Post by Nester the Lark on Feb 8, 2008 11:35:02 GMT -5
So is this definetly seeing a worldwide release?
It's definitely seeing Japanese and US releases, but I would say the odds of a PAL release are pretty good. The Japanese release is scheduled for sometime this spring. The US version is still TBA, but sometime in 2008. Take your best guess at a PAL release.
Post by Nester the Lark on Feb 26, 2008 22:10:28 GMT -5
IGN has posted new story and gameplay details, as well as a handful of new screen shots.
It sounds like most of the original cast will be able to join your party and fight in battles. There will also be over 200 monsters you can tame, and you can have any combination of humans and monsters in your party at one time. Also, the 4-player simultaneous mode is back.
Ah, some new details. According to the NP article, everyone from Tales of Symphonia is playable except one (and you can probably guess who if you've played it and examine the screens). They come and go as they please, though. You'll also be retreading all of the old towns from Symphonia, but things have changed with most of them. Triet, the desert town, for example, is now covered in snow. The plot sounds good, too. I hope they polish up the combat and town exploration, since you can't freely explore the country in between towns and dungeons.
I like how most of this looks like it's playing out. I'll need to play ToS again before this comes out so I can refamiliarize myself with the towns and cast, since it's been a while.
From the looks of it, Regal no longer wears his shackles and Genis has started to grow a little bit; it's pretty fascinating, to be honest, knowing how much the characters have changed. Wouldn't Lloyd be 19 by this point, too? I forget how old he was in the first game, but that article states Dawn of the New World takes place two years following.
The animations in this game look like they flow very smoothly, even compared to a more recent Tales game like Tales of the Abyss (based on watching the video on IGN).
Post by Nester the Lark on Apr 15, 2008 22:58:37 GMT -5
New update from IGN, but it's mostly elaborating on things we already know. It talks about the controls a bit and explains how monster capturing works. It also says it's the first game in the series to use motion capture.
What caught my eye was that it said the original game was Namco's most successful RPG ever. Not bad considering it was a GameCube game (and PS2 in Japan).
The comment about Lloyd and Collette being on opposite sides of the conflict has me curious. What would cause them to split paths like that...? Hmm. Also, is Lloyd applying his Exsphere to the Ratatosk Core in that one screen?
Post by Nester the Lark on Sept 12, 2008 22:38:49 GMT -5
Wow, been quite a drought for new info, eh?
Well, IGN has new hands-on impressions from the North American version, as well as some new screen and videos. ("Demon Fang!" )
They seem pretty impressed with it so far. They think the voice acting is a little bit better than it was in the first game, and the "skits" are now also vocalized in English.
And about the point-and-click interface for the world map, they say this:
"To some returning players this may seem like a letdown, as the overworld was fun to run across and do random battles in, but truth be told it's a welcome addition from what we've seen so far, as you'll do a lot of area-to-area travelling, and it streamlines the whole experience a bit more."
Are Namco pulling a Shadow complex on us or something? D: There's no way Lloyd would kill innocent people like that, even if he had a good reason. There's got to be some kinda Evil Doppleganger runnin' about.
Though to Namco's credit, at least this Dark Lloyd looks something like Lloyd - enough for people to be confused. Not like Shadow or Shadow Mario.
Shrikeswind: So, having said in my post in Dream Fighters what I've been spending my quarantine on, what about you guys? How are you hanging onto sanity?
Aug 24, 2020 23:16:48 GMT -5
Shrikeswind: Also I don't know that I've ever spent as long building a Smash fighter as I did with WG, and I'm going to hit this one hard here, it was all the costume work.
Aug 25, 2020 5:28:43 GMT -5
Shrikeswind: I'm reminded why I don't bother with that. I had the luxury of easy-to-grab screenshots and it still took literal hours to finish that post.
Aug 25, 2020 5:29:24 GMT -5
Nester the Lark: Let's not talk about me and sanity.
Aug 25, 2020 10:19:20 GMT -5
Shrikeswind: Very well, we shall talk of other things, like shoes and ships and sealing wax, and cabbages and kings, and why the sea is boiling hot, and whether pigs have wings.
Aug 25, 2020 11:51:55 GMT -5
Shrikeswind: It strikes me that perhaps I should not be mentioned in the same breath as sanity myself.
Aug 25, 2020 11:52:44 GMT -5
Boo Destroyer: RuneScape.... I haven't heard that name in a long, long time.
Aug 27, 2020 18:35:05 GMT -5
Shrikeswind: I still play. Matter of fact, I'm currently playing. It actually just came out with a new skill this past March, if you can believe it.
Aug 28, 2020 2:59:22 GMT -5
nocturnal YL: In a way, I'm glad I'm unrelated to those fan communities of the games I play. I just sit back and play games casually, not really caring whatever scandals or elitism or holier-than-thou attitudes going on.
Sept 1, 2020 12:04:16 GMT -5
Shrikeswind: I think I need to track down some horribly cursed Pokemon content now after that. You know, since that was such a heavy topic to drop in the middle of a quiet forum.
Sept 1, 2020 12:44:53 GMT -5
Nester the Lark: Also, I know YL isn't into speedruns, but he might be interested to know that RPG Limit Break is having a Gust marathon all weekend, including several Atelier games.
Sept 25, 2020 22:01:18 GMT -5