Won't deny that it's an interesting looking device and game. As someone who got a Wii Fit/Balance Board recently having software that has fitness exercises (like the Wii Fit series, etc) VS having an actual "game" that uses fitness exercises for the basis of movement and attacks might be a better sell and bridge the casual/hardcore crowd better. The Ring-Con should take up a lot less space than the Balance Board and be easier to set up, that should make it easier for some people to use already. Also we finally got pulse reading usage by using IR camera, someone at Nintendo has to be happy about that, considering it's been 10 years since the Wii Vitality Sensor E3 2009 reveal and subsequent no show.
Feels like a very Wii-era Nintendo product. Then again, I guess Labo kinda does, too.
It's apparently from the same team (Nintendo EPD - Production Group No. 4 (Internal R&D)) that made Labo and 1-2 Switch. With the Joy-Con still fulfilling the "bundle of sensors" usage akin to the Labo's Toy-Con controllers.
Will the game really be about defeating this monster or the fitness and new physic we gain along the way?
Does he who challenge fit monsters eventually become the fit monster himself?
Last Edit: Sept 12, 2019 21:21:05 GMT -5 by Da Robot
Post by nocturnal YL on Sept 30, 2019 21:36:13 GMT -5
I actually find their recent moves weird. They first announced the light user-oriented Switch Lite, and then they announced a few Joy-Con games that can't be played on Switch Lite. What kind of message are they going to send? Trick uninformed users to buy both, and then realise they need to buy additional Joy-Cons? Make new Switch Lite users instantly regret buying it when they realise that Nintendo is not fully transitioning to traditional, Joy-Con-free games?
I'm not saying they shouldn't make both, but the timing of announcing these games is very weird.
Post by Nester the Lark on Oct 17, 2019 10:08:06 GMT -5
According to GoNintendo, the Japanese version of Tokyo Mirage Sessions #FE Encore will be based on the Western release, meaning it will include the censored content.
I've seen elsewhere, tho, that some of the censorship may have been rolled back a bit. I guess we won't know the specifics until we're closer to release. Hopefully, they at least smooth it over a bit so it isn't as awkward (like how they actually moved a female character's belly button).
Post by nocturnal YL on Oct 18, 2019 8:19:43 GMT -5
This may actually a plus for me. I played the Japanese Wii U version, which means this will have more new contents in a way.
I'm still undecided on this one. I need to see how much new stuff is in this game, but I'm currently leaning towards no. I've already beaten the Wii U version 3 times because that's what's needed to get all records, and I've raised everyone's stats to above 150 to make the secret boss a joke.
Post by Nester the Lark on Oct 18, 2019 9:38:17 GMT -5
And now, NCL has apologized for not being clear that the Switch version is based on the Western Wii U version, and for mistakenly showing screenshots of the uncensored version. They will be offering refunds for those who pre-ordered on the eShop in Japan.
From the looks of it, there is only one new story added (and thus one new dungeon and one new song). Other changes include:
Extra costumes based on the new song, and a Garreg Mach student outfit for Mamori
Tiki, Maiko and Barry can join sessions, and their attacks can follow either any physical or any magical attacks, making it much easier to chain them up (as if it's not easy enough in the original game)
Sessions can be fast-forwarded (finally! This is a major waste of time in the original)
Faster loading time
Itsuki can be switched out of the active party from the 2nd playthrough onwards (so no more experience hogging)
Makes me wish this is the version I got instead (especially because of the Quick Session feature). Depending on how much faster the battles are, I may even consider getting it. If I don't have to sit through the battles, I won't mind playing ♯FE three more times. *Stares at the other major time sinkers I have or have not bought* …or maybe not.
EDIT — Yep. Quick Session makes things much better. If it's turned on, each attack will be shown for about 0.7 seconds.
If you have Nintendo Switch Online subscription (and a Switch) you can get more SNES and NES today including Star Fox 2 for the first time without having to own the SNES Classic Mini. While Crystalis was included on the SNK 40th Anniverary edition for Switch, itself and JOURNEY TO SILIUS have not been on any VC like re-release before.
SNES Star Fox 2 Super Punch-Out!! Kirby Super Star Breath of Fire II
NES JOURNEY TO SILIUS Crystalis
Last Edit: Dec 12, 2019 7:17:17 GMT -5 by Da Robot
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5