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Post by Fryguy64 on Apr 13, 2008 9:34:26 GMT -5
I'm with Underwear on this bit. Why the hell are you now complaining about the good games on Wii? I mean, I had my issues with Galaxy when it came out, but as I said at the time, I was merely pointing out that the game wasn't PERFECT as everyone said it was - not substandard.
It annoyed me that everyone blindly ignored the game's obvious problems, just as much as it annoys me when people blindly attack a game unjustly. It's blind ignorance!!
And anyone who thinks TP is anything less than a brilliant game gets a slap. It's as much like OoT as it is Wind Waker or Majora's Mask - it's a 3D Zelda game!! WTF were you expecting?!
Urgh, you're making me angry...
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Post by kirbychu on Apr 13, 2008 9:58:51 GMT -5
I don't think anyone was attacking them. But I'll explain my gripes with them a little more... As far as TP is concerned, I'm going to put my problem with it down to the art style. The entire game felt fairly dull and lifeless to me because of that, and for the first time, a Zelda game had a world that I had no interest in exploring. This is why, even though I've only done the bare minimum of the stuff in TP, I'm still going back to MM and TWW instead of playing it. This isn't really Nintendo's fault, I'm just not the game's target audience. I like my games to have colours. The whole thing just reminded me of this, which I find depressing. The fact that the art style I enjoyed will likely now be restricted to DS games also isn't a happy thought, but oh well. As for Mario Galaxy... it's a fantastic game, provided I never want to do anything except what the game tells me I have to do. A large percentage of the fun I had in the other games was just messing around in Peach's Castle or Delphino Plaza. But the design of the Observatory is such that the only thing there is to do is... to enter a stage or read a story in the library. And the stages themselves are just as linear. Just move forwards constantly, because that's all there is to do. I gave up somewhat with MP3 and went back to trying to finish MP2, because I find the Wiimote frustrating. Most of my shots miss thanks to either the remote being over sensitive, or the fact that I don't have an empty warehouse to play in. I don't like having to play standing up, pressed right up against my wardrobe door just so the Wii can see where the remote is. As nice as it is to be able to point at stuff with my hand, I miss the precise and intuitive gameplay of the Gamecube Metroids. Now I should stress again that I don't think these games are bad. They've just each been major disappointments to me after how amazed I was (and still am) by the previous games in the series. It's a shame that all the games I really enjoy playing on my Wii are Gamecube ones.
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Post by Flip on Apr 13, 2008 11:40:08 GMT -5
The linearity of Galaxy bugged me. It was still a fantastic game, but I miss the ability to leap and bound around a whole environment. Very few levels in the game allow you to do that, if any. The larger "galaxies" like Honeyhive and Beach Bowl are too small and still linear in themselves to let you explore. The only one I really had fun goofing off in was Freezeflame, because it really felt like a Mario 64 level. That game was fantastic for just giving you a sandbox to explore in. Twilight Princess was amazing. My gripes, as always, were more with content. I felt that the game had a lot of stuff to do and actually made Hyrule "realistic" and "mature," which is great, but it confused the timeline even more. The Wolf mechanics grew dull after the midpoint of the game as well, but hey: what can you do? The bosses got tired for me too because they felt far too easy and gimmicky to be anything more than novelties. Of course, Wind Waker was exactly the same way, so go figure. I only liked the first Prime. The second had some nice features and maps, but it felt very forced. MP3 I only played a small bit of and it seemed way too confusing. I watched somebody play it start to finish and was not really that impressed. I guess, in the end, I think Nintendo is trying a bit too hard to take their series in either the "casual" or "hardcore" directions with Mario stuck somewhere in the middle. Smash saw crazy re-balancing, which is great, but it also made the game far more random; Zelda went very mature on us and removed a few of the more goofball elements and "hack and slash" that I enjoyed in the older titles; Metroid is adding voice-acting and other FPS staples; and Mario ups the difficulty immensely while removing more and more of the game's exploration. It's different times, I know. And I still enjoy all these games thoroughly. Greatly, even. But what amazes me is that I miss my older games more each passing day, and the older the better. Maybe I've just hit an age where I've started to see what's "between the lines" and understand exactly how games are made and why. I miss the simplistic nature and it's great the business as a whole. Hardcore gaming is a detriment, I think, to the industry in some respects because it creates more cynical gamers who expect bigger and better games each time. However, simplifying every little thing about a game, like Nintendo is doing with things like Mario Kart and other Wii titles, basically removes the original appeal of video games for so-called hardcore gamers and it erases any connection to the titles. Nintendo fanboys are loyal as hell, but there's a point where they will stop being loyal, I think. I've already given up purchasing Twilight Princess, Prime 3, and the majority of the major DS titles. I'm settling for borrowing, renting, and buying used. Maybe it's just because I'm older and a helluva lot more cheap with spending, but I don't see the excitement or the merit in buying a lot of brand-spanking new games anymore. It's like movies now: there's nothing really to them. I want the strange, obscure, and ancient. I want Nintendo to start re-releasing compilations, more VC games, crazy sequels and crossovers. I honestly don't really care if Samus fights more Space Pirates or Captain Falcon races again. What's done is done. I want more IPs and new stuff. All of it. Though, I will admit, I am still a glutton for new Pokemon games...
