|
Post by Leon on Sept 2, 2010 0:45:09 GMT -5
*Sigh* I won't continue to mope up this thread, but one final cry about how I went through three copies and ended up with nothing... READY? GO! Waaaah! I wanted to play this game! Waaaah! Buy a Wii cleaning kit they're about ten bucks. Try using that before exchanging disks, because Other M is very sensitive compared to other disks.
|
|
|
Post by Arcadenik on Sept 2, 2010 13:05:52 GMT -5
I'm sorry about that. I thought since Metroid Fusion is about 8 years old, there's no point in keeping its secrets "secret". Its like getting upset when someone tells you that Super Mario Bros. 2 was all a dream even though it is over 20 years old.
|
|
|
Post by Manspeed on Sept 2, 2010 13:08:23 GMT -5
At the risk of derailing the thread, this would indicate that Mario 2 was not a dream. And yeah, I don't see how 'spoiling' an 8-year-old game is that big of a deal.
|
|
|
Post by kirbychu on Sept 2, 2010 13:22:53 GMT -5
I don't think anybody's complaining about spoilers for Fusion... people are complaining about spoilers regarding a certain Fusion boss returning in Other M.
Read more, guys.
|
|
|
Post by Arcadenik on Sept 2, 2010 13:32:01 GMT -5
Ahh, yes... all I've done was spoil the existence of that Fusion boss in Other M but I only speculated what you might get after you beat that Fusion boss in Other M by spoiling Fusion.
|
|
|
Post by TV Eye on Sept 3, 2010 13:53:41 GMT -5
Playing it now, pretty good so far. Samus needs to shut up once in awhile, though. Her VA is obviously reading her lines.
|
|
|
Post by superpoppybros on Sept 3, 2010 23:53:33 GMT -5
Sakamoto discussing Other M… “I’m very proud and satisfied with Metroid Other M. It’s what I wanted to do. It’s different to Super Metroid, I don’t think any of them could surpass the other.”Sakamoto on whether or not the new style presented in Other M is the future of the series… “People will determine if this is the new way for the franchise. We are not the ones who have to tell them what the trend to follow is, but them to us.”Sakamoto on whether or not he’s happy with the outcome of the first to third-person system… “I’m very proud of the first to third-person system. I know some people ask why we didn’t include movement in first person. It’s soon to see if we were right (people have yet to play), but those reactions will be important. When you change to that view, it’s more difficult to recognize your position on the map, and I didn’t want to complicate that and keep the 2D essence.”Sakamoto on a new Metroid game in the future... "a new Metroid plot would follow Metroid Fusion in the timeline"www.gonintendo.com/viewstory.php?id=135156YYYAAAHHOOO!!!
|
|
|
Post by Fryguy64 on Sept 4, 2010 5:18:35 GMT -5
Well, it came out in Europe yesterday. Who picked up this little gem?
So far, it's a solid Metroid game. Considering you just use the remote, it is very easy to control, although I do think it would have benefitted from the Nunchuk. Some of the moves come off as a little fiddly, even something simple like interacting with a computer terminal, and an analogue and a couple of extra buttons would have ironed that out.
Importantly, it feels like a 2D Metroid game in 3D, unlike Metroid Prime which was very much a 3D game that took Metroid gameplay elements. Any concern that the game ignored Metroid Prime (aside from the first person view) is unfounded, as the game clearly borrows a significant chunk of both its 3D design and puzzle elements. Sure, it doesn't seem to refer to its story, but then Prime isn't the key - this stands between Super Metroid and Metroid Fusion, and those two games are very much the focus of this title.
The cutscenes are overlong, but they're not as horrific as anybody is saying. They fill in Samus's story, they fill in a few holes in her personality, they're not super-awesome-brilliant, but they're not game-breaking. Jeremy Parish was wrong. This isn't PS1 era scripting. For an example of something that is, try the cutscenes in Sin & Punishment 2.
Metroid: Other M is a 2D Metroid game. It's not the best one ever, but it's a solid entry in the series. If you liked the 2D games but weren't mad on the Prime games, as I wasn't, then this is a sequel to the games you enjoyed, and you really should be playing it. Right now.
|
|
|
Post by TV Eye on Sept 4, 2010 23:02:20 GMT -5
Ya know, I used to think Adam was a pretty cool guy, I mean, eh kills aliens and doesn't afraid of anything.
Now I hate his guts. Why can't Samus use the Varia suit when she's literally burning to death? "Oh hey, Samus, go ahead and use your Varia suit now. What? You're in lava? You want to use your gravity suit? Well, tough titties." And I bet once he turns off the radio he probably also calls her a bitch.
