Post by Da Robot on Oct 24, 2009 17:30:29 GMT -5
6th post! . . . Where is Nester?
An interview from 4 colour rebillion brings up some nice new info.
The swapable accessory enhancing abilities mechanic sounds original and interesting.
4CR: As players progress through Crystal Bearers, they won’t actually gain experience and level up. Instead, players will augment their abilities using items found in the world. How exactly does this work? Is it sort of like the skill enhancement seen in games like World of Warcraft? Will items actually give you unique powers?
AK: We really didn’t want to make the kind of game where either the user’s skill level or the player character’s leveling up was required to finish the game, as this implies that you cannot clear certain stages of a game unless you spend the time strengthening your character. Our team has a strong commitment to ensuring that everyone can enjoy this game through to the end. Yet we also understand that one enjoyable element of a game is strengthening the player’s character, so we didn’t completely throw that away. We designed the player character power-up system in this game with this in mind. An in-depth explanation of this system follows:
The main character Layle can equip three different types of accessories – earrings, rings, and amulets. Also, there are five different aspects of Layle’s abilities that are enhanced by these items – attack power, defense power, attack range, lock-on power, and luck. Each of these aspects itself has five levels of strength. One accessory can strengthen any number of these five aspects. How much each aspect is improved changes depending on which accessory is equipped. For example, if there is an earring that improves attack power by four levels, there may also be an amulet that improves all five aspects by a single level. Customizing Layle by combining these different accessories is this game’s power-up system. You might find yourself stressing out about which earring to equip, since Layle can only put on one at a time. The game is made to be fundamentally straightforward, but here you’re able to enjoy putting together your own strategy as you power-up Layle.
Moreover, the game is setup so that you can cheaply make your own accessories rather than buy them from stores that sell them. Fusing uses materials that can be obtained throughout the game world. Materials are obtained from monsters, but defeating a stronger enemy doesn’t necessarily result in obtaining better material. Rare materials can’t be obtained unless you use a certain method to defeat an enemy. Better accessories require these rare materials. Monsters will display a variety of reactions depending on how Layle fights them. This is the key to obtaining these rare materials. Please play the game while thinking about different ways you can win battles. You should be able to obtain unexpected materials this way.
An interview from 4 colour rebillion brings up some nice new info.
The swapable accessory enhancing abilities mechanic sounds original and interesting.
4CR: As players progress through Crystal Bearers, they won’t actually gain experience and level up. Instead, players will augment their abilities using items found in the world. How exactly does this work? Is it sort of like the skill enhancement seen in games like World of Warcraft? Will items actually give you unique powers?
AK: We really didn’t want to make the kind of game where either the user’s skill level or the player character’s leveling up was required to finish the game, as this implies that you cannot clear certain stages of a game unless you spend the time strengthening your character. Our team has a strong commitment to ensuring that everyone can enjoy this game through to the end. Yet we also understand that one enjoyable element of a game is strengthening the player’s character, so we didn’t completely throw that away. We designed the player character power-up system in this game with this in mind. An in-depth explanation of this system follows:
The main character Layle can equip three different types of accessories – earrings, rings, and amulets. Also, there are five different aspects of Layle’s abilities that are enhanced by these items – attack power, defense power, attack range, lock-on power, and luck. Each of these aspects itself has five levels of strength. One accessory can strengthen any number of these five aspects. How much each aspect is improved changes depending on which accessory is equipped. For example, if there is an earring that improves attack power by four levels, there may also be an amulet that improves all five aspects by a single level. Customizing Layle by combining these different accessories is this game’s power-up system. You might find yourself stressing out about which earring to equip, since Layle can only put on one at a time. The game is made to be fundamentally straightforward, but here you’re able to enjoy putting together your own strategy as you power-up Layle.
Moreover, the game is setup so that you can cheaply make your own accessories rather than buy them from stores that sell them. Fusing uses materials that can be obtained throughout the game world. Materials are obtained from monsters, but defeating a stronger enemy doesn’t necessarily result in obtaining better material. Rare materials can’t be obtained unless you use a certain method to defeat an enemy. Better accessories require these rare materials. Monsters will display a variety of reactions depending on how Layle fights them. This is the key to obtaining these rare materials. Please play the game while thinking about different ways you can win battles. You should be able to obtain unexpected materials this way.