For the purists out there, the Mega Man stage is MM2 based. Picture Mega Man's stage from the original Marvel vs. Capcom and you have the general idea. The stage is laid out as as yet another "floating platform" type arena set in a dusky sky with Wily's Fortress looming in the background. The characters fight on a flat terrain for the most part, though to the left we have a sudden drop and an alcove in the wall where a ladder can carry players back to the top. Gun turrets line the wall here and fire at players as they climb. On the right side of the stage there are staggered platforms similar to stairs, giving the right side a higher "cliff" than the left. If you drop from either side and can catch the bottom, you will find a small room "inside" the stage where a series of spikes line the floor and ceiling. Disappearing blocks will carry players across the dangerous tracks (or they can just keep bouncing off the spikes >.>).
The backdrop of the stage has moving clouds, a setting sun, and the massive Skull Castle behind you. There is a large pile of Metools, some construction gear, a satellite dish, the Wily stamp, the Guts Dozer, and some other nice references strewn about. Wily flies by on his UFO and does the "eyebrow" from time to time as well, though he's far and away in the background. You may also catch the Yellow Devil wandering the outskirts of the castle or the Dragon Mech gently flying by. From time to time, the Dragon Mech DOES come to the foreground to scorch the upper part of the stage with its fire breath. Metools like to fall from the pile as well to annoy players. In the bottom section, the backdrop shows a series of "tubes" containing a whole pantheon of Robot Masters. In all, this is a very large but simplistic stage--like Temple.
Now on to the CLEAR winner of the "Epic Soundtrack" contest
Music: Default: Wily's Fortress 1 (Mega Man 2), Intro/Title Screen/Password (Mega Man 2), Cut Man (Mega Man 1), Guts Man/Robot Museum (Mega Man 1/Mega Man 7), Air & Space Medley (Air Man from Mega Man 2/Ring Man from Mega Man 4), Mega Man Theme (Mega Man 1/Mega Man 3), Tornado Thunder (Mega Man 9)
CDs: The Shadow of the Snake (Shadow Man/Snake Man from Mega Man 3), Dr. Cossack's Citadel 2 (Mega Man 4), Intro/Darkman's Castle (Mega Man 5), Around the World (Intro/Title/Credits from Mega Man 6), Wily's Castle 4/Final Boss (Mega Man 7), Eletrical Comunication (Mega Man 8 JP), King's Castle (Mega Man and Bass), Sigma's Fortress 2 (Mega Man X), Traveling Through the Cyber World (Mega Man Battle Network), Select Screen Medley (MM1-9, Bass), Protoman's Theme (Series), Bass's Theme (Series), Shademan's Special (Ghost 'N Goblins)
The "Icicle Mountain" and "Rumble Falls" of SSB4. This is a vertically-scrolling stage that constantly moves up, occasionally stopping at certain locales.
You'll see many platforms you can break, just like in Skyworld. But they are not always on clouds. Sometimes they are part of the whole building structure. So if you break these platforms, you will fall down to your doom, so be cautious. They will come back after a while, of course. There are also unbreakable platforms.
The stage stops moving up for about 30 seconds whenever it reaches a hot spring (the water will heal you back to 0% while you stand in it) or whenever it reaches Zeus's training room with many airborne enemies that can hurt you (and you can knock them away, too).
Polar Cap (Ice Climber)
You climbed up "Icicle Mountain" in SSBM and reached its "Summit" in SSBB. Now, its time to get inside the mountain!
You start off inside an ice cave on the large ice platform with four platforms surrounding the large unbreakable ice like in "Summit". This is the main platform. The ice platform is surrounded of a series of breakable ice blocks.
When an ice block is broken, a Topi (North American version) appears and places a new ice block over that gap. Be watchful of the Polar Bear! When he appears, he will stomp and cause ALL the ice blocks to break at once!
When all the ice blocks are gone, the main platform drop straight down, not unlike when "Summit" slides down the slope. Characters jump very high and fall very slowly while the platform is falling.
The platform finally drops into the icy cold water. Topis (Japanese version, OMG!) swim around the water. Still, be careful when you're close to the water because that fish from Balloon Fight will jump out and try to eat you.
Eventually, the water starts boiling and you can get hurt from touching the water like the lava in "Norfair". Suddenly the platform is shot straight up through and out of the mountain by the geyser!
The platform lands on a large cloud. Moving cloud platforms come and go while the platform is in the sky. The birds from Ice Climber fly across the sky. Eventually the Polar Bear drops from above and will start stomping again. Each stomp will make the platform sink through the cloud, until it finally drops again.