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Post by Manspeed on Apr 13, 2008 13:34:23 GMT -5
All I wanted to see is the untapped potential that Nintendo already has actually be tapped into. Consider all those dead franchises and unexplored territory in the popular ones. If it weren't for their new casual policy, we might've actually saw something in this regard. Not saying that what we do have is bad, but it could definitely be lightyears better, I think.
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Post by Flip on Apr 13, 2008 18:21:50 GMT -5
All I wanted to see is the untapped potential that Nintendo already has actually be tapped into. Consider all those dead franchises and unexplored territory in the popular ones. If it weren't for their new casual policy, we might've actually saw something in this regard. Not saying that what we do have is bad, but it could definitely be lightyears better, I think. Hell, start recruiting fans for ideas. A few developers have been doing that with moderate success.
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Post by Da Robot on Apr 13, 2008 18:38:45 GMT -5
All I wanted to see is the untapped potential that Nintendo already has actually be tapped into. Consider all those dead franchises and unexplored territory in the popular ones. If it weren't for their new casual policy, we might've actually saw something in this regard. Not saying that what we do have is bad, but it could definitely be lightyears better, I think. Hell, start recruiting fans for ideas. A few developers have been doing that with moderate success. Reminds me of what Capcom is doing, listening to the fans. Like for example, having the poll for the two extra costumes in We Love Golf and Bionic Commando (and the remake ofthe original BC: Rearmed) coming back. And even them mentioning the petition made by GoNintendo to get BC to come to the Wii. If Nintendo had done this we probably would have no Friend Codes and Mother 3 would have come out in english.
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Post by TV Eye on Apr 13, 2008 18:44:02 GMT -5
Hell, start recruiting fans for ideas. A few developers have been doing that with moderate success. Reminds me of what Capcom is doing, listening to the fans. Like for example, having the poll for the two extra costumes in We Love Golf and Bionic Commando (and the remake ofthe original BC: Rearmed) coming back. And even them mentioning the petition made by GoNintendo to get BC to come to the Wii. If Nintendo had done this we probably would have no Friend Codes and Mother 3 would have come out in english. I actually heard that a Kid Icarus sequel is in the works for the Wii. I think it was confirmed somewhere...
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Post by Koopaul on Apr 13, 2008 19:51:34 GMT -5
I wouldn't expect it. Classic fans are basically dead to Nintendo. Nintendo's top priority now is the "mainstream" audience. That means more Mario Parties, Wii Fit, Nintendogs, ect.
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Post by Da Robot on Apr 13, 2008 21:28:10 GMT -5
Reminds me of what Capcom is doing, listening to the fans. Like for example, having the poll for the two extra costumes in We Love Golf and Bionic Commando (and the remake ofthe original BC: Rearmed) coming back. And even them mentioning the petition made by GoNintendo to get BC to come to the Wii. If Nintendo had done this we probably would have no Friend Codes and Mother 3 would have come out in english. I actually heard that a Kid Icarus sequel is in the works for the Wii. I think it was confirmed somewhere... IGN have said it multiple times that a KI sequel is coming.
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Post by Flip on Apr 13, 2008 22:39:51 GMT -5
I actually heard that a Kid Icarus sequel is in the works for the Wii. I think it was confirmed somewhere... IGN have said it multiple times that a KI sequel is coming. IGN Matt said something along that frequency a few months ago, but I still think it's just a pipe dream.
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Post by kirbychu on Apr 14, 2008 1:51:42 GMT -5
All I wanted to see is the untapped potential that Nintendo already has actually be tapped into. Consider all those dead franchises and unexplored territory in the popular ones. If it weren't for their new casual policy, we might've actually saw something in this regard. Not saying that what we do have is bad, but it could definitely be lightyears better, I think. Hell, start recruiting fans for ideas. A few developers have been doing that with moderate success. Listening to fans is a mixed bag. It could give us good games, but it could give us total shit. Last time Sega tried it, we got Shadow The Hedgehog.
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Post by wanderingshadow on Apr 14, 2008 7:39:04 GMT -5
Personally, I don't put the blame for all of the casual stuff out there on the shoulders of Nintendo. Third parties are responsible for a lot of it too. Sure, they took Nintendo's ideas, but they've done that since the beginning of time. It used to be that everyone did Mario-type platformers. Now, everyone is doing casual games. There's nothing to be done.
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Post by Manspeed on Apr 14, 2008 14:31:28 GMT -5
Hell, start recruiting fans for ideas. A few developers have been doing that with moderate success. Listening to fans is a mixed bag. It could give us good games, but it could give us total hobo. Last time Sega tried it, we got Shadow The Hedgehog. Sega'a idea of "fans" are 8 year old trigger-happy imbeciles who don't know the Sonic franchise or what it stands for.
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Post by kirbychu on Apr 14, 2008 15:57:04 GMT -5
Sega'a idea of "fans" are 8 year old trigger-happy imbeciles who don't know the Sonic franchise or what it stands for. They didn't go out and ask a bunch of 8-year-old kids. They asked for suggestions on their website, and most people were asking for a T-rated game starring Shadow. That's the same way Nintendo get ideas from their fans, as Brawl proves. And the same way Capcom did it, too. What're they supposed to do, make you pass an IQ test before you're allowed to make a suggestion?
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Post by Da Robot on Apr 14, 2008 18:17:31 GMT -5
What're they supposed to do, make you pass an IQ test before you're allowed to make a suggestion? That's actually not a bad idea. Not a full IQ test, but a small one would work.
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