I remember renting both the SNES port of Joe & Mac and its SNES exclusive sequel.
Some of Data East's Joe & Mac staff later created Dashin' Desperado for the Genesis/Mega Drive, and its Neo-Geo sequel, Spin Master (known in Japan as Miracle Adventure), which they feature characters similar to the ones in the Joe & Mac series. Characters in both Dashin' Desperado and Spin Master are identical except their names are completely different.
Anyway, in my opinion about the debut trailer, it looks mediocre when compared to the trailer for SNK Arcade Classics Vol. 1. It really bothers me to see Bally Midway's BurgerTime artwork as much as the North American front cover of the first NES Mega Man does to most people.
Post by Nester the Lark on Dec 6, 2009 14:06:08 GMT -5
Wow. A little Internet research has revealed that there was more to the Joe & Mac series than I initially realized.
Joe & Mac 2: Lost in the Tropics was apparently released in arcades in Japan, except it was called Joe & Mac 3. Released between the two Joe & Mac games was a prequel called Congo's Caper (which was also ported to the SNES).
And later was another arcade game called Joe & Mac Returns, but it was a single-screen action game.
G-Mode has the rights to all of them, and they should all be on either the Virtual Console or a compilation pack.
Post by Nester the Lark on Dec 7, 2009 18:31:56 GMT -5
The Kartel has an article about why it took so long for a Data East compilation to be made.
In other (old) news, Golgoth announced last month that they were going to do a remake of Joe & Mac. No platforms were mentioned, but seeing as how their Toki remake will be HD, I wouldn't count on the Wii as a candidate.
After hearing The Kartel article say, "Data East doesn't exist anymore, but someone has to own the rights to such classic games to BurgerTime, Joe and Mac and Bad Dudes", the three games made me want to post this. Three most popular Data East games outside of Japan:
* BurgerTime (one of the most unique arcade games around the early '80s when Namco's Pac-Man, Konami's Frogger and Nintendo's Donkey Kong were also popular.) * Bad Dudes VS. DragonNinja - Known for the English plot being silly, that's slightly different compared to its Japanese counterpart's. * Joe & Mac / Caveman Ninja series - An unusual beat 'em up/run 'n' gun hybrid.
Here are the three most popular Data East games in Japan, which they were also mentioned in The Kartel article:
* Karnov - The company's mascot, who made numerous appearances in other Data East video games. * Chelnov - One of the most controversial games in Japan, due to the plot and name resembling the then-recent Chernobyl nuclear accident, while also being a unique run 'n' gun. * Fighter's History series - Several fighting game fans in Japan believe Fighter's History isn't a 'direct copy' of Capcom's Street Fighter II (as Capcom USA argued), but a tribute - a congratulatory rethink of a game style that has been omnipresent since the heyday of Konami's Yie Ar Kung Fu. It was really low of Capcom to try to claim the entire genre as their own, especially given that they are far from innocent in this area. Gamers in Japan also consider the chain combo system of the Fighter's History arcade to be a lot smoother than the chain combo systems of most other SFII inspirations like Namco's Knuckle Heads, Atlus' Power Instinct and Konami's Martial Champion. Fighter's History went on to make even more of a name for itself, tweaked to perfection in the excellent Fighter's History Dynamite (known in the PAL regions as Karnov's Revenge).
Last Edit: Dec 10, 2009 2:17:41 GMT -5 by parrothead
According to the external links found on the website titled GDRI (Topic about website here), Data East didn't really develop the NES ports of some of their arcade games. It was actually Sakata SAS; however, I don't see all Data East NES games (whether arcade ports or not) in the list, but I'm pretty sure Sakata SAS did port Bad Dudes VS. DragonNinja, Tag Team Wrestling, Joe & Mac and Heavy Barrel to the NES.
I think we can understand why they chose Burgertime, Bad Dudes Vs. Dragon Ninja, and Joe & Mac for this, but not Karnov, Chelnov, or Fighter's History... This is a collection meant for the US market, not the Japanese one. Most compilations only come out in the West.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5