Post by Nester the Lark on Oct 9, 2009 20:39:24 GMT -5
Majesco has released a new video of the game showcasing a really cool looking boss fight.
That boss reminds me of the shadow beast from Out of This World.
Also, there's currently a post on the Gamestop blog featuring a Q&A session with Sean Velasco and the blob.
Does the Blob really like the Boy, or is he just in it for the jellybeans? Sean: I’m sure he does, but I don’t know what it is. Any idea, Blob? Blob: (looks slyly at Sean ) Sean: Uh… I think the game speaks for itself. The Blob and Boy love each other!
Hmm... Reminds me of a 3PS.
BTW, the game was actually delayed a week until October 13, which is only a few days away now.
Picked this up yesterday (at Target for $29.99, if anyone was curious), and so far, I'm quite tickled at how fun it's been. It's a platformer with heavy puzzle elements, which I'm digging. And the music is charming, and the graphics are stunning. I've finished two levels and their challenge unlockables, and I'm quite pleased. I'll report more as I get further along.
Both are good in their own ways. TvC is one hell of a Vs. fighter that has a lot of playability with its roster, and this is a charming puzzle platformer with a lot of clever touches. Can't go wrong with either, I'd say.
A Boy & His Blob (Wii) Pub: Majesco/Dev: Wayforward ESRB: E/Players: 1
My god, did Wayforward pull out all the stops here. This game, while designed in a very different art style, rivals Muramasa in the 2D sprite department. This game flows like a detailed, well-animated cartoon. And this charming pairing of boy and blob is about as adorable as anything I’ve seen in a game. It’s awfully cute…so you bloodhounds will need to look elsewhere.
The music is incredibly well-suited to the gameplay, and the controls are mostly spot-on. This game’s platforming is puzzle-driven, and the title builds the difficulty of its levels at a nice, steady pace. It’s clearly a title aimed for younger players (could the developers have built any more obvious clues as to what to do than the gigantic signs specifying what blob form to use?), but the rewarding gameplay makes up for the hand-holding. There’s also challenge levels to unlock, which offer up more difficult challenges. I have to say, if it keeps rolling like it has, this is surely a contender for one of the Wii's best titles.
Last Edit: Feb 25, 2010 21:41:49 GMT -5 by Wildcat
Post by Nester the Lark on May 5, 2010 22:28:56 GMT -5
It occurred to me that this version of A Boy and His Blob is somewhat similar to an old PlayStation/PC game called Heart of Darkness. Altho I've never played Heart of Darkness, it was the shadow creatures that really made me draw the comparison. But both games are puzzle-platform games featuring a boy in a surrealistic world. I wonder if WayForward drew any inspiration from it.
It's interesting. You don't really see these so-called "cinematic platformers" anymore, but I guess they're really a sub-genre of puzzle-platform games like A Boy and His Blob. Their rigid trial-and-error gameplay is kind of obsolete, tho.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5