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Post by Smashchu on Oct 27, 2008 19:26:33 GMT -5
Since the original threads went well, I though I'd make a new one.
Just make a stage. Any new stage you want to see. Give it some flair and My Music section.
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Post by Fryguy64 on Oct 28, 2008 7:35:41 GMT -5
The reason I closed the other thread about this was because people seemed to run out of ideas Rather than just revive the same thread again and again, how about making it more challenging? Why not try to populate an entire stage select screen? I want to know what other ideas people have for games that didn't get much love during the competition
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Post by Boo Destroyer on Oct 28, 2008 18:07:51 GMT -5
Haven't we already done this with that contest thing?
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Post by Manspeed on Oct 28, 2008 20:50:40 GMT -5
Try reading the posts you respond once in a while. Fry and US Kirby both pointed that out already in their respective posts. And before you whine about what I just said, let me clarify by saying that this post is not a joke, it's constructive criticism. You really have a lot to learn about posting on forums, especially when you want to criticize (e.g. Flip, the DKU, TMK, etc.).
Now let me put this back on track and start out with the first stage on my soon to be filled selection screen:
01. Peach's Castle This is not the same stage as the ones from Melee or SSB64. It's a brand new stage that follows the same theme. This will be the basic template for all the stages on my list. Not saying there won't be new ones, though.
Anyway, this particular stage is actually set up like a mix of both the aforementioned Peach's Castle stages. In this case, there's a bunch of moving platforms and stuff in the foreground while the castle as it appears in SM64 is located not too far into the background. In the center of the stages there is a platform that moves side to side through a solid platform much like the one from SSB64, and up above that is one semi-solid platform that's about a third shorter that the main platform. Above that is a floating Bumper that somtimes moves about. Like in the Melee version of the castle, red, green or blue ! blocks will appear transparent, and stepping on the correct ! switch when it appears on the stage will fill these blocks in. Only the green ones can be smashed open for items though. The other two are used primarily as platforms (kinda like in SMW). Every now and again you may also see the Lakitu Bros. cameraman float by in the background.
Music List: SM64- Main Theme SM64- Inside the Castle Walls SM64- Secret Slide SM64- Boss Battle Mario Golf- Training Mode Mario Golf- Toad Highlands Mario Tennis- First Round Mario Tennis- Second Round Mario Party- Rainbow Castle Mario Golf TT- Lakitu Valley NSMB- Main Theme NSMB- Athletic
Note: In my vision of SSB, getting a CD would unlock both the original version of a song as well as it's new remixed version. Best of both worlds.
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Post by Boo Destroyer on Oct 28, 2008 20:54:58 GMT -5
FYI, that was a joke to Flip. And these were just once.
Follow your own advice, because I can play that kind of game too.
What I mean is, if I shouldn't take so much of what you say too seriously, then you shouldn't to me in moments like that either. (Must I remind you if I'm doing that or not?)
Nothing hard, I was merely clearing that up.
And there. So I'll try and go get my stage ideas here now. Can also revamped existing ones count too? Good thing I stuffed the rest of them in a Word doc.
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Post by Smashchu on Oct 28, 2008 22:11:20 GMT -5
The reason I closed the other thread about this was because people seemed to run out of ideas Rather than just revive the same thread again and again, how about making it more challenging? Why not try to populate an entire stage select screen? I want to know what other ideas people have for games that didn't get much love during the competition I assume you closed it since the nominations were over. If that is the case, I have an idea.
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Post by Boo Destroyer on Oct 28, 2008 22:33:52 GMT -5
What kind of idea? Spill the beans, booko.
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Post by Boo Destroyer on Oct 29, 2008 0:56:10 GMT -5
Great, now I've found them. I'll start on my original stage ideas for now:
Gateway Galaxy It’s a stage based on Super Mario Galaxy. Now, to recreate the experience of that game, here’s a stage that will have your head spinning! You’re on a spherical planet with its own gravitational pull. Don’t worry if you’re at or near the bottom of the planet, your controls will switch depending on what angles you’re standing on. Lumas appear everywhere on this stage.
Be wary, though. KO’ing people here isn’t as easy as you’d think. Sending your opponents flying forward only sends them further across the planet. So here, you must rely on sending your opponents upwards. Or you can just use the Star Bits that fall onto it and throw them at your opponents, simple.
Music Comet Observatory Space Junk Galaxy Gusty Garden Galaxy Honeyhive Galaxy
Mekanos That factory area from DKC3. It's quite a large stage with many tricks and traps.
