Aye, it was from Wikipedia. And I figured there were a few errors/omissions from G-Mode's site, too. So, if I'm following you correctly, Parrot, G-Mode owns the Technos titles Road Avenger and Cobra Command (why did you have to make TWO games with this title, Data East?), and might own Cliffhanger and Night Slashers, as well. Ring King is one I forgot to mention - I'd have to guess that Namco Bandai has the rights.
I also forgot to throw out Irem's titles that Data East published, including Kid Niki, Kung Fu Master and Vigilante. Would those have a chance to be included as well?
(I'm beginning to think that a proper thread may be in order...)
Road Blaster and Thunder Storm weren't made by Technos Japan, Yoshihisa Kishimoto (Kunio-kun and Double Dragon creator) of Technos Japan used to work for Data East, and decided to make his last two games for them, before moving on with his life at Technos Japan. His first game he made was for Data East, titled "Pro Soccer", which was released in 1983.
Data East USA was the North American publisher of those Irem titles you mentioned. Currently, Irem now holds the rights to publish their games worldwide; however, the latest game in Irem's "Hammerin' Harry" series titled as "Hammerin' Hero" was published in North America by Atlus, but they're probably just helping some companies with their publishing problems, like how Nintendo of America used SSBM to announce Cubivore's North American release, but encountered a bunch of difficulties and let Atlus handle it. Irem is pretty much like that in North America. See list of Virtual Console publishers, you'll find out that Irem published the TG-16 version of Vigilante in North America for the Virtual Console.
Data East in Japan was (and is still) good, but Data East USA was silly, which they are responsible for changing the Japanese ending with statue portraits of the Bad Dudes to the American one with the president eating a burger. If you dislike the way 4Kids brings some shows from one region to North America, then you'll dislike how the North American divisions of several big-name video game companies modify and release some games from Japan.
Here are the intros and outros of the Japanese and English versions of the arcade and NES versions of Bad Dudes VS. DragonNinja.
Burger Time Bad Dudes vs. Dragon Ninja (known in Japan simply as DragonNinja) Burnin’ Rubber (known outside of Japan as Bump 'n' Jump. The NES version in Japan is known as Buggy Popper.) Caveman Ninja (also known as Joe & Mac) Express Raider Heavy Barrel Lock ‘n’ Chase Magical Drop Pete Pepper’s Ice Cream Factory Secret Agent (known outside of Japan as Sly Spy) Side Pocket Street Slam (known in Japan as Dunk Dream and known in Europe as Street Hoop) Super Real Darwin (ported to the Sega Genesis/Mega Drive as Darwin 4081 by Sega) Crude Buster (known in the North America as Two Crude and known on the Sega Genesis/Mega Drive outside of Japan as Two Crude Dudes) Wizard Fire
If this is true, and if it will be the only volume of Data East games, then it sucks for Majesco to not include these Data East games below:
Night Slashers (the Japanese version in the second video shows blood)
The Cliffhanger: Edward Randy
Darwin 4078 (Super Real Darwin's predecessor)
B-Wings (also known as Battle Wings)
Vapor Trail: Hyper Offence Formation (known outside of Japan as Kuhga - Operation Code Vapor Trail.)
Rohga Armor Force (known outside of Japan as Wolf Fang.)
Skull Fang Ku-u-ga Gaiden (couldn't find gameplay of arcade version, so here is the Sega Saturn version)
Fighter's History Dynamite
Tattoo Assassins (although heavily inspired by Midway's (now owned by Warner Bros.) Mortal Kombat series, it was specifically made by Data East USA, with the help from the BttF co-screen writer, Bob Gale. Data East USA was also responsible for changing the serious Bad Dudes dialogue to a silly one that caused many Americans to remember it more: "President Ronnie has been kidnapped by ninjas. Are you a bad enough dude to rescue President Ronnie?")
Road Blaster (known outside of Japan as Road Avenger.)
Thunder Storm (known outside of Japan as Cobra Command)
Cobra Command (not to be confused with the one above)
Fighting Fantasy (also known as Hippodrome)
Midnight Resistance (a run 'n gun with rotating joysticks)
Bloody Wolf (known in Europe as Battle Rangers. Although, the TurboGrafx-16 version is on the Virtual Console, why not also include the arcade version?)