Adam's a douche.
|
|
|
Post by Koopaul on Sept 5, 2010 0:32:43 GMT -5
Oh hey I got the game to work and I beat it!
Everyone complained about Ridley's buff shoulders but I totally hated his paper thin beak-mouth. Looks like I could fold those things into origami!
Oh and I disagree Fry, the Prime games felt more like traditional Metroid than this. Not in terms of control but what you are doing and how the world was laid out. The games had a sense of mystery and uncertainty. The land was designed like a labyrinth where certain corridors lead you to a dead end that only had a pick-up. You had profound freedom of exploration!
This game had that somewhat, but not nearly as defined as in the old games or Prime. The way the Bottle Ship is laid out you just kept going forward and forward, I never got lost or had to back track, something that always happened in other Metroid games.
"Woops! I was just here wasn't I? Wait was there something I left out here? Where am I going?"
These are thing I want to hear myself say when I play a Metroid game.
Oh and I'll get into how a plot hole was created because this game ignored Prime's story later.
|
|
|
Post by TV Eye on Sept 5, 2010 0:53:40 GMT -5
What what? You beat it? Already?
Damn, and here I am running around searching for missile upgrades.
|
|
|
Post by Koopaul on Sept 5, 2010 1:15:19 GMT -5
How many did you get? I ended up with a total of 41 missiles when I beat it. But I'm going back for more now. Luckily the game gives you that option to return. That's not a spoiler is it?
|
|
|
Post by The Qu on Sept 5, 2010 2:30:32 GMT -5
Even if it is, I doubt anybody would care- with the game officially out, the spoiler tags aren't a necessity, since this is effectivly a spoiler thread.
I know I'm probably beating a dead horse here, but one more thing I'd like to add to Samus being frightened of Ridley: He ate her parents. He can regenerate himself by eating corpses, and her parents were among the people he ate when he was wounded during the attack on her colony. In between that and this being the sixth time she's fought him, I'm sure there is significant psychological damage, no matter how strong she is.
|
|
|
Post by Fryguy64 on Sept 6, 2010 8:36:34 GMT -5
She does usually get quite badly hurt while fighting him too. Just because she knows she can kill him doesn't mean she can't drag her bleeding torso to the nearest savestation before an attack of the Zoomers.
I don't know where this came from. All of the games from Metroid II onwards push you forward until you suddenly arrive back at a location you've been at before, only more weaponed up and able to access a new area. Occasionally you will have to go back within a certain area, but this has also always been true. Triggering an earthquake and heading back to find a newly opened passageway in Metroid II, for example. I've done something similar in Other M a couple of times.
But I wasn't arguing that the Prime games don't do this. They do it very well.
The argument is that the fundamental 2D platforming gameplay of the 2D Metroid games has now been expanded into a 3D space... while the Prime games took pre-existing 3D FPS and platforming ideas and applied Metroid to them (very successfully).
The difference is that I struggle to play FPS games, while I don't struggle to play 2D Metroid games. Where does Other M fall? In the latter camp. That's all I was trying to say.
|
|
|
Post by Koopaul on Sept 8, 2010 21:17:37 GMT -5
Okay now I'm going to go over why the story sucked. Highlight below: Okay obviously this game completely ignored the Prime games, which I'm not surprised, I bet Sakamoto doesn't believe the Primes are even canon! Ahem, the fact that Samus claims to have never really worked side by side with Federation troops retcons Prime 3, so does the claims that the Federation never made anything like the Mother Brain but they clearly did with the Aurora Units.
Enough about Sakamoto's possible attempts at retconning games way better than this one, let's get on with the other problems.
I hate forced Black and White Morality. The game does this twice, the first time Samus is disgusted by the fact that one creature is eating another, and says so in her monologue. This turns out to be Baby Ridley so they make the act of consuming another creature look evil! What the hell?But that's nothing. In the end the Federation comes in and kills the MB android. Okay I can see why this is sad. Sorta. But the Feds didn't know. They were just doing their job and we shouldn't feel that they are doing something "bad". This is just the way things had to be. BUT NO! All of the sudden the Colonel comes in snickering all evil like, forcing us to see that this is evil!
"Look the Colonel is snickering at the crying woman and stepped on the hair clip! He must be EVIL!"
But why? Why is he supposed to look evil? Because he shot down an incredibly dangerous android that was made illegally?This is REALLY bad story telling, with a strawman and all. Samus' monologues repeat morals and feeling that the viewer would clearly understand just by a few words and the proper imagery. There were times when the viewer was supposed to feel sad but I didn't. Why? Because everything was put bluntly. This game is way too anvilicious. Telling me how I should feel instead of allowing me to feel it.
*Phew* Glad I got that off my chest. Don't get me wrong I like this game. But there are so many things about it I don't like.
|
|