Again, characters jump high and fall slowly when the platform is falling from the sky. And then the platform falls into the same ice cave where the ice blocks break the platform's fall, starting the cycle over again!
Bumping this dead thread with an idea for a stage...
PiCTOBiTS (Art Style) - this could be the Tetris-like stage fans were asking to be in Brawl. This could be very interesting. Fighting on blocks and jumping to other blocks after the first blocks disappear to make sprites above. Of course, it would be like Pictochat, Electroplankton, and Smashville where there is no playable Art Style character so the series is represented by this stage.
Other character-less stages I think would be perfect for SSB4: Wuhu Island from Wii Sports Resort and Smash City from Animal Crossing: City Folk.
Post by Shrikeswind on Oct 7, 2009 13:54:47 GMT -5
This stage is a part of level 3-2 from SML (it's an actual cut from the original game, positioned in the spot with the two waterfalls and first working Warp Pipe.) It features the Suu, still pretending like he's a Thwomp, and occasionally a Kumo will hop across the screen. The breakable blocks also appear, but they're designed more realistically, i.e., the common block is a rock with a dent in it. The ? Blocks are the same way, but rather than a dent they have a question mark-shaped crack. And, for the sake of visibility the blocks are colored differently (normal platforms are gray and smooth-looking, breakable blocks are tan and gritty, as if made of granite and sandstone, respectively.) It's all a 3D and realistic take on the area.
Bumping this dead thread with a new stage I just came up with just now... it is a Donkey Kong stage and it is called Kremling Kruise.
It is Gangplank Galleon, King K. Rool's pirate ship from Donkey Kong Country 2, and it is a large stage. It is about the size of Hyrule Temple and New Pork City. It consists of three parts - cargo hold (bottom), main deck (middle), and masts (top). The stage has three different phases as the ship sails through three areas - Gangplank Galleon (ocean phase), Crocodile Cauldron (volcano phase), and Krem Quay (swamp phase) - and it cycles in that order (the ship is sailing around Crocodile Isle).
The cargo hold is the bottom part of the stage and it is always flooded. The buoyant platforms are supersized barrels and crates. Occasionally, the water level will rise and lower and when it does rise, the platforms will float up to the main deck and even all the way to the masts!
The main deck is the middle part of the stage and it has two levels and the lower level has a large hole in the floor that leads to the cargo hold. There is a cabin on the right side of the higher level of the main deck and Kritters occasionally come out from there to attack anyone on the main deck (similar to the Primids in Subspace Emissary).
The masts are the top part of the stage and it consists of three tall masts with several small platforms and few long platforms. Many rope ladders connect the platforms so characters can climb on them if they wish to. When the whole ship is flooded, the battle will take place on these platforms of the masts (maybe that's why we have rope ladders?). There is a bird nest on top of the middle mast (the tallest one).
The ocean phase is the default phase when the ship sails through the blue ocean. During this phase, the water level will never rise all the way to the masts but there is heavy rain and strong winds instead. The winds can blow the characters much like the tree does in Green Greens. Sometimes Krow, the first boss from DKC2, appears as a hazard during the ocean phase as he causes giant eggs to fall down much like Onix's rocks in the original SSB.
The volcano phase is when the ship sails into Crocodile Cauldron. Here, the water becomes boiling red hot that it would hurt the characters like the acid/lava hazards in Metroid stages. Large blue hot air balloons also float past the masts to serve as extra platforms when the masts are submerged in boiling red hot water. Kleevar, the second boss from DKC2, sometimes appear as a hazard during the volcano phase as he shoots giant fireballs at the characters.
The swamp phase is when the ship sails through Krem Quay. Here, the water turns harmless green water but the Snapjaw appears in the water. This piranha fish is the Ultimate Chimera of Kremling Kruise. Characters should stay out of the water or the fish will try to swim and bite them. Imagine the chaos when the ship is under water and the battle is taking place on the masts. Snapjaw appears only during the swamp phase.
Bumping this dead thread with a new stage idea. Hey! I was bored!
Belinsk (Golden Sun: Dark Dawn)
Belinsk is a town full of thirty-something furries complete with an opera house and a port! The battle would take place on the rooftops around the town during the Grave Eclipse. The background shows a solar eclipse above the Luna Tower behind the Belinsk Castle. It would be like fighting on top of Peach's Castle in Melee. The only hazard of this stage is Crystallux, a crystalline dragon, who will occasionally break through the roof of the opera house to attack everyone with its light breath. The light beams are powerful like Dialga's and Palkia's Hyper Beam in Spear Pillar in Brawl.
