SSBM is an absolutely awesome source of Nintendo lore, and I through the trophies section I'm discovering games that I've never heard of or played that were developed by Nintendo. One such game was Mach Rider, and I immediately sought it out and decided to play it to death.
Now, I have some questions for those who have actually played the game, because I cannot figure these out. Is there ANY ending to the game at all, or is it just one of those games that will loop infinitively no matter how many times you beat it? Because on a code site, it says that you can get a 'hidden ending' if you make it through all 10 stages without bumping another vehicle. And for those of you who have played the game, you probably know that such a task would be rediculous to complete. Kind of like that hoax about the gold yoshi that you would receive in Yoshi's Story if you "Got every last coin".
Lastly, I have gotten Mach Rider to turn red colored and he suddenly sports infinite ammo. But only once, and I never figured out what caused him to change, and I've searched but I haven't found any explanation as to why that would happen. Think anyone can help me out?
That last one sounds like a glitch in the game. I've noticed that emulated versions are really buggy, but if you were using a hard copy then it would be surprising. I've not heard of any method for doing that.
As for the hidden ending, I've seen a screenshot of something like that, so I wouldn't be surprised if it were true (sadly I suck at Mach Rider ). I don't know if "not hitting" enemies actually means not crashing and exploding though... seeing as bumping enemies from the side is quite an important method of restocking ammo. However, it wouldn't necessarily be an impossible challenge, just a very hard one.
I'm afraid not. It was quite a while ago now. I think it looked a little like the screenshot of Mach Rider on this page (which is the arcade VS. Mach Rider) - but I know there's a similar one out there somewhere.
Yeah, it was the Playchoice games that were identical. The VS. games are (mostly) different. I guess the fact arcades were capable of more than the NES helped there (though parts of various VS. games, such as Clu Clu Land and Ice Climber ended up on the later-released Disk System versions).
Well, I figured out some stuff. First of all, the pink/red Mach Rider is definately NOT a glitch. In Mach Rider VS, (this trick at least works I believe 100% of the time on the first level), if you manage to get through the first course without touching any of the Quadrunners, in the following level, you will be the red/pink Mach Rider with infinite ammo and rapid fire.
(Would Nintendo Database like to be the first place to distribute this info? )
Now I'm down to the original Mach Rider, because I had unlocked the red/pink dude before (that's what began this search, I found Mach Rider VS after posting here). It's gotta just be some variable that I'm not figuring out. I have noticed though, that if you say, destroy enemies on certain levels in a specific order (for example, on the first level of fighting mode, if you kill ten enemies...) then the game will play some little jingle like you have been awarded something, but there is no visible bonus that I have been able to find.
Either way, I'll keep looking. You can help if you want (I would appreciate that much) or just gimme some ideas to try. Thank ya.
Man, being miles away from my files and games is killing me. I can't remember if there's a score in Mach Rider and I have no way of checking! Argh!
But if there is a score, the jingle could be a small bonus point reward. If not then I assume it's just a little "congratulations" jingle to say you're doing well.
Hmm, how odd though. As VS Mach Rider was supposed to be a quick arcade experience they may have made the same powered-up Mach Rider harder to get in the home console version. It's probably attained in much the same way, though it could be limited to certain game modes. Dodge/shoot cars and obstacles as much as possible and report back to me on the findings
There is a score, but it seems odd that the jingle would be for "You're doing well!". As you probably know, I said you must kill 10 of the pink ones in a row, that means not hitting the green ones. If you hit the green ones, it messes it up and no jingle.
nocturnal YL: I just realised that I haven't made a proper post for more than a month. I was either busy at work and thus didn't want to make long posts, or I was busy playing… well, you know. Time spent on playing games is time not spent on talking about games.
Nov 19, 2023 12:14:24 GMT -5
Nester the Lark: I was thinking how I considered the original Donkey Kong Country to be a generic Super Mario Bros clone with fancy graphics, but SMB Wonder only just caught up to the level of quality that DKC Tropical Freeze gave us almost a decade ago.
Nov 20, 2023 14:57:21 GMT -5
nocturnal YL: This is surprising. I see DKC as the least Mario-like platformer to feature a Mario character. The Wario Land games still feature Mario-style blocks and pipes, for example, while DKC lacks many Mario elements.
