I know. I was just adding to what you said. ^_^ Shaggy would make a fine Dan Hibiki alternate.
Speed Buggy could be in, too. Or maybe Grape Ape. Who knows? And since Hanna Barbara are now owned by Warner Bros., it could be Looney Tunes, too! The fun may never cease! XD
*goes to bed*
Last Edit: Dec 15, 2008 23:03:01 GMT -5 by Wildcat
Grape Ape would be fine if it weren't for Frankenstein Jr. and Shazzan already being in there. For the record, I also had this idea for WB vs. Disney once before.
A Hanna-Barbara fighting game with no Johnny Quest or Fred Flinstone? tsk tsk
I kind of already represented the Flintstones through Captain Caveman, since he has his own skit on the Flinstone Family Hour (or whatever that was called). Johnny Quest wouldn't have had much in the way of moves, so maybe Race Bannon would be a better choice?
The reason I picked who I picked was because I wanted replacements for the Tatsunoko characters, which were basically all superheroes.
If there ever was a Hanna-Barbera fighting game, there'd have to be a lot of Assists, given how little most of their characters are actually capable of.
Well, I think most of us had shrugged off Tatsunoko Vs. Capcom as another one of those Japan-only Wii games we'd like to play, but there may be some sort of announcement in the near future regarding the possability of it arriving here:
Japan-exclusive Tatsunoko Vs. Capcom may be 13 companies away from at least a US release, but goshdarnit if Capcom aren't trying.
IGN got a word in with Christian Svensson, Capcom's vice president of strategic planning and business development, about the possibility of a state-side release and, well, didn't exactly get a "nope."
Said Svensson:
I've got nothing to report right now -- might have an update in a couple weeks.
You know what's in a couple weeks? E3. Just sayin'.
Post by Nester the Lark on May 17, 2009 19:53:59 GMT -5
This just in.
Capcom has announced that the North American version of Tatsunoko Vs. Capcom will contain a special mode called "FPS-ism", in which players use the Remote to control crosshairs on the screen, and “shoot” at the opponents to attack them. During this mode, the camera pans around the playfield automatically, providing players with a "guided first-person experience."
"Obviously, most Americans will not be familiar with the Tatsunoko characters," said a Capcom USA spokesperson, "so we felt it was necessary to include such a mode to make the game more appealing to a North American audience."
Capcom is also considering adding an online mode, but noted that it would be co-op only. The spokesperson clarified this in a statement, saying, "The Arcade and Versus modes will be removed from the North American version of the game." No further elaboration was offered, other than to say it was an "internal decision" made at Capcom Japan.
Fans at the Capcom-unity message boards have expressed outrage, claiming that the game is no longer a fighting game, but just another stupid rail shooter.
Christian Svensson, Vice President of Strategic Planning & Business Development at Capcom USA, addressed the concerns head-on: "Fans have been clamoring for Tatsunoko vs. Capcom to be released in North America, and we've manage to work out some very complicated licensing issues. You should be glad that you’re getting the game at all."
"Besides," he continued, "our market research shows a strong presence for these types of games on the Wii, so as a business, we obviously have to market products that we believe will sell. Typically, fighting games just don’t do well on the Wii, so we felt it was in our best interest to take the game in a different direction for its Western release. I guess you didn’t buy enough copies of Castlevania Judgment."
Following the positive reception of Resident Evil: The Darkside Chronicles and Tatsunoko vs. Capcom: Extraction, Capcom PR hinted that a similar treatment could be in store for the Ace Attorney series. Further details will be revealed at E3.
Post by Nester the Lark on May 17, 2009 21:09:01 GMT -5
Well, it was supposed to be funny. Sorry you didn't like it.
I'm not as good at Photoshopping stuff like Kellogg's vs. Capcom. I'm more of a writer, so I write stuff. Once I wrote it, I figured I might as well post it somewhere, and since Wildcat would probably get mad if I posted fake news at his blog, I decided to put it here. Maybe it's just been too long since I've written anything as goofy as the 3PS.