So it's just a Chimera-ification between a Melee Stage and a Brawl Stage? Not Interested.
Oh, and as far as I know, not many play the Golden Sun Series, so an in-game image to understand the theme and an image made by you (use paint, it doesn't matter) to show the layout of the stage and important events would be very appreciated.
And I hate Furries, or at least the ones that spawn from DeviantArt, blegh.
This video takes place in Belinsk just when the Grave Eclipse occurs. You can see that Matthew is running around on rooftops and that Crystallux can be found in the Opera House. Be forewarned that this video may contain spoilers!
Nester the Lark: Here's an archive of results from the Everybody Votes channel. I found my poll question in the US English section for September 1, 2009.
Apr 30, 2021 10:14:55 GMT -5
nocturnal YL: Do you consider yourself to be more of a ... Romantic: 39.1% Realist: 60.9% This one, right? So… what's your own vote to that question? (I'd have picked realist.)
May 6, 2021 9:58:40 GMT -5
Nester the Lark: ^ At the time, I think I picked romantic. Not sure what I'd pick today. I feel like I'm somewhere in between.
May 6, 2021 10:54:32 GMT -5
Nester the Lark: Lately, the forum feels more like "Nester & YL's clubhouse."
May 29, 2021 11:45:28 GMT -5
nocturnal YL: Looking at the other members' last online date, I can safely say that this place is pretty much inactive by now.
Jun 12, 2021 1:38:16 GMT -5
Nester the Lark: Looking at an old post I wrote two years ago, I noticed I misspelled "threw" as "through," and now I'm angry at myself.
Jun 13, 2021 16:05:31 GMT -5
nocturnal YL: …Why am I still seeking gaming news when I have 7 games yet to complete and at least 2 more that I plan to get? (EDIT — Oh right, Ys IX has a confirmed release date. That makes at least 3 games I'll get later.)
Jun 14, 2021 10:18:41 GMT -5
nocturnal YL: My current plan is to play Atelier Firis DX now, which online guides suggest is long. Atelier Lydie & Suelle DX will likewise be long (longer than the original too, due to DLC, DX additions and I'll make the best items). I'll maybe play Ys Origin after.
Jun 14, 2021 10:28:43 GMT -5
nocturnal YL: Not sure about what I'll play after. Another Atelier game will probably be out by then, either completing the Secret series or giving us Arland 5. Either way, I'll probably play those before going elsewhere. Dusk will have to wait for quite a bit…
Jun 14, 2021 10:31:02 GMT -5
Nester the Lark: Wondering if I should get Mario Golf at launch or wait a couple of months. I have so many other things to play that my gaming (and wallet) might need a little breathing room.
Jun 17, 2021 9:23:48 GMT -5
Nester the Lark: The problem with playing Hyrule Warriors and a modern Ys game at the same time is that even though the combat feels somewhat similar, the controls are completely different, and I get confused.
Jun 23, 2021 8:57:58 GMT -5
Shrikeswind: Yeah I'm here, but kinda vaguely. Sorry, I haven't had too much to say lately.
Jul 8, 2021 11:28:57 GMT -5
Shrikeswind: By the way, I don't know if you guys have been keeping up with OCR on YouTube, but apparently they're dropping an album for a game I grew up on, Jet Force Gemini. Really pumped; I'll post a review when they finish.
Jul 8, 2021 11:30:44 GMT -5
Shrikeswind: Or at least when my Top 3 from that game are on the Toobz. Just one more song to go.
Jul 8, 2021 11:31:13 GMT -5
Nester the Lark: I feel like I've been neglecting the forum more than usual lately. Been distracted by other things. I'll try to post something when I get the chance.
Jul 16, 2021 10:38:22 GMT -5
nocturnal YL: I don't have time to make posts. Atelier Firis DX takes forever to play. When I'm not playing, I'm in a read-only mode, reading guides and watching (unrelated) videos.
Jul 17, 2021 13:25:38 GMT -5
nocturnal YL: On that note, I'll probably make a review on the whole trilogy, so it will be a while until I talk about these games in details here. I can say Atelier Firis DX has far exceeded my expectation and has taken over Totori as my 3rd fav.
Jul 17, 2021 13:31:06 GMT -5