Man-Frog, I think the highly inflammatory way you spoke to Boo Destroyer was totally uncalled for, and your total over-reaction when people defended him was even worse. You don't think before you post - and worse, you post when you're angry.
You HAVE been getting better over time, but not enough time has passed yet for me to decide whether you're simply posting less. You need to actually change that attitude of yours, because if it doesn't get you into trouble here, then it'll soon enough get you into trouble in your personal life.
It's not difficult to stop, rewind, and take another look at what you're about to post. It's not difficult to work out if people will be interested in what you're about to post. It's not difficult to work out whether you are going to sound stupid, or over-excited about something pointless and trivial.
If you fail at all of these, then you are opening yourself to the mockery of others. Not just on this forum - not just on the internet - but in any social situation.
DiU is being unfairly painted as the problem by yourself and a handful of other posters. And that is bollocks. He has always mocked those who say stupid things, and he is correct to do so. The problem is that people are saying more and more stupid things and opening themselves to mockery.
This has to be the greatest shtick ever.
Also, I would love to know what DiU's personal life is like.
I still felt it was kinda unnecessary, mostly because of how much those beams were needed.
Prime 2 was good in a sense that it used the idea of traveling between two worlds... Which always seem to work well for thinking games like Zelda etc. Though the survival part of having to go into those light shields was annoying. I remember screaming, "Where's a Moon Pearl when you need one!"
Prime 2 was a good game, while Prime was a great game. Retro experimented a touch too much with Prime 2's beam ammo and dual worlds, which made the exploration part more tedious (which is a very dangerous balance that Metroid needs to maintain). I do like the game's level designs, and I liked the difficulty ramp-up (except for one damn mini-boss that kicked my ass for the longest time, but that's irrevelant), though.
Prime managed to capture the essence of the 2D Metroids as well as they could, and their follow-ups haven't managed to recreate that success entirely. I do need to get back in Corruption though.
Last Edit: Jan 28, 2009 10:55:10 GMT -5 by Wildcat
Nester the Lark: I would like to be more active around here, but I don't always have the opportunity.
May 27, 2022 11:31:47 GMT -5
nocturnal YL: I also would like to be more active, but I don't really have anything interesting to say. When I'm not playing games, I'm just being listless.
May 27, 2022 12:11:39 GMT -5
nocturnal YL: Just now, I thought of making a topic on why am I unusually cold towards Nintendo's own games this generation, but then I realised that the answer is actually very simple: they're remakes, ports or otherwise don't bring anything particularly novel.
May 27, 2022 12:28:06 GMT -5
Nester the Lark: I can think of some things to post about. They might not be interesting to anyone but myself, but I think of the forum as more like a community blog at this point.
May 28, 2022 10:24:47 GMT -5
Nester the Lark: Is there anything more "anime" than two characters involved in an incredibly fast, intense, elaborate battle with each other while simultaneously having a calm conversation, voices not even raised, and not even short of breath?
Jun 1, 2022 10:05:31 GMT -5
nocturnal YL: This is completely random, but I saw a woman with Animal Crossing's Isabelle's hairstyle this morning. She was also dressed in pastel colours, which reminded me even more of Isabelle.
Jun 2, 2022 11:42:53 GMT -5
nocturnal YL: The new State of Play is quite interesting. Stray is unexpected, and SF6 looks better than its disastrous initial logo reveal would suggest.
Jun 3, 2022 0:15:02 GMT -5
Nester the Lark: Street Fighter 6 looked like Street Fighter being combined with Final Fight because of the free-roaming segments. I wouldn't mind seeing more stuff like that in fighting games, but then, I've given up on the genre anyway.
Jun 3, 2022 9:04:16 GMT -5
Boo Destroyer: ^ We don't get enough of that anymore, if you ask me.
Jun 3, 2022 20:04:43 GMT -5
Nester the Lark: Where are my bonus rounds where you total a car with your bare hands?
Jun 4, 2022 8:51:08 GMT -5
Nester the Lark: With Xenoblade Chronicles 3 coming out soon, I was thinking of writing about my favorite cutscenes from XC2.
Jun 6, 2022 10:23:26 GMT -5
Boo Destroyer: I wonder if Rex, Pyra, and Mythra will appear in Xenoblade 3 as bonus DLC?
Jun 6, 2022 20:24:19 GMT -5
Nester the Lark: ^ I can see the "Heroes"/seventh party members being a little like XC2's Blades in terms of collectability (only without the gacha system), so I think the potential is there for having a lot of extra party members.
Jun 7, 2022 8:43:55 GMT -5
nocturnal YL: Started the Fire Emblem Warriors: Three Hopes demo, currently at the first episode. I picked the Black Eagles. The beginning felt kind of slow.
Jun 18, 2022 8:33:16 GMT -5
Nester the Lark: OK, I'll have my impressions of the XC3 Direct shortly...
Jun 22, 2022 9:26:13 GMT -5
Nester the Lark: I still want to write some things about XC2 before XC3 comes out, but haven't quite been able to yet.
Jun 22, 2022 12:17:05 GMT -5
nocturnal YL: I played through the demo of a game that I wouldn't have considered — Aiyoku no Eustia, an old adult game (console version, so no adult contents). One thing that surprised me is that I played it for 6 hours and it's still going. More on that later.
Jun 26, 2022 9:37:08 GMT -5
nocturnal YL: What's with that awful upscaling in that Mega Man Battle Network collection?
Jun 28, 2022 8:58:25 GMT -5
nocturnal YL: Started Atelier Ryza 2. I'm about 15% done? First-day impression: Ryza 2 is much improved from Ryza 1, most notably story and battle system. The pacing is better, the goals are clear, and story logs are written from Ryza's perspective.
Jul 2, 2022 12:51:26 GMT -5
nocturnal YL: As far as it being a base for other games go, BLUE REFLECTION: Second Light obviously took cues from it, with both involving revealing memories. Atelier Sophie 2 mostly had changes it can call its own, sharing just the rendering and exploration mechanics.
Jul 2, 2022 12:56:16 GMT -5