Nov 21, 2023 8:16:55 GMT -5
Nester the Lark: True that DKC lacks a lot of specific Mario-like details, but it has the basic gameplay in that you run, jump, and defeat enemies by landing on them. I didn't see it as having much more than this, thus why I considered it generic.
Nov 21, 2023 9:27:07 GMT -5
Evie ❤✿: Yeah, psychologically there is a 'first example' thing. When something new is released and is thought to be innovative, and becomes popular it can lead to comparing newer games to be like it (so we have newer genres like "Metroidvania").
Nov 24, 2023 18:28:16 GMT -5
Evie ❤✿: I find it interesting with platformers, it's less often that we regard platform games after Mario as "Mario-like". On this note, I also find it interesting how certain genres are treated differently.
Nov 24, 2023 18:29:32 GMT -5
Evie ❤✿: In addition to the "platform" (rather than Mario-like) and Metroidvania examples (incidentally there were games like Metroid and Castlevania before their release), some games are seen as "rip-offs" if people think they're too similar.
Nov 24, 2023 18:31:26 GMT -5
Evie ❤✿: An example is how some people treat Fossil Fighters, Robopon, Yo-Kai Watch as Pokémon 'rip-offs' or clones, and the 'monster-battling' genre is often seen as less 'mainstream' than something like 'platformer'.
Nov 24, 2023 18:32:39 GMT -5
Evie ❤✿: Also on that note, often people on databases, wikis, etc. stick to only a few genre labels like "platform", "arcade", "fighting", "racing" etc. but there are many more ways to describe a game.
Nov 24, 2023 18:35:03 GMT -5
Evie ❤✿: The developers may choose to advertise their game using their own genre, so for instance Starfy was given the label "marine action" in Japan rather than "platformer". I think in essence these don't exist in isolation though.
Nov 24, 2023 18:36:28 GMT -5
Evie ❤✿: It also reminds me of how there was apparently a debate on whether NES The Legend of Zelda is an adventure game or RPG (or something like that).
Nov 24, 2023 18:37:27 GMT -5
Nester the Lark: Happy 6th anniversary to my favorite RPG, Xenoblade Chronicles 2!
Nov 30, 2023 20:54:33 GMT -5
nocturnal YL: The Super Mario Bros. Wonder speedruns don't feel much like Mario speedruns. Any% takes more than 80 minutes, and features slow Wonder Seed segments and a lot of loading time. They're rather boring to watch compared to even the New SMB games.
Dec 2, 2023 6:08:10 GMT -5
nocturnal YL: I've got a lot of Nintendo Switch demos that I haven't got to play. At this rate I'll never clear my backlog even if I don't buy anything.
Dec 2, 2023 10:36:45 GMT -5
nocturnal YL: I've finally finished Ciel nosurge DX. Its end is directly connected to the beginning of Ion's part in Ar nosurge DX, which means I'll have to play through that to experience the whole story.
Dec 2, 2023 12:45:14 GMT -5
nocturnal YL: Going through everything takes more time than finishing an entire quadrilogy in the Atelier series. I think it'll be another few months before I even touch another game.
Dec 2, 2023 12:46:32 GMT -5
nocturnal YL: Also, this is of no use to most people reading this, but Surge Concerto confusingly has save data bonus that goes both ways. To experience the story in chronological order, do Sekai Link in Ar nosurge DX as soon as possible, then play Ciel nosurge DX.
Dec 2, 2023 13:05:55 GMT -5
nocturnal YL: Any advice you find online about needing to advance Ar nosurge's story to a certain point does not apply to the DX version. Just make the save data and leave it behind to avoid Ciel nosurge spoilers and not understanding Ar nosurge's story.
Dec 2, 2023 13:07:17 GMT -5
nocturnal YL: (By the way, the PS3 and PS Vita versions of Ar nosurge is available in English, but not Ciel nosurge. The DX version is entirely Japan-only. I have much to complain when it comes to localisation for both Gust and the whole of KOEI TECMO GAMES.)
Dec 2, 2023 13:12:43 GMT -5
Nester the Lark: Been a bit busy recently and haven't had a chance to respond to things until now.
Dec 7, 2023 10:50:24 GMT -5