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Post by Johans Nidorino on Nov 13, 2009 16:51:23 GMT -5
I don't think the existing stage resembles any dungeon or that castle.
It's a fact that they did musically intend to associate it with Zelda II, though. Not once, but twice (because of the remix in Brawl).
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Post by Manspeed on Nov 13, 2009 18:35:54 GMT -5
It was meant to be a generic mix of all the palaces in Zelda II. The upper/lower setup and the scrapped elevator hint at this, as does the temple in the background resembling the one on Zelda II's map screen.
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Post by Shadrio on Nov 13, 2009 22:56:20 GMT -5
------------------------------------------------------------------------------------------ Johto LegendsSource: Pokemon Gold & Silver ------------------------------------------------------------------------------------------ Angered Legends! Johto's Legendary birds and their respective nests' peace become interrupted by the Brawl! Note: this stage work similar to Brawl's Mushroomy Kingdom. Lugia and Ho-Oh have their own stages, and the world chance of coming out is 50/50, or by pressing a button to choose which stage you wish to play on. Tin Tower: Resting place of the Mystical Ho-OhEDIT: just so this stage doesn't look so dull, it is supposed to have a Mountain Range in the far back of the background, and a Forest between it. Similar to this: www.pokemon.co.jp/special/hgss/shared/images/common/body_bg.jpgThe Stage is compromised of 3 levels of the Tin Tower, that become transparent when a Character enters that part of the tower (similar to the Luigi's Mansion Stage). There are 4 teleporters on this stage, and to activate it, you must stand on it and duck, and it will teleport you randomly to any of the other 3 teleporters. After a set time, an angry Ho-Oh's cry will be heard and it will appear, crossing the front of the camera and landing on the top of the tower. After perching itself on the top, will will begin attacking the Brawlers, with the following: - It will begin stomping on the Tower, causing it to move side-to-side, causing the characters to trip (this is regardless you guys are theoretically keeping tripping in SSBD or not)
- A strong draft in any of the 4 directions can happen, this normally switches after a set time to another direction (this would be Tailwind)
- The Sun starts shining more, making it slightly harder to see
- Ho-Oh unleashes its Signature Attack, Sacred Fire. Ho-Oh fire it twice, trying to target as many Brawlers as possible. A little flare will appear just about where the attack will appear.
After a set amount of time or after Ho-Oh uses Sacred Fire, Ho-Oh will take flight to rest and regain energy, and the Loop will start again. Music ------------------------------------------------------------------------------------------Whirl Island Cave: Home of the Legendary LugiaThe stage is made of 6 platforms, 3 on the top, 3 on the bottom. The Brawlers can go through the top 3 platforms and can swim in the little lakes that are formed at the bottom of the Waterfalls (they're supposed to be rivers, but there is a part with water gathers in the form of mini lakes, and Brawlers can stay there swimming and not get pulled away by the current). During the normal, Lugia-less part of this stage, there are not Whirlpools. In the top section, in the background, was the pool that would "feed" the Waterfalls with Water emerging from the center (similar to how the Forest Haven's water would appear in the Wind Waker). Every now and then, the Cave will Shake and Lugia will emerge from that fountain. Enraged, Lugia will cause a few incidents on the stage, which would be: - Causing Whirlpools at the minilakes, KOing almost immediately anything that comes in contact with the Whirlpools. (this would be Whirlpool)
- Tremors in the cave, causing Stalactites to fall and damage the Brawlers.
- The Rivers to expand and take up more of the Stage's land few part will remain dry during this.
- Lugia launches its signature attack, AeroBlast at the stage, Following one of 5 random paths. High damage and Knockback, and hard to dodge, but slow.
