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Post by Fryguy64 on Oct 29, 2008 6:10:02 GMT -5
For the Balloon Fight stage, you should have the fish man from the G&W version in it. I can't think of his name... There was one, right? I'm not just making something up, right? The Game & Watch fishman villain was called Oiram Repus (Super Mario in reverse).
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Grandy02
Balloon Fighter
I'm so happy today
Posts: 847
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Post by Grandy02 on Oct 29, 2008 6:22:57 GMT -5
For the Balloon Fight stage, you should have the fish man from the G&W version in it. I can't think of his name... There was one, right? I'm not just making something up, right? The Game & Watch fishman villain was called Oiram Repus (Super Mario in reverse). Just wanted to point at the manual: www.replacementdocs.com/download.php?list.34Wow, didn't realize the "Super Mario" reference before.
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Post by Koopaul on Oct 29, 2008 9:27:53 GMT -5
How about a Donkey Kong minecart stage that acts like Big Blue. You hop from minecart to minecart on this high speed stage.
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Post by Boo Destroyer on Oct 29, 2008 9:47:31 GMT -5
Careful about discussing things of that nature. You'll drag parrothead into it. I don't know about that one. We should also try going for more stages that aren't like the ones already there. You know, try to bring on some newer ideas and gimmicks for 'em. ... Ah, daggit. My Hyrule Tour works like Castle Siege. But that's okay. Just a fair share of both new-gimmick stages and old-gimmick stages, is what I meant. Balance 'em out.
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Post by Da Robot on Nov 6, 2008 22:53:41 GMT -5
Okay, I'm finally thought of a new stage.
Land of Sports (based off various Nintendo sports titles).
The stage starts out on a snowy mountion with two wooden ski lodges that are next to each other but not on the same level with each other but are right next to each other.
After some time of fighting on these two buildings a loud rumbling can be heard suddenly snowboarders (from the 1080 series) begin rushing down the mountain in the foreground, background and one jumps over the lodges, damaging any characters in the air at the time.
The rumbling turns out to be a avalanche and hits the two lodges pushing them downhill, now it sort of acts like The summit going downhill except that the first lodge starts breaking up and will eventually fall to pieces and you have to jump on the second lodge.
During this time you would see snowboarders racing against the avalanche around you.
After some more time the sliding lodge will go over a cliff and the characters will slowly fall through the air (the lodge is gone now) and then they fall of top of . . . . . . a biplane or hangglider from the PilotWings series! (biplane from PilotWings, hangglider from PilotWings 64).
Both flying vehicles fly toward the screen through the snowy mountains and valleys. The only difference between the biplane and the hangglider is that the biplane is two levels high as you can fight on both sets of wings.
Another unique feature is that both of them are effected by the position/weight of the characters on top of them and will roll to the side (turn right or left depending on the weight distrubtion). This feature allows semi control other the vehicle and also allows through different routes through the mountains that affect where you end of at the end of the stage. Also it can be used to KO people, example you stay on the left side casuing the flying vehicle to roll to the left, then smash someone off it and run to the right side of the vehicle, casuing it to roll to the right the person trying to get back to the stage can not reach the stage in time and fall off the screen resulting in a KO.
Now depending on wether you went right or left through an important split path, the flying vehicle will either drop you off on a tennis court that references various Nintendo tennis games (looking on from a side view with the net in the middle that stops any indirect attacks)
If you go the other way, you land on top of an slab of ice in near some big icy cliffs. It then turns out you are fighting a big iceberg ramp for jet skis as suddenly people riding jet skis fly over the ramp referencing the Wave Race series! They will damage you character they hit you.
Well, that all I could think of this stage for now, don't have any plans on how it would reset itself.
Any comments?
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Post by Koopaul on Nov 7, 2008 11:05:26 GMT -5
You could just simply call that the "Sports Resort"
But I think too many of you are making these changing stages. Which are good, but not all stages have to be like that. If I know the Smash series, most people prefer a stage that stays the same but has different things happen to it.