Every so often, the alarm will sound and a crosshair will appear and track down and shoot at players if it catches them. If it locks onto you, try your best to avoid it when it fires! If you do get locked on, you can even pass it onto other players! Just touch them to give it to them! Makes for a ferocious game of crosshair tag.
Music Fireball Frenzy (DKC3 factory theme) Fear Factory (DKC1 factory theme) DKC3 cave theme
Dream Land Express Here, we're on a locomotive of some sort bound for many places across Dream Land! Nothing too special happens on the train itself, but it does stop at many a station frequently. You can even see passengers boarding and leaving.
You can even spot the characters Fatty Whale, Dyna Blade, and many more at certain points. Enjoy that scenery.
Music Forest/Nature Area (where it belongs) Gourmet Race Intro (longer version from KSSU blooper skit) Butter Building (this should go here too) Beanstalk Park Fantasy Meadows Celestial Valley
Balloon Fight Obviously, the setting is exactly like that of the NES game.
Along with a set of scattered terrain, the Flippers everywhere will knock you around.
And when you hear a tune of some sort play (the one heard when you start the first level, to be precise), enemy balloonists will appear on the battleground and will fly around on balloons to bump you around (this won't deal any damage, but it sure is a pain to put up with). They can be attacked and have their balloons popped. Once they are, they can be attacked once more and will plummet into the water below.
If you get too close to the water, a Big Fish will appear to chomp away at you. Be careful!
Music Balloon Trip Balloon Fight Noises (when the stuff on the stage goes along, like in the original game)
Mii Channel Time to relive the experience of the Miis! The Miis that appear here are the ones that are saved on your Wii's Mii Channel.
Every so often, they will carelessly walk onto the battlegrounds and can be picked up. And thrown at others.
Music All Wii-related ones from PictoChat.
The rest of my ideas coming up are, of course, existing stages with refurnishings. The reason I do this is that I feel they're all good as a whole, but could just use a few other things to 'em.
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Post by The Qu on Oct 29, 2008 1:09:49 GMT -5
For the Balloon Fight stage, you should have the fish man from the G&W version in it. I can't think of his name... There was one, right? I'm not just making something up, right?
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Post by Boo Destroyer on Oct 29, 2008 1:10:49 GMT -5
Fish man.............wwwwwwwhat?
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Post by The Qu on Oct 29, 2008 1:24:49 GMT -5
I swear, I heard somewhere that the fish in Balloon Fight was replaced in the Game and Watch version. It even had a name.
Although, looking at the Summit topic from last year, maybe not. Maybe the whole thing was a weird dream I had once and forgot was a dream.
This is the strangest post I've ever had on here...
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Post by Koopaul on Oct 29, 2008 1:26:41 GMT -5
I think we should make a more timeless stage selection.
By timeless I mean stages that don't come from just one generation or just one game. Try making stages on locations that have a perminant part in each frachise.
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Post by Boo Destroyer on Oct 29, 2008 1:34:57 GMT -5
There is quite a good range of those kinds of stages in Melee and Brawl, isn't there? Let's see...
Princess Peach's Castle Mute City Kongo Jungle Halberd Pokemon Stadium Yoshi's Island (Brawl)
Gah, shit. Not sure of much others.
Oh...That brings me to my other idea. I can't believe I forgot about this one:
Hyrule Tour The battle takes place in a few of Hyrule's most notable locations:
-Lost Woods -Death Mountain -Lake Hylia -Gerudo Desert -Hyrule Castle
In the vain of the Castle Siege, everyone gets taken to the next area after a while.
Those places are prominent in much of the Zelda series, no?
I don't have the time to get more into this, but I'll be back later for it.
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Post by Da Robot on Oct 29, 2008 1:53:16 GMT -5
Hyrule TourThe battle takes place in a few of Hyrule's most notable locations: -Lost Woods -Death Mountain -Lake Hylia -Gerudo Desert -Hyrule Castle In the vain of the Castle Siege, everyone gets taken to the next area after a while. You could be transported to the location like Link would warp using the Ocarina song in OoT, also the warp song of each location would play before the warp, indicating which new location in advance (and allowing experenced players to be able to avoid the location of hazards and drops before the warp).
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Post by Boo Destroyer on Oct 29, 2008 1:54:39 GMT -5
I didn't go for one Zelda game in particular on that one. I..."generalized" it, if you know what I mean.
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