After using AeroBlast of a set amount of time passes, Lugia will grow tired and will retreat back to its fountain, and Lugia will emerge after a "good" rest. Music: ------------------------------------------------------------------------------------------Well, I personally think Lugia's Stage is cooler, but it's just me. I also made Ho-Oh use Sacred Fire twice, because it is not intended to las as long as it does in a Poké ball Ho-Oh's Attack, as this would be easy to dodge. If Poké ball Ho-Oh appears on the Tin Tower or Poké ball Lugia appears in the Whirl Island Cave, the Poké ball Pokémon will be Shiny colored. (this is considering they keep their status as Poké ball Pokemon) Another thing I want to say it that I wanted to remind people about this song: Mad Jack, Boss Theme (DK64)As every 90s kid had traumas with that boss. The next SSB game needs a psychotic stage that would work great with that song... EDIT:Though I think it could work nicely in Kremcroc Industries... Oh, and pardon me for interrupting the last conversation if it wasn't over, but it did take me a few hours to get this done (I have a lot of free time on Fridays, and I really like dwelving into my imagination on my free time), so I couldn't resist posting it. Hope you like it... ^_^
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Post by Johans Nidorino on Nov 14, 2009 14:05:52 GMT -5
StageGood Egg GalaxyIn my humble opinion, if a Super Mario Galaxy stage had to represent the game, it should be Good Egg Galaxy. It has a great "fantastic space" feel, it's a stage where players become familiar with the game, it's shown on the cover of the game, and it has the Mushroom World in the background. There's no better way to make this stage work than as a touring-type stage like Delfino Plaza which allows you to visit many of the planets of this galaxy. Characters fight on one of the planets, and after certain time has passed, a Launch Star will automatically surround each of the players, capturing and launching them to a different planet where the battle continues, and so on. For information about the planets that belong to this galaxy, read the Good Egg Galaxy article at Super Mario Wiki. Planets of particular interest would include: The Starting Planet: where it all begins Boulder Planet: a few rolling obstacles Egg Planet: a more-or-less spherical planet that gives this galaxy its name Pill Planet: an artificial planet with objects and foes inside Saucer Planet: another saucer-shaped planet Geo Planet: home of a mysterious, walking egg Most Mario fans would expect this stage to mimic Super Mario Galaxy in that each small planet would have its own strong gravity acting on the characters. I've written here an analysis of how could this be theoretically handled. There are almost-spherical planets, and planets that are flat enough to fight on them like in standard SSB stages. Very often, a rain of Star Bits will occur on the planet where players are fighting. These Star Bits may recover their health a little. Other planets that characters aren't going to fight on would appear in the background as part of the galaxy. King Kaliente, the second boss of the galaxy, could make a cameo appearance in the background. About the music: Fry and Tei, I can't believe you guys left out Gusty Garden Galaxy! There are reasons why it should be in SSB. The tune is remixed in the Purple Coin missions, in the ending theme of the game, and in the trailer for Super Mario Galaxy 2. I'd say Gusty Garden Galaxy theme is not only a theme song for the stage, but for the entire game and maybe its sequel. Plus it's by itself a beautiful orchestral song for navigating through fantasy planets. In my opinion, Fry's list is already great, but I'd throw in Gusty Garden as one of the first listed songs. Additionally, and actually not really indispensable, there's a song that is similar in theme to Battlerock Galaxy or Buoy Base Galaxy which appeared as early as 1999: Eternal Star from the very first Mario Party. Ignore it if you must decide between it and Gusty Garden Galaxy, though!
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Post by Johans Nidorino on Nov 16, 2009 2:11:54 GMT -5
... I thought more people would post their stage ideas. Where did the enthusiasm go? I remember Flip posted some stages and their layouts (such as a StarTropics one) like 2 years ago, and I'm sure parrothead could figure what to include in a Starfy stage. How about a Duck Hunt or Tingle stage?
I would post non-spoiler NSMB ideas but I've not played NSMBWii as I post this. And I'm already wondering what to put in a Punch-Out!! stage (sounds difficult).
Can we still suggest songs for the stages that already have 5?
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Post by Arcadenik on Nov 16, 2009 10:04:52 GMT -5
Personally I would love to see World 1 from Super Mario Bros. as the new Mushroomy Kingdom stage in SSB4. Yeah, I am talking about the first four levels from the game: 1-1, 1-2, 1-3, and 1-4. But I think it would look more vibrant if the graphics were based on New Super Mario Bros. Wii rather that the one in Brawl. At least we would finally have a Bowser's Castle stage!
I also would love a new Animal Crossing stage... this time, based on City Folk. But I am thinking maybe it could be similar to Onett. The animals driving the cars could hit and run just like the black cars do in Onett.
I also liked Hyrule Castle in the first SSB and I think a similar layout could be used for Murasame Castle. I think that would suit Takamaru very well. Did his game have tornados? If yes, perfect! If no, what could work well as a stage hazard?
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Post by Wildcat on Nov 16, 2009 12:11:07 GMT -5
I haven't had any time to contribute beyond what I havd done before.
