Post by parrothead on Jun 15, 2010 15:25:11 GMT -5
Why won't they include the first two Magical Drop titles? If they are going to include Fighter's History Dynamite, they should also include the original Fighter's History arcade for historical purposes.
Despite the controversy surrounding the court case that followed it, the first Fighter's History arcade (1993) was an out-and-out success for Data East in Japan, but a flop outside of Japan. So it was great to see the game return in an all-new, tweaked-to-perfection update on Neo Geo hardware.
Post by Nester the Lark on Jul 16, 2010 16:17:52 GMT -5
The only places I've seen it at in the wild are Toys R Us and GameStop. I didn't buy it at GameStop because it was at GameStop.
So far, it's a pretty decent arcade collection. Not bad, but nothing special, either. The emulation seems to be pretty good on all of the games included. There are some slight scaling issues that make some of the text look a little weird, and there's some rippling when the screen scrolls, but I don't think that's too uncommon in collections like this. It doesn't hurt the experience in any significant way.
Controls support the Remote sideways, Remote+Nunchuck, Classic Controller and GameCube Controller. Buttons are configurable, which is good because the default layouts can be a little awkward.
You can also tie your high scores to a Mii. I'm not exactly sure what the purpose of this is. I'm guessing that when you load a Mii, it also loads the scores associated with that Mii, so that if you load two different Mii's, it combines both sets of scores within the game. That's just a guess, tho.
My biggest complaint is that you can't modify the in-game options at all. You can't uniquely adjust difficulty or any other setting, which sucks (especially for the Neo Geo titles). However, it's possible to unlock a "Special Mode" that supposedly makes the games harder. I haven't tried it yet, tho.
Also, it doesn't save games and settings automatically, so you have to remember to save manually every time, but that's not a big deal.
Post by Nester the Lark on Jul 23, 2010 19:37:28 GMT -5
It's been interesting playing Data East Arcade Classics, and I thought I'd post a few thoughts here.
I never really played much of Data East's games in the arcade, except for maybe dropping a few rare quarters into Bad Dudes. I never found it that much fun, tho, especially compared to other beat-em-ups. Based on this collection, a lot of Data East's games feel kind of ruff around the edges, and many of them are blatant rip-offs of other games.
A few games have surprised me, tho. I had never actually payed Burger Time before, simply because it looked kind of boring. It hasn't blown me away or anything, but it's actually pretty fun.
Secret Agent (or Sly Spy) is kind of like Rolling Thunder, but it's much faster paced and has a lot of set pieces. It's almost like a Treasure game, which I guess makes it the James Bond equivalent to The Cliffhanger: Randy Edward's Indiana Jones.
Wizard Fire is supposedly an RPG, but it's about as much like an RPG as Golden Axe, or Capcom's King of Dragons and Dungeons & Dragons games. I don't think it really plays as well as those, but I was impressed with its presentation. It's got cool anime cutscenes and full English voice acting. That was enuff to hold my attention.
The one Data East game I actually spent a little time on in the arcade was Caveman Ninja. I still never played it anywhere near as much as some other arcades games of the era, but I might have if I'd had more opportunity. I still really enjoy it here, and it's probably my favorite game in the collection. It makes me wish the rest of the series was on the Virtual Console.
Well, my wife was kind enough to let me open a present early, and lo and behold, I now own this. And thus far, I'm quite happy with it. I've beaten Bad Dudes Vs. Dragon Ninja and Secret Agent, and both were fun. I like the Shinobi-esque beat em up/action games, and both of these were in that line. Caveman Ninja is fun, too, but I haven't beaten that one. Burgertime is a classic, and it's better than the NES version, so that's great. Crude Busters is...crude, really. It's stupidly fun with some intriguing boss designs, but it's not all that good. Lock N' Chase I haven't tinkered with enough, but its music seems to not work right, or perhaps it was always a little glitchy? And Peter Pepper's Ice Creme Factory isn't as fun as Burgertime, although jumping is novel. I've yet to try the others.
Street Slam/Hoops is surprisingly fun, actually. I quite enjoyed it. Wizard Fire and Magical Drop were pretty fun, too. Heavy Barrel is a little sluggish for me, but I can see why you like it. I was digging Super Real Darwin, despite not liking vertical shooters all that much (the way your ship evolves is pretty neat). Express Rider is Karate Champ set in the West with more action, from what I gathered. I haven't tried Burnin' Rubber or Side Pocket yet,
Post by Nester the Lark on Jan 25, 2011 15:15:54 GMT -5
Retroware TV just put up an episode about BurgerTime for those that are interested. The video does have a very bizarre opening sequence (language warning), but once you're past that, the rest is more sober.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5