Spin Master (known in Japan as Miracle Adventure. A follow-up to Dashin' Desperado; however, the characters were renamed. Both games were from the creator of the Caveman Ninja: Joe & Mac series)
Boogie Wings (known in Japan as The Great Ragtime Show)
Mutant Fighter (known in Japan as Death Brade. Would of been better if the player picked Hercules.)
Karate Champ (known in Japan as Karate Dō, and later released for the Famicom Disk System as "Karate Champ")
Trio the Punch: Never Forget Me... (BigBangBlitz and Wikipedia should explain why it's odd.)
Atomic Runner Chelnov (the glass shattering while already being shattered is either a problem with the ROM or emulator)
And finally, Karnov (can't seem to find a good gameplay video with good quality on YouTube, but here is the arcade cabinet in action)
I hope that's not the full list. 15 games equals disappointingly short. Also, the ESRB rating specifically references Magical Drop III, so I'll wait for Majesco to release a presser before I buy it. And after looking into the Kotaku comment about the full listing (note - COMMENT), there's NO SOURCE.
Well, looks like that leaked list may be correct, as Majesco dropped a PR announcement about the title today, confirming 15 titles on the package. The full list has yet to be revealed, but here's what they said is included on the disc: BurgerTime Peter Pepper's Ice Cream Factory Bad Dudes vs. Dragon Ninja Burnin' Rubber Heavy Barrel Caveman Ninja Magical Drop III Side Pocket
Note that Secret Agent and Street Slam are missing from this list, but the ESRB mentioned them in their rating notes, so I expect them to be in as well. So that's 10 of them. Here's the presser:
Collection Includes 15 All-Time Favorite Video Games at an Amazing Value
EDISON, N.J., October 1st, 2009 - Relive the glory days of video games without the pocketful of quarters as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today announced Data East Arcade Classics for Wii. Licensed by G-Mode and developed by G1M2, this timeless compilation features 15 arcade favorites with full multiplayer support for only $19.99.
Players can now enjoy some of the best shooter, sports, puzzle and twitch action video games ever created in one convenient package. Data East Arcade Classics features 15 nostalgic titles, including: BurgerTime and its sequel, Peter Pepper's Ice Cream Factory, Bad Dudes vs. Dragon Ninja, Burnin' Rubber, Heavy Barrel, Caveman Ninja, Magical Drop III, Side Pocket and many more. The collection keeps the classics intact but also includes special updates for the modern gamer: players can link their high scores to their Mii and accomplish 75 different goals across the games that let them unlock a wealth of bonus material, from soundtracks to bezels. Finally, all 15 games support single player and 2-player head-to-head or co-operative multiplayer along with Wii Remote and Nunchuk, Classic Controller or GameCube controller functionality.
Data East Arcade Classics for Wii is expected to release in early 2010 for a SRP of $19.99. For additional information about Majesco's exciting line of products, please visit www.majescoentertainment.com
To say I'm disappointed by the game count is an understatement...but, it's got some of Data East's finest titles on it, so that's a mild relief. Looks like they only went with G-Mode's licenses, though, so don't expect anything from Paon or other DE property holders.
Post by Nester the Lark on Oct 1, 2009 22:02:47 GMT -5
Heavy Barrel. All right.
I don't see how 15 games for $20 is disappointing (especially since I was expecting it to be $30). Yeah, there are retro comps with larger game selections, but you're still only paying about $1.33 per game. Can you buy any Virtual Console games for $1.33? Nope, not even close. (Golden Axe arcade for $10?)
And here's another way to look at it: Assuming these were actual arcade units, you'd be paying at least 25 cents just to press Start once. As long as you press Start on each game six times, you've more than gotten your money's worth.
It's not as good a deal as certain retro comps, but it's still a pretty darn good deal.
Taito was able to stuff 39 games onto a PS2 disc for the same price with mostly solid emulation, just for comparison. The price is great, in my opinion (especially for a Wii comp, which usually gets a $10 price hike automatically), but I was hoping for at least 20. It's not a big deal - I'm not writing off the game because I'm a little saddened by the game count, and it's got many of Data East's greatest titles, so I'm still excited by it. It just would have been nice to get Paon's titles on the disc, or if they covered a little more of what G-Mode owns than they have here. Just mild griping.
