Nintendo: Seems to be obsessed with the NES/Famicom era, while they don't listen to their fans as much as Capcom does nowadays. What about the Game Boy games? If it's a successful handheld, then why aren't you bringing back much of its memories? I heard that Nintendo is the most successful out of all video game companies.
SEGA: Cocky. Very obsessed with Sonic. SEGA, why don't you just give him a rest and let the other franchises like Zaxxon take a turn or two into getting a new game in their series? Back in the '80s, they were best known for After Burner, Fantasy Zone, Zaxxon, Space Harrier and the Alex Kidd series.
Konami: I often picture this company, dark and action-filled. There games are quite good. One of their games I think about the most is Konami Wai Wai World, which features several Konami characters.
Namco: They were very magical and colorful back in the '80s and early '90s, but they lacked their own localizing division until around the early '90s. Currently, they aren't as magical as they were back then.
Bandai: They are pretty good at producing animes like Arcade Gamer Fubuki and toys like the Tamagotchi series, but several of their video games are awful. Some examples include Dr. Jekyll & Mr. Hyde, Dragon Power (DragonBall in Japan), Ninja Kid (Gegege no Kitaro: Youkai Daimakyou) and Gilligan's Island.
Capcom: Their series of games are like a combination of Namco's magical style from the '80s and early '90s, with as much action as Konami's games. Also, they seem to be trusting their fans more than most other companies.
Data East: Often made unoriginal and innovative games, but several of them still seem to be quite fun in my opinion. They did a good job surviving the North American video game crash of 1983. Too bad they went out of business and sent most of their games to other companies in 2003. But what happen to their other games like Karnov, Captain Silver and The Cliffhanger: Edward Randy? If I founded my own video game business right now, it would probably be like Data East, but slightly worse.
Sunsoft: I feel sad about their American division being stupid and lazy. They took Blaster Master's overhead shooter engine to make a crappy game titled Fester's Quest. They modified the looks of Hebe (or Hebereke) and his friends from the Hebereke series for the release of Ufouria: The Saga, and kept their Japanese looks unchanged for the European release of Hebereke's Poipoitto. When Sonic the Hedgehog was introduced, Sunsoft of America wanted a mascot of their own with the help from Iguana Entertainment, and it was Aero the Acro-Bat, which is now in the hands of either Metro 3D, Atomic Planet or BOTH. Their games in Japan look fun in my opinion. Even the Japanese versions of their localized games look better.
Square: Probably the king of RPGs. I don't see them bringing back more of their other series of games that aren't RPGs. They are often buying several other companies to try to be the best video game developer on Earth.
Enix: Often made adventure games similar to Zelda 1 and 2, as well as some RPGs. I'm not much of an Enix fan and I don't know much about them. I know they got bought by Square and became Square-Enix (or "Squeenix" like what some nerds like to call them).
Tecmo: Their most notable games are the Ninja Gaiden series, Fatal Frame series, the Rygar series, Tecmo Bowl, Super Tecmo Bowl and the Dead or Alive series. They don't seem to have many other games in their library. They were going to merge into the hands of Square-Enix, but they refused to do so and talked with Koei about merging together.
Taito: Their most notable games are Space Invaders, Bubble Bobble and Arkanoid. My opinion about this company is pretty much the same as my opinion about Tecmo; however, they are now part of Square-Enix, while Tecmo refused to merge. I think people seem to like Snood more than Bust-A-Move (a.k.a. Puzzle Bobble) for some reason, which they are similar.
Jaleco: Don't have much anything to say about this company. When most people think of Jaleco, they just think of the Ninja JaJaMaru-kun series, City Connection and the Bases Loaded series. One thing they did that I dislike about is when they modified Magic John into Totally Rad, by replacing anime/manga-drawn characters with realistic American/European teenagers. They left the magician alone, which is kind of odd. Now I know sometimes changing something Japanese into something better for people on the other side of Earth is a good thing. Compare Ninja Cop Saizou to Wrath of the Black Manta. Jaleco is still active, even their American and I guess European divisions are also active.
Irem: They are mostly known for their R-TYPE series, but they are also known for inventing "beat 'em ups" by releasing the first game in that genre: Kung-Fu Master. When Japan thinks of them, they think of the same thing, but they would also know them as the developers of the NES and MSX versions of Spelunker, a game very popular in Japan for some reason.
Atari: Sometimes made successes and sometimes made failures. This company made some games that were half as magical as Namco's games from the '80s and '90s, but still fun. What do Atari and Chuck E. Cheese's have in common? They were both founded by Nolan Bushnell. Right now, they are in the hands of Midway Games, which I don't have anything to say about that company.
SNK (now SNK Playmore): They made some pretty good arcade games back in the '80s, but back in the '90s, they were like the main rival of Capcom in 2D fighting game business. They were also very good at drawing sprites for their fighting games and the Metal Slug series.
Technos: Known for reinventing the "beat 'em up" genre by releasing the Kunio-kun and Double Dragon franchises. Their last game before they went out of business and passed their rights to Aksys Games was the Neo-Geo game simply titled "Double Dragon", which was based on the Double Dragon movie. Like Namco, for a long period, they lacked their own North American and European divisions for localizing their games worldwide.
Acclaim Entertainment: When I think of them, I often think about their television shows titled Video Power and The Power Team. I remember watching them a few times during my childhood, but they usually came on at around 6 AM, and every time The Super Mario Bros. Super Show came on, my mother told me and my brother to ride with her to elementary school. For Acclaim Entertainment's video gaming business, they were as cocky as SEGA, but quite weak in developing video games, which explains why Shao Khan in the SNES version of Mortal Kombat II said to the company's logo "You weak pathetic fool", whenever a player holds L and R while turning the game on.
LJN: Quite awful. The only games I played that were made or published by them were Gotcha! and the Genesis/Mega Drive version of Maximum Carnage. They were pretty good, but they didn't have much replay value.
Titus: In my opinion, worse than LJN. They made some pretty crappy games like Superman for the N64 (based on the animated series). The only Titus game I've played was Automobili Lamborghini, which was boring.
Hudson Soft: Their tools, technology or whatever sound weak, but several of their games are quite decent. Hudson Soft's like a person on Valium; when they create a failure, they don't feel very bad about it and just move on with their business. I feel sorry for one of the earliest (if not the earliest) 16-bit home console game, China Warrior, being criticized even by IGN and Gamespot for having "bad graphics and dismal gameplay".
No Penis could be a new Care Bears villain. No Heart's somewhat less credible brother.
Next comes No Libido.
Ever heard of Dark Heart from Care Bears 2: A New Generation?