Holy shit, that's funny. I can no longer consider him a grumpy old fart who values his coffee over everyone else and now am only capable of seeing him as a drunken bastard. Thank you. That just made my night.
Post by Johans Nidorino on May 21, 2011 16:12:26 GMT -5
A recent one for Pokémon. Not in-game, but in associated artwork.
Lenora, the Nacrene City Gym Leader was originally depicted wearing an apron. Her design was modified later, and the common speculation is that it was to avoid the possibility that the outfit could be seen reminiscent of black slavery.
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Hearing about your escapades rocks my soul! It sure does! Click! ...... ......
Though from what I understand in the thread, the censorship has since been lifted.
I haven't played Pokémon Black and White for months, until when English language Cofagrigus started appearing on the Global Trade System. However, a Bulbapedia user Blazios later realized that English language Nosepass stopped appearing on the GTS. A list of almost all banned keywords extracted from the game can be found here.
Whereas trying to input a Pokémon name in something like the nickname screen only blocks the whole word e.g. 'sau' instead of dinosaur, the GTS would block a name simply for containing the keyword, which was the reason why trying to initiate a trade with Cofagrigus would use to give out an error code.
There is a lot of censorship in the Pokémon games. Registeel's original Diamond and Pearl sprite was changed in the non-English, European release of the games and succeeding games because it was standing with a pose reminiscent to the Nazi salute.
A handful of Trainer sprites were changed from Pocket Monsters Kin & Gin to Pokémon Gold and Silver. The original designs included winking beauties and swimmers. Fishermen with cigarettes, sages in a praying position and mediums with beads.
Unless I'm mistaken, there were also references to Buddhism in Sprout Tower in the original Japanese version which were filtered out in the English version. I'm trying to be careful because regarding the alleged Lavender Town music tone pitch differences between early Red/Green and Red/Blue; hackers on TCRF found no differences between the soundtrack of version 1.0 Red/Green and Red/Blue's version.
Pocket Monsters Kin & Gin also still had Jynx with black skin. This was changed to purple in the English versions, but due to technical limitations Jynx's hair was turned from yellow to white because you could only have four different colours in Pokémon sprites in Generation II. (Source). While I probably wouldn't count them as censorship, the source IIMarckus also lists minor sprite differences between Pokémon between Kin & Gin and Gold/Silver.
In Pokémon FireRed/LeafGreen, there were a lot of smaller changes. As Parrothead mentioned on another thread, the Japanese version of FireRed/LeafGreen still referenced Space Shuttle Columbia as it does in Red/Green/Blue/Yellow, but this reference was removed in the English versions, probably due to Space Shuttle Columbia disintegrated early in 2003.
There were a handful of changes in the choice of words from the original Red/Blue dialogue in FireRed/LeafGreen, including changes like 'evil' to 'malevolent', 'gambler' to 'gamer', 'fight' to 'battle' and 'soul' to 'all'. In the Japanese version of Pokémon Ruby and Sapphire, hex maniacs (occult maniacs) had no pupils. Other sprite changes were from female psychics' hands and male cooltrainers' hair. Sailors' hands were also changed for showing a hand gesture considered offensive in the west.
In the German Red/Blue, apparently references to the real world were removed. For example, "Guyana, South America" was replaced with "Dschungel tief im Niemandsland" (jungle, deep in no man's land).
A bit more on the slots being removed in English HeartGold/SoulSilver. Although they were removed, the building still exists within the game code, but all of the dialogue was blanked. It's still possible to exchange coins there, but the machines play Voltorb Flip as usual. The removal of the entrance to the original Game Corner meant that you couldn't get the extra Captivate TM which existed there in the Japanese HeartGold/SoulSilver.
(Not the first video, but best quality I could find)
Post by 8bitretroshit on Sept 30, 2011 16:11:09 GMT -5
Not sure if this is a change in translation or that the Japanese version itself modified the script, but I remember one geezer NPC standing outside the Celadon gym in gold/silver going all hehehehe creepy because the gym's full of women. In the remake he's so excited the gym is full of strong trainers. I think they pulled that strong trainer change more than once too
Nester the Lark: Hello, NinDB world! Post your shouts here! (But be careful not to wake the neighbors. )
Jul 21, 2020 8:45:06 GMT -5
nocturnal YL: Guys, guys! I can't believe what I found in Zelda 1! The game features an Elimination Mode that for some reason not many talked about! I wonder if it's fun? (Don't actually try it.)
Jul 23, 2020 8:32:38 GMT -5
nocturnal YL: Hey, I can edit shoutbox posts! This is already better than Twitter!
Jul 23, 2020 8:33:38 GMT -5
Nester the Lark: It seems like Cadence of Hyrule should be more popular than it is. Are people put off by the rhythm aspect? Or the randomly-generated maps?
Jul 24, 2020 14:01:59 GMT -5
nocturnal YL: ↑ Might warrant its own thread, but I think mixing rhythm and other genres usually resuls in gameplay too difficult for many. I can't handle it well either, judging from my scores in Dedede's Drum Dash.
Jul 24, 2020 22:46:56 GMT -5
nocturnal YL: ↑ For me personally, it simply hasn't been considered. It's a download-only game (until now) from a series I'm unfamiliar with and didn't feel like trying out.
Jul 24, 2020 23:02:40 GMT -5
Nester the Lark: Ironically, I did create a thread for Cadence of Hyrule, but then deleted it thinking there wouldn't be any discussion on it. Maybe I'll go ahead and make a new one.
Jul 25, 2020 8:58:56 GMT -5
Shrikeswind: Something to bear in mind about the shoutbox if you’re not already aware: It doesn’t show up on the mobile version of the forums. This shouldn’t be a major problem, but it can make it difficult to get into discussions for mobile visitors.
Jul 26, 2020 1:40:18 GMT -5
Shrikeswind: Also the more obvious character limit issues, and the format not really being conducive to longer-term discussion. It’s useful but limited; threads definitely still have their place.
Jul 26, 2020 1:45:06 GMT -5
Shrikeswind: (Honestly, Proboards mobile is pretty bad in general, but...)
Jul 26, 2020 1:46:07 GMT -5
Nester the Lark: Not sure if this works on all devices, but you can force the desktop version of the forum by scrolling all the way to the bottom and clicking the "Desktop" link at the lower right.
Jul 26, 2020 8:41:58 GMT -5
Shrikeswind: I’m aware. I’m typing this from my phone. I’m just pointing out that, for people who aren’t aware or who may be casually checking in on their phone, the shoutbox won’t be visible on
Jul 26, 2020 22:04:05 GMT -5
Shrikeswind: Is there a Discord for NinDB, by the way? It’s very popular with them there young’ns these days, so it might help activity.
Jul 26, 2020 22:07:47 GMT -5
Nester the Lark: There is no NinDB Discord. There was a brief discussion of it a few years ago, but nothing ultimately came of it. I rarely use Discord, myself.
Jul 27, 2020 8:58:28 GMT -5
Shrikeswind: Hm. Seems like it might be a good idea if activity picks up. Not to be a pessimist but I do have my doubts that'll happen though.
Jul 29, 2020 3:00:10 GMT -5
Shrikeswind: Okay not a Nintendo topic but I kinda need to talk about this because I just learned it and it's a thing so bleh.
Aug 2, 2020 23:44:57 GMT -5
Shrikeswind: You remember Disney's Hunchback of Notre Dame, right? So apparently, 5 year old me was incapable of discerning male and female in non-humans, because *apparently* there's a female gargoyle, and the goat's a boy.
Aug 2, 2020 23:47:59 GMT -5