Perhaps I'll see if I can find my old Nintendo vs. Capcom stage ideas and throw them out if I get time this week (Nintendo's side, of course).
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Post by Shrikeswind on Nov 16, 2009 13:45:56 GMT -5
Personally I would love to see World 1 from Super Mario Bros. as the new Mushroomy Kingdom stage in SSB4. Yeah, I am talking about the first four levels from the game: 1-1, 1-2, 1-3, and 1-4. But I think it would look more vibrant if the graphics were based on New Super Mario Bros. Wii rather that the one in Brawl. At least we would finally have a Bowser's Castle stage! You know, I had a similar idea for a game once. It was a remake of SMB3, but there wasn't a map screen, it just went from Grass Land 1 to Bowser's Castle. At least, I did if you're implying just merge all four levels into one continuous stage.
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Post by Johans Nidorino on Nov 19, 2009 0:05:39 GMT -5
Another stage from an old thread. Bubbly CloudsThe home of Kracko in Kirby's Dream Land / Spring Breeze, Bubbly Clouds is a beautiful-looking stage located in the skies of Dream Land, on top of the clouds. It's full of gorgeous clouds of various colors, stars in the sky, and stone structures. There are various rows of cloud platforms and one pit at the bottom which will be covered at times by cloud platforms that move in an horizontal pattern continuously. Kracko is always moving around in the background as the characters fight. However, he will sometimes approach the players to hurl creatures at them. Other aerial enemies such as Bronto Burts and Scarfies make cameo appearances in the background. Music: I guess you can add more. But I'm not sure if this fulfills Fry's wish for a stage that can host Air Ride music.
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Post by Fryguy64 on Nov 19, 2009 5:45:59 GMT -5
Regardless... Bubbly Clouds is far too close to the idea for the Mother Magicant stage... set on clouds with candy canes and so on. Kinda like Shadrio's Tin Tower stage is extremely similar to the idea for the Murasame Castle stage (which is laid out with the same Japanese tower theme, but scrolls vertically). The Whirl Island Cave is a little dull, no offense intended. But it's just a cave with a lake... the Lugia bit seems kinda pointless, as you can already summon Lugia from a Poke Ball. I think I'm going to stick with not having a new Pokemon stage, but updating the ones that are already there. Pokemon Stadium will be given more Pokemon type transformations, Poke Floats will be extended with new Pokemon balloons. You're right about the Gusty Garden music Johans. I didn't forget it so much as mistakenly believe I had already included it
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Post by Shrikeswind on Nov 19, 2009 14:33:28 GMT -5
Why not, rather than add new balloons, replace Poke Floats with the Safari Zone? You could do alot with it and still have an actual, if genericized, place. You could have Acro Bike jumps (I'd use tree branches for this, but that's just me,) swamp, cliffs, a lake, tall grass, and Pokemon from all generations, such as stampeding Rhyhorn, Donphan rolling around, etc. Feature (both as hazards and cameos) Safari Zone Pokemon like Chansey and Dragonair, Pokemon based on African species like Girafarig and Rhyhorn (giraffes and rhinoceri,) and other Pokemon like Poliwhirl and Rattata. Make it the wild Pokemon area.
On another note, and I don't want to sound like a dick, but I find it kinda weak that you're sticking with four stages for Pokemon. It's a popular series for its four "games" (it's not really easy to say "Games" for Pokemon due to how Pokemon releases, so please understand the intent behind that word.) And that doesn't even scratch the surface of how many spin-offs it has, what with Pokemon Ranger, Mystery Dungeon, and Snap to name a few. I won't try and argue these points, but at least think about them.
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Post by Johans Nidorino on Nov 20, 2009 0:14:18 GMT -5
Yoshi's Cookie
There are two types of platforms in this stage: stable platforms, and platforms made of blocks with cookies inside.
The platforms made of cookies are, perhaps involuntarily, controlled by the players the whole time.
Horizontal rows are assigned one of the player's movements. If the player moves or runs to the right, the corresponding horizontal rows cycle to the right. If the player moves or runs to the left, the corresponding horizontal rows cycle to the left.
If a vertical column in a platform is stepped on, it cycles down. If a character jumps from the top of a vertical column, the vertical column cycles up.
Groups of adjacent cookie blocks disappear if they match. Clearing cookie blocks may earn players power-ups. Additionally, cookie blocks may be destroyed with attacks or projectiles.
