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Post by Boo Destroyer on Jan 27, 2009 21:46:45 GMT -5
Yep, who else here has this game? Way too hard, I must say.
It's not so much everything else that's hard, but rather only the Story Mode. The Grand Prix part is more or less a leisure drive thing, and the VS Mode is best for friends.
In time, the thousands of km/h will see you getting used to it and have you learning how to handle many of the tracks well.
Anyone managed to handle most of the chapters on the harder difficulties? Let's just say that it does take more than one try to get them down.
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Post by Dasher Misire on Jan 27, 2009 22:05:13 GMT -5
You do know thanks to people that whined about this game like you( that's Miyamoto) are the primary reason Sega cannot use the license again? And thanks to that, the series is dead.
It's not hard if you play it for more than an hour. Every game takes getting used to. Story mode's hard but you beat it right? So you overcame this challenge and thus the reason for difficulty is revealed: makes you feel prouder when you finish. And if you're good at racing that's the reason for such a challenge.
And perfect time to make a point. It's very fast, right? People say F-Zero would be perfect for Wii control. Because our wrists move at lightning speed to deal with 900 km/h, right? Nope. F-Zero Wii cannot work properly if it wants to keep the spirit of having max velocity alive. Not unless motion control is limited to sliding and bumping opponents.
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Post by Boo Destroyer on Jan 27, 2009 22:10:26 GMT -5
Meh. I'm not sure if a Wii version would work anyway. Motion control or use of the Nunchuk? Motion control would be quite tough to implement over that kind of speed. I'd have to go with the Nunchuk if they do decide to bring this out one day. But who really knows?
Maybe the story mode just is supposed to be like that. Can't be helped?
F-Zero GX isn't a bad game. Just quite difficult in that regard.
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Post by Sqrt2 on Jan 28, 2009 4:43:46 GMT -5
I hate this games story mode. The first 6 chapters are OK in terms of difficulty, but chapters 7 and 8 are just too hard (even on normal). Chapter 7 (the Grand Prix) took me umpteen goes to win, thanks to everyone suddenly rushing past me. And I'm stuck on chapter 8 (and too frightened to make any more attempts on it). If chapter 8 is hard, I hate to think what chapter 9 is all about (considering it is the last one, it'll probably take place on a course with no barriers, with ice fields and extremely sharp turns as hazards ).
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Post by Da Robot on Jan 28, 2009 5:16:43 GMT -5
I know someone Miyamoto said that a Wii version of F-Zero would just go with standard (no motion) controls because the game is too fast for them.
I mean think about it, in real life, whats the fastest speed you would turn at in an F-1 car*? You wouldn't go around a turn at 300 km now would you?
*assuming they are the fastest race cars on Earth.
Also that whole Miyamoto comment about not letting Sega do F-Zero GX just makes me sad, I really wish he could see that GX appears to be better than the other FZ games, I'm still hoping that happened to be a translation error (but it most likely isn't).
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Post by nocturnal YL on Jan 28, 2009 7:16:26 GMT -5
Wii Remote control won't work IMO, because the Wii Remote itself is not too responsive in the first place! It might be correct to the 1/30th second, but a game like this would require frame-to-frame precision (at 60fps). And if you say human eyes handle only 30fps, think again. The exact ability depends on people, and their brain process much faster than their own body anyway.
On the topic itself, I haven't tried the actual game (once tried to find AX when I went for a trip to Japan but failed, the only Nintendo-related thing found was the Mario Kart Arcade GP 2 thing) but from people commenting on it, it does seem hard. YouTube vids kinda give me heaaches too because the game is too fast to be captured in Adobe Flash video format.
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Post by Fryguy64 on Jan 28, 2009 7:34:34 GMT -5
I had the game - I didn't get all that far in Story Mode. In fact, I didn't get all the far in it at all! It was a very beautiful game, and impressively fast, but I do think GX was just a little TOO fast. After all, there's speed for entertainment, and speed for speed's sake. And Sega's kinda lost the plot lately, so I'm not too beat up about them not having the license any more
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Post by 8bitretroshit on Jan 28, 2009 10:58:02 GMT -5
I think SEGA did a great job with GX. I remember crashing into walls constantly at first, but as you get used to the speed (and memorize the courses over time) it's pretty great. Master mode wasn't even that hard because the same AI controlled racer wouldn't end up 1st-6th the whole time, like in F-zero X. In the end I managed to get the special CGI ending for all 30 original racers. Story Mode is fucking ridiculous though. You have to make an absolutely perfect run if you want to beat the hardest difficulty. I probably wouldn't have such a big problem with it if the reward wasn't an original car/driver. I only managed to unlock 2 of 'em because the AI somehow managed to screw up in certain chapters. 2 years later I bought Action Replay and got the remaining AX racers by hacking. My only gripe with the game was the absent of the random course generator that F-zero X had. I already knew most courses so I had an unfair advantage over friends in multiplayer mode. I was also kinda hoping they would throw in a course editor like in the N64 expansion. Maybe next time~
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Post by Boo Destroyer on Jan 28, 2009 11:00:05 GMT -5
Action Replay for those AX racers, eh? Maybe I should go for that too.
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Post by Wildcat on Jan 28, 2009 11:09:25 GMT -5
F-Zero GX is one of the games I just couldn't beat. Heh. Racers are not my favorite genre, but I do like F-Zero more than many other racing games, but Story Mode just rips me apart every time. I got to Casinopolis (Chapter 3 or 4, I don't recall) and just couldn't perfect it. Maybe I should try it again one of these days.
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Post by Nester the Lark on Jan 28, 2009 15:01:33 GMT -5
I liked F-Zero GX. I generally like hard games, but even I thought GX's story mode was ridiculous.
Still, what I respect about the game is that it wasn't just a graphical upgrade of F-Zero X. Rather, it was a fundamentally different racing game. Whereas X was more strategic and methodical, GX was more like a twitch experience. I like it when sequels actually feel like new games rather than rehashes with newer technology.
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Post by Koopaul on Jan 28, 2009 18:44:57 GMT -5
Hell I liked the game. I handle speed well I guess. The music was pretty awesome too.
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Post by Boo Destroyer on Jan 28, 2009 19:01:07 GMT -5
The music was pretty awesome too. Amen to that, brudda.
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Post by Dasher Misire on Jan 28, 2009 20:35:22 GMT -5
Music and graphics as well as style stole the show. I prefer X's comic book visuals though.
And as I said, motion control wouldn't work. If they had to do something with the nunchuck, analog would steer while B would be Boost, Z would be break, A would be accelerate, and shaking the remote would initiate slides. Nunchuck shaking would initiate a spin. Not a bad concept honestly. But if they could use any controller I'd say Classic Controller.
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Post by kirbychu on Jan 29, 2009 2:55:45 GMT -5
Hm, I really hated most of GX's music. Loved the game, though. Can somebody hook me up with where Miyamoto said Sega couldn't do another? I've never heard that...
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