Post by Nester the Lark on Oct 1, 2009 23:29:40 GMT -5
Oh, man. I just realized that Street Slam/Dunk Dream/Street Hoop is supposed to be on this collection. It didn't register with me before because I've never heard it under the name "Street Slam" (which is ironic since that's the American name). But I was looking up some of the games that are supposed to be on the collection, and there it was. Actually, I was hopping it would be on a future Neo Geo collection, but since it doesn't look like there will be any, I'm happy to see it here!
8 of the most well-known Data East games outside of Japan? For $20? If this is going to be the only Data East Collection, then it would make me stressed out or whatever makes me not feel okay.
I guess they ignored most other DE games, because of most people not thinking they are revolutionary or interesting enough, especially the ones several people consider to be rip-offs. For several examples:
* Night Slashers is like Capcom's Final Fight with blood and horror-setting like Namco's Splatterhouse.
* Midnight Resistance is Konami's Contra arcade with rotating joysticks like SNK's Ikari Warriors series (also used in DE's Ikari Warriors rip-off, Heavy Barrel).
* Atomic Runner Chelnov is also like Contra, but with some platforming elements, automatic scrolling and the ability to shoot while walking backwards. Atomic Runner Chelnov was also controversial in Japan for its name and plot resembling the Chernobyl disaster, which made DE remake it for the Genesis/Mega Drive with a different plot.
* The Fighter's History series (including Karnov's Revenge) caused Capcom USA to sue DE for creating their own version of Street Fighter II. However, it's still a little popular in Japan, several gamers their believe it's not a direct copy, but a tribute - a congratulatory rethink of a game style that has been omnipresent since the heyday of Konami's Yie Ar Kung Fu. Some Japanese gamers like it better than most other SFII inspirations like Namco's Knuckle Heads (first modern-fighter to allow up to four players), Atlus's Power Instinct (don't know anything special about it) and Konami's Martial Champion (features several characters, including some holding weapons that can be dropped by their opponents' attacks, while opponents can fight back with them). None came even close to Fighter's History's smooth chain combo system - and that's probably why Capcom USA sued DE for that. Other fighting games DE created are Avengers in Galactic Storm (licensed by Marvel), Outlaws of the Lost Dynasty (a.k.a. Dark Legend) and this finished, but unreleased game below...
* Tattoo Assassins, DE's answer to Midway's Mortal Kombat franchise, but was (or would of been) the first to feature animal-based finishing moves (or "Animalities"). It was directed by Bob Gale, the screenwriter of the Back to the Future franchise.
* Lock N Chase resembles Namco's Pac-Man franchise, but with slightly more potential.
* Tumblepop resembles Taito's Bubble Bobble franchise, while its look resembles the Buster Bros. series by Capcom and Mitchell.
* The Cliffhanger: Edward Randy - The plot and setting resembles a steampunk (or dieselpunk) version of Indiana Jones and The Last Crusade, with a little feel of playing Capcom's Strider arcade, except it automatically scrolls like Atomic Runner Chelnov does. Edward Randy doesn't just slash with the whip, he also uses it to do swinging kicks. The game looked so exciting to play, Guardian Heroes includes two characters named Edward M. Cognac and Randy M. Green because Guardian Heroes character designer, HAN (漢炎剣) was a fan of the arcade game. Gunstar Heroes, another game designed by HAN, also shows influences from the game. Edward Randy also appears as a computer-controlled character in the [[1999 in video gaming|1999]] video game ''[[Sennou]]'' by [[Kaneko]]. The chapter subtitles in Soichiro Kuzuki's story mode game in ''[[Fate/tiger colosseum]]'' are taken directly from the subtitles of ''The Cliffhanger: Edward Randy''.
* Sly Spy (known in Japan as Secret Agent) plays sort of like Namco's Rolling Thunder, but with more room to run around in and some other genre's built into it. Also, it's plot resembles the James Bond series.
