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Post by Savage Adam on Mar 25, 2010 20:37:50 GMT -5
Hmm, I thought I made a post about this already, but it looks like I forgot to. PC was being a bitch awhile back, so I had to wipe it clean of most of my crap, including Steam, and I am just now getting around to re-downloading it. Gonna see how much of Jedi Knight Collection I can play before going insane, then i'ma jump back into TF2. w00t. Speaking of which, TF2 recently updated with some user-generated hats and weapons, including this incredibly awesome hat, which every sane human must obtain at any cost.
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Post by Da Robot on Apr 1, 2010 21:49:01 GMT -5
Borderlands 50% off on Steam. Was $79.99 now $39.99. Also from the guy who created the fake Guard Dog TF2 update comes the fake Engineer update.And yes, the new Pyro "hat" looks awesome. URGENT EDIT: The Escapist is holding March Madness a voting competetion based on the which game dev you think is best. Valve is going up against Zynga (creators of Farmville, Mafiawars). The results are currently . . . Zynga 50.7% (12873) Valve 49.3% (12512) Do not let Valve lose! Vote for Valve! (Those with Twitter can vote twice!)
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Post by Deleted on Apr 8, 2010 15:29:02 GMT -5
Ugh.
The other day I was at a friend's house and we were playing TF2. It was a Payload map, but I forget which, and we were griefed so hard; Red Team camped outside our spawn with six Engies (each with level 3 sentries) and four Demos, watching all the exits and keeping us from getting out. Spies, Soldiers, Demos, Heavies, Medics - it didn't matter what we threw their way to stop it. If we managed to demolish one Sentry, the others there would wreck us, and the demos kept us from being able to dodge in and out of the sentries' line of fire to kill it.
Engineers don't grind me as much as they used to, but doing shit like that just means you're an unskilled asshole.
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Post by Deleted on Apr 25, 2010 16:20:33 GMT -5
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Post by Deleted on Apr 27, 2010 16:05:24 GMT -5
Valve has increased the item drop rate for Team Fortress 2: Today we're shipping some significant changes to the item drop system.
* Previously, we rolled randomly at intervals to see if you got an item drop. Now we roll to determine when your next item drop will occur. So you're guaranteed to find items at fairly regular intervals. The bulk of drop complaints we've received in the past have been from players having unlucky streaks, where they didn't find any items for weeks. That won't be possible now. * We've significantly increased the rate at which item drops occur, compared to the previous average interval. * There's now a maximum amount of playtime per week in which you get item drops. Playing beyond that amount won't find any more items. The amount varies, but if you play an hour or so a day you're good. Some of your unused time will rollover to the following week, so if you're an intermittent player you'll also be fine.
What are the net effects of these changes? Here's the quick summary:
* If you're an idler, you're going to find fewer items than you were prior to this change. Sorry. On the bright side, there's less reason to idle, because it won't earn more than players who are playing regularly. * Everyone else will find items more frequently, and with greater regularity.
We're still thinking about how to allow you to influence your drops. When we see discussions on the forums, people often ask why we don't tie it to some in-game performance (like your scoreboard position, or number of kills, etc). Many players understand that if we did this, idle servers would simply change into servers running plugins that generate those in-game events frequently (as we saw in the Soldier & Demoman WAR!).
There's another side of it that we care about just as much, which is the message it would send to all the players who don't want to idle. Any in-game performance metric we chose would result in there being specific maps, classes, tactics, and so on that resulted in more drops. We really don't want that to happen. When it's simply playtime, you're free to play the game however you like. If you love Payload, you can play Payload maps without worrying about whether you're earning less drops than the guys playing Arena maps. Community mapmakers don't have to worry about whether their maps earn item drops fast enough. Similarly, server operators can configure their servers however they like, without worrying about reducing the rate at which their players are earning drops. In short, while it's far from perfect, not tying to in-game performance is a lot less poisonous to your minute-to-minute game experience.Source.
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Post by Savage Adam on May 6, 2010 18:41:20 GMT -5
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Post by 8bitretroshit on May 7, 2010 4:53:16 GMT -5
If this update doesn't give me goofy robot sidekicks I'm gonna have to choke a Pyro.
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Post by Da Robot on May 8, 2010 20:46:45 GMT -5
I hope an allen key becomes a new melee unlock, it would be funny to see an engie tapping a building with it.
Also new update allows Homewrecker to destroy Sappers!
And speaking of the HW, had this text conversation happen after a Arena TF2 game (not exact, from memory).
player 1: You know the new update allows the Homewrecker to destroy Sappers? player 2: Now, it's not so useless. player 3: It's an improvement Robo_Kiwi has just found The Homewrecker (my 2nd one). player2: Speak of the devil!!! player 3: holy crap. player 1: There ya go.
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Post by Deleted on May 9, 2010 13:10:46 GMT -5
Man, I feel bad for the Pyro. He just gets nerf after nerf after nerf. JoPiera was right: I don't want to be support, I want to kill stuff with fire! The homewrecker being able to remove sappers does absolutely dick in his favor.
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Post by 8bitretroshit on May 9, 2010 14:40:30 GMT -5
I'm pretty sure that while the Flamethrower got nerfed the backburner was left the same, with 12 seconds afterburn and all. Even got a 20% damage increase a short update later.
I think it's a good change really, since there wasn't much use for the backburner before. Regular flamer has blowback that could waste enemy ubers, blow away stickies, exstinguish allies and reflect enemy projectiles. Backburner only did extra damage when sneaking on people, woopti-friggen-doo. Don't we have spies for that?
Anyway they improved blowback for regular flamers. Go with regular to be a blowback spamming jerk, go with backburner if you actually want to kill stuff.
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Post by Savage Adam on May 12, 2010 15:36:02 GMT -5
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Post by Fryguy64 on May 12, 2010 16:16:40 GMT -5
Sweet! Although it looks like the site's struggling a little...
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Post by Da Robot on May 13, 2010 2:29:47 GMT -5
Now with new trailer!
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Post by Fryguy64 on May 13, 2010 3:09:12 GMT -5
Everyone I have mentioned this to so far has been downloading Steam. This was a very shrewd move on Valve's part. Now I can't help but also purchase Machinarium, which I recently played the demo of and love.
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Post by Da Robot on May 13, 2010 5:26:08 GMT -5
A major modification to the TF2 items crafting has come with the most recent TF2 update! Some are saying that item drop system has changed for better again as well! Quoted from the TF2 Steam forums.
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