Grape Ape would be fine if it weren't for Frankenstein Jr. and Shazzan already being in there. For the record, I also had this idea for WB vs. Disney once before.
A Hanna-Barbara fighting game with no Johnny Quest or Fred Flinstone? tsk tsk
I kind of already represented the Flintstones through Captain Caveman, since he has his own skit on the Flinstone Family Hour (or whatever that was called). Johnny Quest wouldn't have had much in the way of moves, so maybe Race Bannon would be a better choice?
The reason I picked who I picked was because I wanted replacements for the Tatsunoko characters, which were basically all superheroes.
If there ever was a Hanna-Barbera fighting game, there'd have to be a lot of Assists, given how little most of their characters are actually capable of.
Well, I think most of us had shrugged off Tatsunoko Vs. Capcom as another one of those Japan-only Wii games we'd like to play, but there may be some sort of announcement in the near future regarding the possability of it arriving here:
Japan-exclusive Tatsunoko Vs. Capcom may be 13 companies away from at least a US release, but goshdarnit if Capcom aren't trying.
IGN got a word in with Christian Svensson, Capcom's vice president of strategic planning and business development, about the possibility of a state-side release and, well, didn't exactly get a "nope."
I've got nothing to report right now -- might have an update in a couple weeks.
You know what's in a couple weeks? E3. Just sayin'.
Post by Nester the Lark on May 17, 2009 19:53:59 GMT -5
This just in.
Capcom has announced that the North American version of Tatsunoko Vs. Capcom will contain a special mode called "FPS-ism", in which players use the Remote to control crosshairs on the screen, and “shoot” at the opponents to attack them. During this mode, the camera pans around the playfield automatically, providing players with a "guided first-person experience."
"Obviously, most Americans will not be familiar with the Tatsunoko characters," said a Capcom USA spokesperson, "so we felt it was necessary to include such a mode to make the game more appealing to a North American audience."
Capcom is also considering adding an online mode, but noted that it would be co-op only. The spokesperson clarified this in a statement, saying, "The Arcade and Versus modes will be removed from the North American version of the game." No further elaboration was offered, other than to say it was an "internal decision" made at Capcom Japan.
Fans at the Capcom-unity message boards have expressed outrage, claiming that the game is no longer a fighting game, but just another stupid rail shooter.
Christian Svensson, Vice President of Strategic Planning & Business Development at Capcom USA, addressed the concerns head-on: "Fans have been clamoring for Tatsunoko vs. Capcom to be released in North America, and we've manage to work out some very complicated licensing issues. You should be glad that you’re getting the game at all."
"Besides," he continued, "our market research shows a strong presence for these types of games on the Wii, so as a business, we obviously have to market products that we believe will sell. Typically, fighting games just don’t do well on the Wii, so we felt it was in our best interest to take the game in a different direction for its Western release. I guess you didn’t buy enough copies of Castlevania Judgment."
Following the positive reception of Resident Evil: The Darkside Chronicles and Tatsunoko vs. Capcom: Extraction, Capcom PR hinted that a similar treatment could be in store for the Ace Attorney series. Further details will be revealed at E3.
Post by Nester the Lark on May 17, 2009 21:09:01 GMT -5
Well, it was supposed to be funny. Sorry you didn't like it.
I'm not as good at Photoshopping stuff like Kellogg's vs. Capcom. I'm more of a writer, so I write stuff. Once I wrote it, I figured I might as well post it somewhere, and since Wildcat would probably get mad if I posted fake news at his blog, I decided to put it here. Maybe it's just been too long since I've written anything as goofy as the 3PS.
But if you feel that it's inappropriate, I can give myself a warning, and notify Fry to keep an eye on me in case I need to be banned.
Nester the Lark: Also, I know YL isn't into speedruns, but he might be interested to know that RPG Limit Break is having a Gust marathon all weekend, including several Atelier games.
Sept 25, 2020 22:01:18 GMT -5
nocturnal YL: Ah… Bad timing. I didn't read this until now, when it's almost over.
Sept 27, 2020 12:59:22 GMT -5
Nester the Lark: Well, if you're still interested, they'll be uploading the replays to their YouTube channel later this week.
Sept 27, 2020 17:58:41 GMT -5
Shrikeswind: I like that Mayles put her back in her kneepads. What's the last game they were in? One of the Kongas? It was a good look for her, albeit very 90's.
Oct 4, 2020 19:37:15 GMT -5
Shrikeswind: The jokes call to me, their siren song a temptation I can hardly bear, yet I must stay my tongue. Confound my dirty sense of humor.
Oct 16, 2020 13:05:51 GMT -5
Nester the Lark: The replies I see to anything Nintendo posts on Twitter are probably an indication as to why they abandoned Miiverse and decided that social media should be someone else's responsibility.
Oct 20, 2020 16:48:02 GMT -5
nocturnal YL: As mentioned in Twitter, I'm currently playing Atelier Meruru DX. I'm thinking about writing reviews for the Arland series afterwards, as well as making a second Nintendo Switch review video after I finish either this or my next game.
Nov 7, 2020 8:46:05 GMT -5
Nester the Lark: ^ I would be interested in seeing your reviews of the Arland games.
Nov 7, 2020 10:56:31 GMT -5
Nester the Lark: So, there's been Hyrule Warriors and Fire Emblem Warriors. But guys, how about this: Punch-out Warriors! It's like Punch-out, but you fight all of your opponents at once!
Nov 12, 2020 12:12:00 GMT -5
Shrikeswind: Sounds punchy, but unless it's a real knock-out I don't think it'd be a hit.
Nov 15, 2020 16:11:31 GMT -5