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Post by chuckquizmo on Mar 13, 2008 11:45:23 GMT -5
How would it play? How many (and what) characters/stages would it have? What about modes?
Personally, I think IF they made a SSBDS, they should be even more diverse. Representaion would vary from NEW Super Mario Bros. to N&B Blocks, from Phantom Hourglass to Hanafuda.
SSBDS has big potential because many have been left disappointed by Brawl, in many ways. Sure, a DS game doesn't have as much content, but the quality can be argued. Basically, even though it would be significantly smaller than Brawl, it would take all the most popular rejected ideas (Geno, Isaac, Ridley) and put them to use instead.
I don't see why it couldn't work. SSB64 only took up 16MB (so space isn't a problem), Mario 64DS shown that DS has a significant edge over N64 (so graphics isn't a problem), Wiimote controls on Brawl shown that you don't need a control stick to play Smash and the Jump! Stars games tell us that not only would this style of fighter work on DS, but also that there IS a market for it.
Plus Nintendo likes money: Nintendo's most popular recent series + Nintendo's most popular recent console = $$$
But I suppose I've just got my head up in the clouds. Maybe with the next handheld console, because DS popularity is waning, and SSB titles are stereotypically released early on in a consoles life.
Discuss.
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Post by TV Eye on Mar 13, 2008 15:28:52 GMT -5
I suppose it would play with minimum touch screen functionality. There would be maybe...the original twelve characters, with other characters that have only appeared on DS games, like Elite Beat Agents or one of the Hunters from MP:H. Maybe throw in Chibi Robo to signify the smallness.
And Nintendo does like their money ;D
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Post by Manspeed on Mar 13, 2008 16:00:35 GMT -5
To tell the truth, I'd rather the DS be used for a major Nintendo crossover of another type of genre, like the RPG I keep talking about. I recently realized how perfect of a fit a tactical RPG full of Nintendo references would be on the DS. I even have a decent idea of the battle system mapped out in my head.
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Post by 8bitretroshit on Mar 13, 2008 16:38:12 GMT -5
IF there was a Smash DS I wouldn't buy it for the sole reason that the people I know won't bother buying DS's and game copies of their own and without any multiplayer the game's worthless.
I hope Smash stays console only. It's not like Smash Brothers can beat Jump's original touchscreen functionality anyway. Unless they change the gameplay in some weird gimmicky way, which would suck in general.
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Post by Dances in Undergarments on Mar 13, 2008 18:37:14 GMT -5
it would take all the most popular rejected ideas (Geno, Isaac, Ridley) and put them to use instead. These ideas were probably rejected for a reason. And I don't want to play SSB: Reject Edition.
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Post by Game Guru on Mar 13, 2008 18:48:17 GMT -5
Would probably be a port of the original game
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Post by mopinks on Mar 14, 2008 1:42:53 GMT -5
Basically, even though it would be significantly smaller than Brawl, it would take all the most popular rejected ideas (Geno, Isaac, Ridley) and put them to use instead. but then they'd be automatically targeting it at a much smaller audience. it's like saying "hey, we don't really want to make money!"
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Post by Fryguy64 on Mar 14, 2008 4:32:29 GMT -5
As SSBB has now proven that you can map the controls of the game onto a pad and 4-button layout, I see no reason why a Smash Bros. game couldn't be made for the system.
But while SSB is a fighting series, it's as much about the sheer volume of content as the play mechanics. It is for this reason I would imagine space would need to be saved to some degree.
And for purely stylistic reasons, I would like the game to become completely 2D. It always looks better on handheld systems, and would allow for more content to be included (as I understand it, anyway).
An improvement upon the Assist Trophy system would be very welcome, and perhaps a few more references to Nintendo's huge handheld legacy!
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Kohta
Muddy Mole
Blue. Mmm, blue.
Posts: 651
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Post by Kohta on Mar 14, 2008 4:40:32 GMT -5
Anyone see the Interview with Sakurai, the guy asks him about a Super Smash Bros DS and he doesn't seem all that convinced, although he mentions it could be done.
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Post by nocturnal YL on Mar 14, 2008 5:09:36 GMT -5
My idea would probably be a port of the 64 version with some slight improvement, perhaps changing the number of characters from 12 to 14 or something. Because one DS card is just like some 8 or 16 Nintendo 64 cartridges combined... And I guess with current technology, my perfect SSB is probably imposible... (It would take, say, some 100GB of space.) And for purely stylistic reasons, I would like the game to become completely 2D. It always looks better on handheld systems, and would allow for more content to be included (as I understand it, anyway). Do you know why New SMB used 3D models? An improvement upon the Assist Trophy system would be very welcome, and perhaps a few more references to Nintendo's huge handheld legacy! ...Pixelated Pichu Bros to represent the Pokémon Mini series? Otherwise I can't quite think of it... To tell the truth, I'd rather the DS be used for a major Nintendo crossover of another type of genre. Tetris DS.
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Post by mopinks on Mar 14, 2008 7:43:37 GMT -5
And I guess with current technology, my perfect SSB is probably imposible... (It would take, say, some 100GB of space.) I seriously doubt any company would even want to develop a game that takes up 100GB of space. with all the people they'd need to hire and the time they'd have to spend on it, they'd have to charge an arm and a leg for the game just to make it a worthwhile investment. (not to mention it would already be time for the next console generation by the time the game was finished.)
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Post by Fryguy64 on Mar 14, 2008 8:09:27 GMT -5
Do you know why New SMB used 3D models? No I don't, and I wish they hadn't, to be honest. The pre-rendered stuff was much cooler looking than the jaggy 3D models, especially when it morphed Yoshi's Island/Story style.. ...Pixelated Pichu Bros to represent the Pokémon Mini series? I was thinking along the lines of more focus on the original Game Boy, which was pumped with excellent games, many of which have been forgotten.
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Post by Spud on Mar 14, 2008 9:46:17 GMT -5
And for purely stylistic reasons, I would like the game to become completely 2D. It always looks better on handheld systems, and would allow for more content to be included (as I understand it, anyway). Do you know why New SMB used 3D models? Because they were too dang lazy to sprite everything. And it didn't save that much space.
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Post by Smashchu on Mar 14, 2008 13:25:34 GMT -5
it would take all the most popular rejected ideas (Geno, Isaac, Ridley) and put them to use instead. These ideas were probably rejected for a reason. And I don't want to play SSB: Reject Edition. Keep in mind characters can be rejected becuase of space. This is true of characters like Pit. Geno, Ridley and Issac could very well be in Brawl, especially if they become really popular. This is how most of Brawl's roster. The most likely characters for SSB4 are going to be the rejects of Brawl. Do you know why New SMB used 3D models? Because they were too dang lazy to sprite everything. And it didn't save that much space. It also saves time. Time so they can get it on the shelf and make money. It's also because games these days will sell better with 3D models rather then sprites. In this day and age, it's expected. The people who want sprites verses models are much fewer, and the sprite loves will buy the game anyway (evident as most you guys have the game). Also, any space saved is space save (which uis crucial for a Smash game). But, how can you say it didn't save that much space? Do you know what the difference actually is? How can you assert a claim like that without knowing what the difference actually was?
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Post by Luke Groundwalker on Mar 14, 2008 14:45:30 GMT -5
People who are saying Smash DS is impossible, look at Jump Super Stars and Jump! Ultimate Stars. They are sprite-based (and well done at it), including over 60-something characters (iirc) and plays extremely well as a fighter. This game proves that Smash CAN be on the DS and is completely possible.
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