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Post by Boo Destroyer on Nov 7, 2008 18:54:32 GMT -5
Whatever happened to the way-too-plain stages? ;D
Yoshi's Island (Brawl), Lylat Cruise...
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Post by Arcadenik on Nov 11, 2008 18:31:24 GMT -5
Wario's Woods (Wario's Woods)
It is inside a giant hollow tree. There's a giant Thwomp-like ceiling that will drop inside the tree, burying anyone who don't get out of the tree in time. The exits are on both sides of the tree and you must take them outside to KO them.
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Post by Koopaul on Nov 11, 2008 20:14:55 GMT -5
I'd like the idea of a Game & Watch Gallery stage.
It would be a theater stage floating in the air. It would be plain and ordinary when the curtains are closed (like Final Destination)
However when the curtains open it will set the stage to be like a Game & Watch game. Much like the previous Flat Zone stages. Only it won't be flat. It will be a 3D recreation.
Also because the stage is floating you'll have better recover to get back on.
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Post by Boo Destroyer on Nov 11, 2008 21:28:42 GMT -5
Not every stage should be all up in the air. There's been more "complete-ground" stages this time (Mario Circuit, Flat Zone 2, and some others).
Though it's quite unexpected to see Luigi's Mansion on a lone cliff of sorts.
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Post by Arcadenik on Nov 11, 2008 21:46:52 GMT -5
Chocolate Island (Super Mario World)
Its a medium-sized stage, about the size of Yoshi's Island (SSBM). And it takes place inside a chocolate volcanic crater.
On the left side of the stage, you have a very long slope going downhill to the right toward the hot fudge pit.
The hot fudge is similar to the lava in Norfair in that you get hurt when you touch it. It also rises and lowers like the lava... and there's sometimes hot chocolate falling from the sky coming in from the left or the right of the stage.
On the right side of the stage you have four moving platforms above the hot fudge pit. They are small floating slopes like you see in Chocolate Island 4 from Super Mario World (I think that's the underground one), only they are rescaled to be slightly bigger so four characters can stand on one platform at a time.
Sometimes rockslides occur and you have large chocolate boulders falling from above... just like at Choco Mountain in Mario Kart 64.
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Post by Koopaul on Nov 11, 2008 21:54:43 GMT -5
Not every stage should be all up in the air. There's been more "complete-ground" stages this time (Mario Circuit, Flat Zone 2, and some others). Though it's quite unexpected to see Luigi's Mansion on a lone cliff of sorts. That's true, but I wanted to break away from the usual G&W formula and deliver something brand new.
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Post by Arcadenik on Nov 11, 2008 22:36:41 GMT -5
Mario Paint (Mario Paint)
Its like PictoChat, only its the title screen of Mario Paint! You fight on the tools bar from Mario Paint. They do nothing as its only to look pretty. But the letters MARIO PAINT will do something.
M - shrinks all characters
A - it falls and will instantly KO a character if it falls on one's head
R - it grows an eye and crawls away, it pushes the characters off the platform to the right
I - it turns everything and everyone to have negative colors
O - it grows a fuse and explodes like the Smart Bomb and all letters bounce all over the screen
P - changes the blank white background into a green field with trees, cars, animals, UFOs, shooting stars, etc. as sprites
A - Yoshi in sprite form runs from the right to the left, pushing characters off the platform
I - the letters shake and ground-bound characters get buried like they were hit by Pitballs
N - SSB4 credits appear
T - characters are able to draw on the background just by using their special moves - eg. Mario's fireball will draw the direction of its path on the background
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Post by Boo Destroyer on Nov 14, 2008 21:08:47 GMT -5
^ I'd spice it up with the tools doing stuff, but it's your call.
And do the effects of the letters trigger when they're hit, or...?
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Post by Arcadenik on Nov 19, 2008 18:36:27 GMT -5
I thought maybe the letters doing something would happen randomly.
Anyway, I came with a new stage.
Yoshi Storybook (Yoshi's Story)
It takes place on the storybook from Yoshi's Story. The book is always open and its pages turn into one of six random stages in similar manner to the Pokemon Stadium stages. The pages would be like the six pages in Yoshi's Story.
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