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Post by superpoppybros on Jul 14, 2010 13:20:18 GMT -5
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Post by cheatmaster30 on Jul 14, 2010 13:28:58 GMT -5
I know a lot of people seem like they're expecting this game to be the best thing ever, but one minor criticism which might not turn out to be a good thing: www.officialnintendomagazine.co.uk/article.php?id=18677Problem is, this could well be missing the point of the Metroid series, and some of the fans have very much raised this concern.
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Post by Fryguy64 on Jul 14, 2010 19:19:53 GMT -5
I don't see how it's missing the point by being called "cinematic". I'm just concerned that the cutscenes will be atrocious, like most videogames, and definitely most Nintendo games.
I'm also worried that the more Samus talks and makes herself a character outside of my imagination, the more I'll think she's a crap character.
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Post by Leon on Jul 14, 2010 19:57:28 GMT -5
I have faith in Sakamoto's writing. His Detective Club script was one of the best game scripts I ever read, and I don't think he's lost talent in that department.
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Post by cheatmaster30 on Jul 14, 2010 20:18:52 GMT -5
I don't see how it's missing the point by being called "cinematic". I'm just concerned that the cutscenes will be atrocious, like most videogames, and definitely most Nintendo games. I'm also worried that the more Samus talks and makes herself a character outside of my imagination, the more I'll think she's a crap character. It's missing the point because Metroid as far as I can tell has never been about the soap opera of Samus's life, but a solitary adventure starring Samus in a strange and deadly environment. Not saying Samus was never an emotional character, but the game seems to be treating her like a typical female anime character with deep rooted psychological issues. That and a form of comparison. Metroid Fusion, arguably the most story heavy game before it in the series had less than twenty minutes of cut scenes. This has potentially even more than three times as many. Unless Other M is a massively long fifty hour game or something, this points to an experience more like Metal Gear Solid 4 than Metroid. Although to be fair, it seems Nintendo has quite a few problems related to obsession with having some kind of deep story in recent games. Heck, even Mario now can't go that long without another dull cut scene. I didn't think about cut scene quality though, which is certainly a good point. People are split on if the Japanese voice actress for Samus is good already, and I don't think we've even heard the voices in English yet... Nor have we really read any real part of the story, which leaves a fair deal to be concerned about (and the 'having to be authorised to use a certain' weapon thing already points in the direction of paper thin excuses to make Samus into a typical weak female character).
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Post by Koopaul on Jul 14, 2010 20:27:33 GMT -5
I don't mind cutscenes... but then again you know me.
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Post by Fryguy64 on Jul 15, 2010 3:42:20 GMT -5
Metroid Fusion, arguably the most story heavy game before it in the series had less than twenty minutes of cut scenes. This has potentially even more than three times as many. Unless Other M is a massively long fifty hour game or something, this points to an experience more like Metal Gear Solid 4 than Metroid. I don't think there's really any "arguably" - Fusion has characters and cutscenes, and then Zero Mission came in and stuck some in the original Metroid as well. And you know what? They expanded on Samus's character, they expanded the universe, and did not detract from otherwise excellent games. I would expect the game to be at LEAST 6 hours long. That means 10 minutes of cutscenes per hour. Realistically, the game will be front and back heavy with cutscenes, so probably about 5 minutes an hour. We don't know if those cutscenes will be minutes long or a few seconds long at a time to signify scene changes. Frankly, we know nothing. So stop grumbling about it Although to be fair, it seems Nintendo has quite a few problems related to obsession with having some kind of deep story in recent games. Heck, even Mario now can't go that long without another dull cut scene. You're right! I couldn't move for cutscenes in New SMB Wii or Super Mario Galaxy 2! They were everywhere! Couldn't avoid them! Good lordy lord, etc. etc... If you are honestly suggesting that Nintendo has become obsessed with shoehorning a deep story into Super Mario Galaxy 2, you clearly haven't played Super Mario Galaxy 2. ...and I don't think we've even heard the voices in English yet... "Any objections, lady?"
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Post by cheatmaster30 on Jul 15, 2010 7:44:55 GMT -5
Metroid Fusion, arguably the most story heavy game before it in the series had less than twenty minutes of cut scenes. This has potentially even more than three times as many. Unless Other M is a massively long fifty hour game or something, this points to an experience more like Metal Gear Solid 4 than Metroid. I don't think there's really any "arguably" - Fusion has characters and cutscenes, and then Zero Mission came in and stuck some in the original Metroid as well. And you know what? They expanded on Samus's character, they expanded the universe, and did not detract from otherwise excellent games. I would expect the game to be at LEAST 6 hours long. That means 10 minutes of cutscenes per hour. Realistically, the game will be front and back heavy with cutscenes, so probably about 5 minutes an hour. We don't know if those cutscenes will be minutes long or a few seconds long at a time to signify scene changes. Frankly, we know nothing. So stop grumbling about it And to be fair, you've gave a good reason there with the timing and cut scene thing. If it's about 5 minutes an hour it's fine, it's just the whole worry individual cut scenes might be like, half an hour and unskippable that I'm thinking about. I really hope you're joking: But seriously, I had about 10 minutes before I had to go somewhere, just started the game about 10 or so minutes before that and I didn't get to save until after the whole spaceship Mario scene and crap. Truth be told Nintendo, I think being able to save instantly after something and then maybe see a silly story scene is a better idea than forcing someone to watch a cut scene because they can't save the game until after it's beaten. And with a Wii console on the brink of disc errors on stuff, I really don't have time for rubbish like long drawn out endings in case the game screws up before I reach the 'game has been saved' dialogue. But this is completely unrelated to the topic. ...and I don't think we've even heard the voices in English yet... "Any objections, lady?"[/quote] No, because we haven't heard them.
