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Post by parrothead on Nov 21, 2009 3:04:57 GMT -5
An experimental game is any game that was developed and either released or unreleased by a company or a person to gain enough experience to develop other video games that are more well-done. Some examples include these:
Super Mario RPG: Legend of the Seven Stars, Koto Battle and Tomato Adventure - Experiments for the Mario & Luigi and Hamtaro games by AlphaDream. StarGlider 1 and 2 and X (Ekkusu) - Experiments for Days of Thunder for Game Boy and the Super FX games. Dylan Cuthbert even said it was an experiment in the Super FX Documentary video. Gitaroo Man - Experiment for Osu! Tatakae! Ouendan and its successors. Kaeru no Tame ni Kane wa Naru - Experiment for The Legend of Zelda: Link's Awakening, Oracle of Ages and Oracle of Seasons.
What are some other experimental games?
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Post by Hiker of Games on Nov 21, 2009 9:13:24 GMT -5
What kind of basis do we have that these games were experiments?
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Post by The Qu on Nov 21, 2009 12:54:20 GMT -5
Super Mario 128. The spherical levels became Galaxy, and the army of Marios were used as the basis for Pikmin.
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Post by Fryguy64 on Nov 23, 2009 4:57:38 GMT -5
Hang on, hang on... Super Mario RPG wasn't an experiment for Mario & Luigi... That's insane! In fact, this entire topic is completely mental. When a developer makes a game, they will use gameplay mechanics that will probably make it into later games or sequels... but that doesn't mean they were experimenting before their "big" game. That's like saying Super Mario Bros. was an experiment for New Super Mario Bros. Wii, or Pokemon Red/Blue was an experiment for Pokemon Diamond/Pearl. For The Frog The Bell Tolls was in development at the same time as Link's Awakening, and by a largely different team. The gameplay is totally different as well, being a basic RPG with side-scrolling sections rather than a top-down action/adventure. And the Hamtaro games have nothing to do with the Mario RPGs or Tomato Adventure... they're more like an Adventure or Puzzle game than an RPG. So I want this madness to end, because unless you can back any of these statements up with interviews or the like, then it's utterly pointless. Dr. Mario was an experiment for Dr. Mario Online Rx
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Post by Manspeed on Nov 23, 2009 19:55:37 GMT -5
I have deduced that Parrothead is an experiment. ;D
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Post by parrothead on Nov 24, 2009 4:35:41 GMT -5
Experiment games are like prototypes that consumers can take home with them before seeing their superior cousins. It's usually about their engines. Sometimes if Nintendo and/or another company needs to create something new, they have to create something else and test it out in the market before attempting to use it to create something different.
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Post by Manspeed on Nov 24, 2009 9:23:49 GMT -5
Is there really any sort of official documentation of which games were that or are you just basing your choices on conjecture? I think Fryguy already set the record straight on this one.
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Post by Hiker of Games on Nov 24, 2009 10:09:22 GMT -5
I think the scenario is more along the lines of, "If something works well, use it again". About the only valid example here is with Mario 128 becoming Pikmin and that was only a technical demo.
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Post by parrothead on Dec 2, 2009 23:46:26 GMT -5
Usually, Nintendo creates an original game, but later takes the idea and puts it in one of their largest franchises, while they never go back to the original game's plot. Tomato Adventure, For the Frog the Bell Tolls and X were all like that.
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Post by The Qu on Dec 2, 2009 23:48:59 GMT -5
For the Frog the Bell Tolls is NOTHING like Link's Awakening. Nothing at all.
X, on the other hand, yeah. I recall that being called a test too.
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Post by parrothead on Dec 3, 2009 3:26:33 GMT -5
For the Frog the Bell Tolls is NOTHING like Link's Awakening. Nothing at all. X, on the other hand, yeah. I recall that being called a test too. Link's Awakening uses the same engine used in For the Frog the Bell Tolls. Same goes for Mario & Luigi 1 using Tomato Adventure's engine.
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Post by The Qu on Dec 3, 2009 3:30:11 GMT -5
The only engine similarities between the two are in the overworld. The battle system, which I would consider the meat and bones of a Zelda game, is entirely different.
They share a graphical style and similar overworlds. That's about it.
Tomato Adventure could be considered a spiritual precursor to Mario and Luigi. I think we all can concede that.
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Post by parrothead on Dec 3, 2009 3:40:56 GMT -5
The only engine similarities between the two are in the overworld. The battle system, which I would consider the meat and bones of a Zelda game, is entirely different. They share a graphical style and similar overworlds. That's about it. Don't forget about the underworld and castle parts of For the Frog the Bell Tolls, which are very similar to Link's Awakening's underworld scenes. They also have similar text windows (when talking to someone) and pop-up menus (when pressing Start).
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Post by The Qu on Dec 3, 2009 15:17:23 GMT -5
The underworld scenes are also similar to ones from the original Zelda and Zelda II.
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Post by kirbychu on Dec 3, 2009 15:43:15 GMT -5
The text windows don't look similar at all to me... unless you're just saying that the fact that they have text windows makes them similar.
LA has plain black boxes with white text, Kaeru has white boxes, usually with borders, and black text.
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