It's the only explanation that makes sense to me. I don't see why they'd mangle the official art like that to make the sword match up with supporting character #3's raised arm (which it still doesn't, in any case).
Looking at them, the hero in the US version is off-centre, which looks weird, and the other characters have been arranged in the background behind. If you pushed the hero into the centre then the arrangement of background characters (and other elements) wouldn't fit in the same way, so they shifted the characters about a bit.
I'm fairly positive this is simply a layout issue and they're not intentionally trying to cover up the boobs. Anyone who has put together a compilation drawing will know there's a lot of jiggery-pokery when it comes to arranging the characters so they all fit AND it looks good.
Well, maybe. But the EU version's rubber sword looks much worse to me.
If it was just a layout issue, then I can only imagine that whoever designed it warped the angle of the blade because he thought that being able to see the tip of the sword was more important than the sword looking like a functional sword. Which means it was a pretty crap artist, which means they're not likely to know anything about layout anyway.
It seems more likely to me that whoever made it was asked by the publisher to do something to make the boobs less visible.
Last Edit: May 23, 2010 3:30:45 GMT -5 by kirbychu
They changed the pose of the trainer class Sage (Monk in Japan) in Gold/Silver/Crystal. Interestingly, the Sage's prayer bead was removed in the Korean release of HeartGold/SoulSilver, but NOT in Western localisations.
The female Swimmers are winking in the Japanese versions of Gold/Silver/Crystal, but not in localisations (probably too "suggestive"). Also, the swim briefs (Speedos) of the male swimmers in Diamond/Pearl/Platinum and HeartGold/SoulSilver got changed to shorts in the international releases.
More censorship in Heartgold and Soulsilver would involve the male swimmers. In the Japanese version they are wearing speedos (like they always do) but in international versions they have on longer surfer shorts. Wow, we posted that at the same time, huh?
Also the slots were censored out and replaced with Voltorb flip.
Nester the Lark: Speaking of the song "Reincarnation," perhaps it might have sounded something like this if the game had gotten an English dub.
Jan 26, 2021 10:25:09 GMT -5
nocturnal YL: According to Nintendo's IR calendar, they're going to release their financial information up to December 2020 on 1 Feb. Switch sales (68.30 mil at Sep 2020) may very well surpass that of the 3DS (75.94 mil), but how will it compare to the GBA (81.51 mil)?
Jan 31, 2021 12:10:02 GMT -5
nocturnal YL: It's closer to the GBA sales than I thought. Switch hardware sales up to December 2020 is 79.87 mil, while I expected about 78 mil.
Feb 1, 2021 8:07:53 GMT -5
nocturnal YL: Also, while they stopped counting 3DS and Wii U hardware sales, software went up from 385.12 mil to 385.85 mil and 103.27 mil to 103.31 mil. Switch software sales went from 456.49 mil to 532.34 mil, surpassing that of NES and Game Boy.
Feb 1, 2021 8:09:41 GMT -5
nocturnal YL: So now that I have a capture device, I've been looking at my games and tried to figure out the resolution and frame rate they run at. Trials Rising is 540p30, Project DIVA Mega Mix has the UI at 720p60 and the simpler, single-singer PVs run at 540p60…?
Feb 6, 2021 11:42:34 GMT -5
nocturnal YL: All the Atelier games I've seen so far (Arland 1-4) run at 1080p30, which is a bit surprising as I expected a lower resolution for Lulua. Void Terrarium and Puyo Puyo Tetris 1 and 2 all run at 1080p60. PPT1 also ran at 1080p60 on Wii U, so no surprise.
Feb 6, 2021 11:45:41 GMT -5
nocturnal YL: ↑ In Atelier Lulua, the system UI and even some parts with 3D models (like the synthesis screen) run at full 1080p at 60 fps. That's a huge leap from the previous two games in the series. World map runs at 30 fps though, despite not being intensive.
Feb 8, 2021 11:13:44 GMT -5
nocturnal YL: Rune Factory 4 Special runs at 720p60. Fire Emblem Three Houses is a weird case; it looks like 900p30 to me, but because of the way the edge of the models are drawn, the graphics end up looking very ugly.
Feb 8, 2021 11:15:06 GMT -5
Nester the Lark: I've been doing the same thing I do every time I consider getting Smash Ultimate: playing Smash for Wii U. It turns out there are still plenty of people playing it online. Makes me curious about Splatoon 1.
Feb 20, 2021 10:08:42 GMT -5
Nester the Lark: The online also worked better than I remember. Maybe because there are fewer people...?
Feb 20, 2021 10:10:09 GMT -5
Nester the Lark: My skill curve in Smash Bros seems to be the opposite of other games: the more I play, the worse I get.
Feb 23, 2021 17:28:27 GMT -5
Nester the Lark: TIL I had not yet unlocked all the stages in Smash for Wii U. Just unlocked the last one today, six years after getting the game.
Feb 24, 2021 18:35:31 GMT -5
Nester the Lark: If you want a new perspective on your own Mario Maker levels, just wait more than three years before playing them again.
Mar 6, 2021 9:44:32 GMT -5
nocturnal YL: This kind of reminds me of modern 3D printing, where the software needs to formulate the steps for replicating the object rather than just going in a simple 2D matrix manner as in inkjet printing. Nice video.
Apr 3, 2021 9:13:25 GMT -5
Evie the Mother Hen ❤✿: From the looks of it we could create a Pokémon Family ROM hack, FE Family, etc.; but if the number of stiching points was changed from the original design you'd need to fix that with more hacking.
Apr 6, 2021 14:22:17 GMT -5