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Post by Dances in Undergarments on Jul 15, 2010 7:55:12 GMT -5
Do we really need to put Galaxy 2 spoilers in here? (yeah, I know they don't spoil much, but still...) No, we don't. Don't be stupid.
We also heard that dude thats says "REMEMBER ME?" So... yeah.
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Post by Fryguy64 on Jul 15, 2010 8:14:30 GMT -5
Well, that's fine too. Because then there'll only be two cutscenes, which presumably will be one at the beginning and one at the end.
*sigh* I was responding to your comment about Mario having too much story. What I was trying to say is that Galaxy 2 doesn't really have a story. In fact, it's one of the complaints levelled at it... by insane people.
To claim that Nintendo's "obsessed" with shoehorning cutscenes and "deep story" into every game "including Mario" doesn't appear to be founded on anything.
New SMB and New SMB Wii barely had a story, Galaxy 1 had a bit of a story, but it was largely ignorable unless you choose to go read the storybook with Rosalina, Galaxy 2 has hardly any story... All I can think of is that you're referring to the Mario RPGs... which would be weird, as RPGs pretty much live and die by their storylines.
The majority of the opening of SMG2 was playable and not just a drawn out cutscene. If the first time you sat down to play it was 10 minutes before you had to go somewhere then you're a fool. Hell, you can't save your progress mid-level, so even if it threw you right into the first Galaxy as soon as you switched it on you'd have been late for your appointment. You might as well complain that the Wii doesn't have savestates.
Again, you missed the point entirely. I was trying to tell you we have heard their voices. Quite a lot of voices, in fact, in that very first Metroid: Other M video. So I don't know why you're saying we haven't heard their voices in English.
It baffles my mind!
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Post by cheatmaster30 on Jul 15, 2010 8:15:08 GMT -5
Sorry for that, I just needed proof I had actually played Mario Galaxy 2. Images removed because they might be spoilers.
And don't worry about it, Fry Guy pretty much stopped my fears about Metroid Other M for now with the break down of how much time each might be and such.
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Post by kirbychu on Jul 15, 2010 8:21:26 GMT -5
I really hope you're joking: But seriously, I had about 10 minutes before I had to go somewhere, just started the game about 10 or so minutes before that and I didn't get to save until after the whole spaceship Mario scene and crap. Truth be told Nintendo, I think being able to save instantly after something and then maybe see a silly story scene is a better idea than forcing someone to watch a cut scene because they can't save the game until after it's beaten. You're seriously complaining about having a short explanation of where the Starship Mario came from? Not counting the little 10-second cutscenes transitioning between each world, there wasn't another major cutscene at all between the end of the first stage and the beginning of the final one. If your attention span is really THAT short, seek help.
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Post by superpoppybros on Jul 17, 2010 2:37:20 GMT -5
Those two M:OM Japanese Nintendo Channel videos has now a fan-translation by Metroid Database. But all the important details was already translated before so I just copy-and-paste them here again incase you missed them or incase you just feeling lazy to watch trough the videos.
- due to the limited controls on the Wiimote, the available controls have to adapt to the environment. - depending on the enemy, different finishing moves are possible. - goal was to make movement from cinematics to gameplay seamless. - Bombing walls to discover items in the 2D Metroid is likened to investigating the enviroments in the first-person view in Metroid: Other M. - Because Samus is not "very good at living like a normal human being", a voice actress was chosen that could speak in an unsophisticated, direct manner, rather than someone with very good technique. - shooting animation (Samus raising her hand to shoot) is very quick in order to replicate the feeling of the older games. - D-Rockets wanted to have more Zero Suit Samus appearances. - Samus' armor is not good for displaying human emotions, as it covers Samus up. - Sakamoto was adamant that Samus would not take of her armor unless it really suited the story and the situation. - goal was to portray a strong, cool Samus, who has powers that other humans don't.
If you wanna watch the videos anyway, here you go.
Let me know if there is some noteworthy detail(s) in here that I may have missed.
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Post by superpoppybros on Jul 19, 2010 13:29:28 GMT -5
One of the Metroid Database members in the UK got to play the M:OM demo at that London Film & Comic Convention this weekend. metroid-database.com/?p=newsarch&id=329"He confirmed that the game plays extremely well: "Let me assure you they are very fluid, and it definitely works, like the classic Metroid experience." Which is what we wanted to hear. Though he was not impressed with the game's textures, he conceded that the demo was played on a tiny LCD TV. The screenshots we've seen look very good. Here are his other observations: -The controls are incredibly fluid -The status screen contains a character menu with profiles of each person you meet. The other members of Adam's squad are Maurice, James Pierce (the guy with the mustache), K.G. Wong (glasses, team engineer). This is in addition to Lyle (demolitions) and Anthony Higgs. -Samus' thumbs-down against Adam was part of her rebellious teen years. -Missile expansions add only one missile -Two mysterious upgrades are Energy Parts=0 and Accel. Units=0. (Current thoughts are these are related to energy tanks and the Shine Spark.) -There are lots of cutscenes that cannot be skipped (at least on firsts play...)." Ugh, unskippable cutscenes was one of the things I was afraid of in this game.
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Post by Koopaul on Jul 19, 2010 16:22:18 GMT -5
They probably worked so hard on them they don't want you to skip them.
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