About the music:
For puzzle games, Smashchu once posted a list of songs from Planet Puzzle League and I agree with it (even in that order):
I also like others from that game. However, I don't think any would match the Yoshi's Cookie stage unless it were a more-generic puzzle stage. In fact, it being based on Yoshi's Cookie alone feels empty somehow. Was the choice of this stage because of Yoshi, or because of puzzle games?
Regardless, Picross BGMs could work in a Yoshi's Cookie stage.
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Post by Fryguy64 on Nov 20, 2009 5:59:27 GMT -5
The choice of a Yoshi's Cookie stage was because:
A) A new Yoshi stage to replace the fact one has migrated to the Mario series and one has been removed (two Yoshi's Story stages is overkill).
B) For one of the suggested Yoshi stages in the old competition thread, most of the music ideas were from various Yoshi puzzle games.
C) It is the most frequently occurring Yoshi subseries as a cameo or stage idea in other games (Mario Kart: Double Dash, Tetris DS, etc.)
D) There are many other block-matching puzzle game themes in the Smash series, all from games not really ideal for a stage based on them... (Dr. Mario, Tetris, Panel de Pon...)
As for the Pokemon stages, where did you get this crazy idea that four stages for one series isn't enough? Pokemon is, if anything, very restricted in its rules... and we have a city stage, a stadium stage, a bizarre Pokemon cameo stage and a legendary battle stage. There really isn't all that much else you could do with the series, outside of replacing one stage with a near identical from a more recent game.
My proposal to have one Pokemon Stadium stage that has new transformations to cover all Pokemon types, and updating Poke Floats to have loads of the new Pokemon appear was an effort to provide all-new stage ideas within the existing all-encompassing stage structure.
The problem with Safari Zone and even Whirl Island Cave is that for both of them have floors... which makes me think you guys are designing for a generic fighting game rather than Smash Bros. If there is to be a Safari Zone stage (which is still a better setting), I'd want it to be a better idea for a Smash Bros. stage.
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Post by Johans Nidorino on Nov 20, 2009 11:21:16 GMT -5
If there had to be a Safari Zone stage, I'd probably set it around Dratini's lake of the Kanto Safari Zone. I'd try showing off rare Pokémon even if they don't originally appear there, including Pokémon from other Safari Zones and a few roaming legendaries. Nowhere as exciting as a prehistoric clash of legendaries, though
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Post by Shrikeswind on Nov 21, 2009 18:57:58 GMT -5
As for the Pokemon stages, where did you get this crazy idea that four stages for one series isn't enough? From the amount of Mario stages you have, and for that matter that Brawl has. Isle Delfino, Luigi's Mansion, the two forms of the Mushroomy Kingdom, Mario Circuit, Mario Bros., and Rainbow Ride make 7. Granted, and I plan on doing the same on my own site with that stage (when I finally gather images for all the stage forms.) I refer you to Onett, Mushroomy Kingdom, the Bridge of Eldin, Mario Circuit, and Mushroom Kingdom 64, to name 5. On another note, Safari Zone doesn't necessarily HAVE to have a floor in the sense of these stages, as it could have a floor in the sense of stages like Hyrule Castle, although it'd likely feel like Mt. Crumpet doing that. And if that's not good for you, how about a Surf stage? I had this idea fairly recently. It's four rafts out on a placid patch of water. Each raft can hold two people (without them standing on each other, of course.) There are no other platforms, but you can go ahead and swim in the lake itself. Now, here's the thing. Sometimes a storm brews, making it harder to see for the rain and the darkness (kinda like how in Ropey Rampage in DKC, it's hard to see until the very end.) Sometimes, a Gyarados can be seen swimming in the background, he'll eventually dive down. When this happens, he'll swim by underneath you, creating waves with the wake and thereby shaking the stage up. Don't go in the water when this happens, you can guess why: He'll decide it's snack time. Every so often, a Gyarados will show up and attack the stage. Usually, it'll simply blast a raft with Dragon Rage, which hits for 20%, but doesn't really throw you that far, and after he's done, he'll dive back down. Once in a while, you'll get a meaner Gyarados which will use Hyper Beam on one raft, which, unless you're under 100%, will kill you on impact, and then dive back down, taking out a second raft and anyone on it with him. Oh, wait. I forgot the name. It's the Lake of Rage.
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