe was inspired by the PDAs that are doing the rounds with embryonic touchscreen games. Nintendo basically thought "hey, we can make much better games than these!" and boom... WarioWare.
The mic input was probably more inspired by the N64 and Gamecube, but the Famicom was indeed a part of Nintendo's testing it out.
Control layout? well... I doubt the two face pads were inspired by the Virtual Boy. They seem more inspired by the calls for equal rights in left handed gaming... especially where a pen and buttons would be used at the same time. The button layout, I imagine, was inspired by the SNES.
Plays GBA games. That's just to give it a big headstart over the PSP. Nintendo knew the GBA software library was too good to pass up.
But in the past Nintendo has merged ideas for a new console. Doubutsu no Mori on the N64 inspired the internal clock on Gamecube and DS, the 3D titles on the SNES inspired the creation of the 3D stick when it became obvious a pad was only good for so much... etc. etc.
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Post by nocturnal YL on May 5, 2005 11:53:16 GMT -5
(1) The DS I believe was inspired by the PDAs that are doing the rounds with embryonic touchscreen games. Nintendo basically thought "hey, we can make much better games than these!" and boom... WarioWare. (2) The mic input was probably more inspired by the N64 and Gamecube, but the Famicom was indeed a part of Nintendo's testing it out. (3) Control layout? well... I doubt the two face pads were inspired by the Virtual Boy. They seem more inspired by the calls for equal rights in left handed gaming... especially where a pen and buttons would be used at the same time. The button layout, I imagine, was inspired by the SNES. (4) Plays GBA games. That's just to give it a big headstart over the PSP. Nintendo knew the GBA software library was too good to pass up. (5) But in the past Nintendo has merged ideas for a new console. Doubutsu no Mori on the N64 inspired the internal clock on Gamecube and DS, the 3D titles on the SNES inspired the creation of the 3D stick when it became obvious a pad was only good for so much... etc. etc. (1) Maybe you're correct for the idea of PDA games. Those PDA games that I play usually cannot catch my attention though. (BTW my fav is a minesweeper-like game ) (2) Is it? Many Nintendo consoles have microphones... But only Famicom and Nintendo DS have built-in microphones. (3) It should be inspired by the SNES, judging by its layout is the same as SNES. And there are still now games designed by mainly right-handed people. (My cell phone and PDA don't have these game, I can't give example. But I think Windows for Tablet PC is an obvioue example. The scroll bar is always at the right-hand side!)What I want to say is that it shares the same feature as Virtual Boy... Oh wait maybe Nintendo has forgotten it already? (4) Actually I hoped it could support GB/GBC... Now I can't sell my GBC - and JUST because of Tetris. T_T (5) Nah. I still use the + pad to play some games like Kirby Air Ride! It only requires left and right movements and it comforts my thumb.
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