But if you feel that it's inappropriate, I can give myself a warning, and notify Fry to keep an eye on me in case I need to be banned.
nocturnal YL: Spoiler →Ayesha is a fugitive wanted by the Central for trespassing and the destruction of public properties as she has unintentionally collapsed several ruins. She deserves it for insisting on following her teacher Keithgriff.←
Mar 27, 2024 13:49:14 GMT -5
nocturnal YL: I just had a dream of a complete adventure story. I used to be a lucid dreamer, but since a few years ago they just turned into direct reflections of what I do when I'm awake. Haven't seen something fresh for a while. Maybe I'll talk about it in details.
Mar 29, 2024 21:01:26 GMT -5
*
Nester the Lark: Sorry I haven't been posting much. I just haven't had much to say. I was considering posting some thoughts about fighting games, but wasn't sure if I should.
Mar 30, 2024 10:20:54 GMT -5
nocturnal YL: That would be interesting to know about.
Mar 30, 2024 11:06:21 GMT -5
nocturnal YL: It's my birthday in my timezone. I'm 35 now. This may be a bit morbid for a joke, but I've hit that midway checkpoint flag in my course of life. (Not implying anything about my lifespan; just that 35 is the start of mid-life by some broader definitions.)
Mar 30, 2024 11:11:29 GMT -5
nocturnal YL: About 30–40% into Atelier Escha & Logy DX. I didn't quite expect to see being overwhelmed by paperwork, coworkers with strong personalities and office politics as part of the story. All these against a backdrop of a dying world and attempts to mitigate it.
Apr 3, 2024 12:47:57 GMT -5
Nester the Lark: I decided to check in on Super Mario Maker before the servers go offline, and YL may be happy to know that his world record time on the final course I uploaded three years ago still stands.
Apr 5, 2024 15:08:45 GMT -5
nocturnal YL: A little more than a full day before the 3DS and Wii U online functionality shuts down. I may consider checking my Super Mario Maker and Fire Emblem Fates profiles, but I don't think I'll miss anything if I don't make it.
Apr 7, 2024 12:24:51 GMT -5
nocturnal YL: With Super Mario Maker, I tried to save good creations when I find those, but my save slots are only half full. I can't find any good online collection of good traditional-style courses; online communities are focused on high-difficulty ones.
Apr 7, 2024 12:30:55 GMT -5
*
nocturnal YL: Haven't touched my 3DS for a while. I'm surprised how lightweight it is.
Apr 8, 2024 13:00:53 GMT -5
nocturnal YL: So I started Super Mario Maker and started looking for courses I like. Turned out there are quite a lot, and now my Coursebot storage is full.
Apr 8, 2024 15:05:46 GMT -5
nocturnal YL: In terms of activity, there has been next to none across the Wii U and 3DS games I checked. Guess I really didn't miss out anything. Also I've refreshed the record in Nester's final Tetris-themed course. It now stands at 36 seconds.
Apr 8, 2024 15:08:17 GMT -5
nocturnal YL: Played a bit of Project Mirai DX since I was checking my 3DS anyway. My skills got rusty. I still get perfects easily, but now there are a lot of near-misses. Also got way worse at Reversi. Still very fun, as befitting my 2nd favourite game ever.
Apr 8, 2024 15:23:14 GMT -5
Nester the Lark: Toshihiro Kondo is going to be with NISA at Anime Expo in July. I wonder if they'll be making any announcements.
Apr 11, 2024 18:56:09 GMT -5
nocturnal YL: I don't know if it's me being spoiled by the much better presentation of the newer games, the "dying world with lots of bureaucracy" setting, general series fatigue, Ayesha's ghost still haunting me, or the Rorona-style format dragging down the pacing…
Apr 15, 2024 13:48:13 GMT -5
nocturnal YL: …but while I generally like Escha & Logy, it doesn't excite me. Character events don't happen often, and when they do they tend to fall short of my expectation. Logy has a troubled past for example, and it got revealed and resolved in a single cutscene.
Apr 15, 2024 13:50:16 GMT -5
nocturnal YL: I'll see if things will improve in the second half of the game. And all these made me look forward to Atelier Shallie. I know nothing about that game, but it gets rid of the time limit, which should give the player more control on story progression.
Apr 15, 2024 13:58:21 GMT -5
Nester the Lark: ^ I don't think I've seen that stage since I uploaded it. Trivia: The title "Tet-tot-rads" comes from the game Zoda's Revenge: StarTropics II. It's how an NPC in the Old West pronounces the word "tetrads," an old word for Tetris blocks.
Apr 16, 2024 14:01:40 GMT -5