Post by Nester the Lark on Apr 13, 2009 23:56:46 GMT -5
Here is a really cool video interview with David Crane at the G4 website. It's in three parts, and in the second part, he talks about Pitfall and A Boy and His Blob and their recent incarnations. But I think the whole interview is pretty interesting. (He refers to the Atari 2600 as "the Wii of 1977.")
IGN: A lot of WayForward's background is centered on traditional animation. You're in close proximity to CalArts, one of the biggest animation schools in America. How did that influence the creation process and also, how much animation really went into this game? For instance, how might you compare to a traditional cartoon on TV?
Sean: I can't really speak to a standard TV show, but I think those typically go for about 20 minutes and I think the animations run 12 frames per second, so it's not really comparable, especially because we're doing a lot of cycles but also have an absolute ton of animation -- it's ridiculous. We started out planning this game and said we were going to have 2,000 frames of animation, but I think at this point we've probably doubled that. We probably have about 4,000 unique frames of animation. As far as art goes, Mark Gomez is our art director, he's extremely talented, and most of the look of the game, the inspiration behind that can be attributed to him. He wanted to do something very soft, very Miyazaki-esque. The design of the boy, making him much younger and rounder, having the blob be his faithful companion like a dog, that was all in his head when he did it. He's a CalArts grad. A lot of our animators -- the lead animator who animated the boy is a CalArts grad. So a lot of that talent has been very useful for making the game.
There are also some new videos. The Boy has a voice now, but it might get irritating hearing him call "Blob!" all the time.
It's still a gorgeous looking game, tho! Good music, too!
Hearing the boy call for his blob reminds me of Luigi calling for Mario in Luigi's Mansion. Sometimes the boy's calling can be as annoying as Alex Kidd losing a life in the arcade version of Alex Kidd: The Lost Stars.
I have to admit, even tho I'm not normally that interested in this type of game, this one is just so charming. They keep saying that it's modeled after animated films from the 80's, and they're really hitting the target.
Post by Nester the Lark on Jun 12, 2009 19:51:24 GMT -5
Here's an interesting video from Destructoid, featuring different developers playing each other's games.
Most of the time is spent showing Alex Neuse from Gaijin Games (makers of BIT.TRIP.BEAT) playing A Boy and His Blob. Alex thought that hugging the Blob was "the cutest thing in the world." Sean Velasco said that the game had a simple emotion system that would effect the Blob's mood, but that it wasn't necessary to use it to beat the game.
He also mentioned that the art style in the game was very influenced by Hayao Miyazaki.
Alex and Jonathan Holmes (from Destructoid) go on to say how much of an emotional impact A Boy and His Blob had on them from just playing a demo for a few minutes. Alex told Sean, "Huge kudos to you guys for making me care about this character in a six-minute demo."
The video ends with Sean playing The Conduit.
In related news, Joystiq has an interview with WayForward president Voldi Way. (I guess that's where the name came from!) He talks about a whole bunch of stuff, but for the things related to A Boy and His Blob, he said that all the art was high res, and it could've been down sampled to any resolution, including 1080p, but it was Majesco's decision to put the game on the Wii. (David Crane has said that he thought the Wii was the most appropriate platform for the new Blob game.)
He also mentions that WayForward has three other Wii games in development, two of which are supposed to launch this Fall around the same time as A Boy and His Blob, but the publisher(s) has not announced them yet.
Post by Nester the Lark on Aug 3, 2009 22:22:13 GMT -5
3-hit extra gooey combo!!!
Remember how we thought the boy's voice was a little annoying? Well, according to this article from Destructoid, other people who played the game at E3 thought so, too:
[Pete] Rosky [Associate Product Manager at Majesco] also made sure to note that, based on feedback from the E3 build of the game, WayForward re-recorded all of the boy’s voice-overs. The boy still sounds like a kid, of course, but the timbre of his voice is much less high-pitched and whiny than before. They also recorded a bunch of new audio -- his vocabulary is more varied now.
The game is currently scheduled for release in October.
Nester the Lark: Hello, NinDB world! Post your shouts here! (But be careful not to wake the neighbors. )
Jul 21, 2020 8:45:06 GMT -5
nocturnal YL: Guys, guys! I can't believe what I found in Zelda 1! The game features an Elimination Mode that for some reason not many talked about! I wonder if it's fun? (Don't actually try it.)
Jul 23, 2020 8:32:38 GMT -5
nocturnal YL: Hey, I can edit shoutbox posts! This is already better than Twitter!
Jul 23, 2020 8:33:38 GMT -5
Nester the Lark: It seems like Cadence of Hyrule should be more popular than it is. Are people put off by the rhythm aspect? Or the randomly-generated maps?
Jul 24, 2020 14:01:59 GMT -5
nocturnal YL: ↑ Might warrant its own thread, but I think mixing rhythm and other genres usually resuls in gameplay too difficult for many. I can't handle it well either, judging from my scores in Dedede's Drum Dash.
Jul 24, 2020 22:46:56 GMT -5
nocturnal YL: ↑ For me personally, it simply hasn't been considered. It's a download-only game (until now) from a series I'm unfamiliar with and didn't feel like trying out.
Jul 24, 2020 23:02:40 GMT -5
Nester the Lark: Ironically, I did create a thread for Cadence of Hyrule, but then deleted it thinking there wouldn't be any discussion on it. Maybe I'll go ahead and make a new one.
Jul 25, 2020 8:58:56 GMT -5
Shrikeswind: Something to bear in mind about the shoutbox if you’re not already aware: It doesn’t show up on the mobile version of the forums. This shouldn’t be a major problem, but it can make it difficult to get into discussions for mobile visitors.
Jul 26, 2020 1:40:18 GMT -5
Shrikeswind: Also the more obvious character limit issues, and the format not really being conducive to longer-term discussion. It’s useful but limited; threads definitely still have their place.
Jul 26, 2020 1:45:06 GMT -5
Shrikeswind: (Honestly, Proboards mobile is pretty bad in general, but...)
Jul 26, 2020 1:46:07 GMT -5
Nester the Lark: Not sure if this works on all devices, but you can force the desktop version of the forum by scrolling all the way to the bottom and clicking the "Desktop" link at the lower right.
Jul 26, 2020 8:41:58 GMT -5
Shrikeswind: I’m aware. I’m typing this from my phone. I’m just pointing out that, for people who aren’t aware or who may be casually checking in on their phone, the shoutbox won’t be visible on
Jul 26, 2020 22:04:05 GMT -5
Shrikeswind: Is there a Discord for NinDB, by the way? It’s very popular with them there young’ns these days, so it might help activity.
Jul 26, 2020 22:07:47 GMT -5
Nester the Lark: There is no NinDB Discord. There was a brief discussion of it a few years ago, but nothing ultimately came of it. I rarely use Discord, myself.
Jul 27, 2020 8:58:28 GMT -5
Shrikeswind: Hm. Seems like it might be a good idea if activity picks up. Not to be a pessimist but I do have my doubts that'll happen though.
Jul 29, 2020 3:00:10 GMT -5
Shrikeswind: Okay not a Nintendo topic but I kinda need to talk about this because I just learned it and it's a thing so bleh.
Aug 2, 2020 23:44:57 GMT -5
Shrikeswind: You remember Disney's Hunchback of Notre Dame, right? So apparently, 5 year old me was incapable of discerning male and female in non-humans, because *apparently* there's a female gargoyle, and the goat's a boy.
Aug 2, 2020 23:47:59 GMT -5