* "Trio the Punch: Never Forget Me..." wasn't successful, because several people couldn't understand it and thought it was crappy, but it's actually made to be crappy-funny on purpose.
* Although not a rip-off, Karate Champ is frustrating to most people outside of Japan, especially its NES version, but the arcade version is what Yie Ar Kung-Fu was inspired by. It was like the first revolutionary step in building the fighting game genre.
* Karnov was probably DE's answer to Nintendo's Mario. They are both platforming characters that shoot fireballs and have mustaches. While Mario is Italian, Karnov is Russian; however, he came from heaven.
* Road Blaster (a.k.a. Road Avenger) and Thunder Storm (a.k.a. 1984 Cobra Command) are laserdisc games inspired by the success of Don Bluth's Dragon's Lair, but have a slightly different gameplay feel and were animated by Toei Animation, like Taito's laserdisc games Ninja Hayate (a.k.a. Revenge of the Ninja) and Time Gal.
* Super Break 1 and 2, although there aren't any screenshots nor they have been dumped online, their names and release years sound like they are rip-offs of Atari's Breakout.
HOWEVER, some games confirmed in Majesco's Data East collection disc, were also inspired by other successes released a short time before DE released theirs.
* BurgerTime contains elements of Pac-Man and Donkey Kong, but many people still like this game, including Sean Connery.
* Caveman Ninja (a.k.a. Joe & Mac), like Midnight Resistance and Atomic Runner Chelnov, is another Contra inspiration, but with graphics, humor and sound effects all being wacky. It's plot and setting are also interesting to most gamers. I don't see this franchise much when surfing around Japanese websites. The same designer of this franchise also did the Genesis/Mega Drive game Dashin' Desperado and the Neo Geo game Spin Master.
* The Magical Drop franchise, like Nintendo's Panel de Pon, is a puzzle game that features a lot of anime/manga-style female characters. However, some of the gameplay's elements are similar to Taito's Bust-A-Move series.
* Bad Dudes VS. DragonNinja is considered by some people to be Data East's answer to Technos Japan's Double Dragon, but is most likely inspired by Sega's Shinobi, which was released a year earlier. Either one of the most or THE MOST popular Data East game outside of Japan, not only because of good gameplay, but also the plot is a meme. It's considered by many to be a funny game. In Japan, it's not very popular, but I like the Japanese versions (especially the arcade version) better, because they sound more serious. Here are the intros and outros of the Japanese versions with accurate English subtitles:
It's probably still possible to ask Paon's permission to bring their DE titles back outside of Japan, but it may be like Sunsoft quitting its business outside of Japan and currently just supporting its home region. Take Sunsoft Collection published by SNK for example.
Speaking of Sunsoft, Aero the Acro-Bat wasn't really Sunsoft's mascot. It was actually Hebe from the Hebereke series. Although Aero the Acro-Bat can be seen beside the Sunsoft logo in some games like Death and Return of Superman, Hebe can be seen in this commercial for the SNES version of World Heroes, which sounds more serious.
Publisher: Majesco Entertainment Developer: G1M2 Platform: Wii Genre: Arcade Compilation Release Date: January Price / Rating: $19.99/Teen
Overview: This classic collection from Data East lets you relive some of the greatest arcade games of all-time. From shooters to sports, puzzle and twitch action games, this compilation of arcade hits offers nostalgic appeal and full multiplayer support at a terrific value.
Features: • Includes 15 classic arcade games: - BurgerTime - Peter Pepper’s Ice Cream Factory (the rare sequel to Burger Time) - Bad Dudes vs. Dragon Ninja - Burnin’ Rubber - Caveman Ninja - Crude Buster - Express Raider - Heavy Barrel - Lock ‘n’ Chase - Magical Drop III - Secret Agent - Side Pocket - Street Hoop - Super Real Darwin - Wizard Fire • Unlock multiple rewards by achieving 75 different goals. Earn Music Soundtracks, Gallery Items, Classic Arcade Marquees and Bezels, and much more. • Link your high scores to your Mii characters • Save, load and pause the game at any point during play; no quarters required! • Supports the Wii Remote, Wii Remote with Nunchuk, Classic Controller and GameCube controller • Team up with or play against your friends in any game—they’re all two player in addition to single player
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5