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Post by parrothead on Dec 3, 2009 23:07:33 GMT -5
The underworld scenes are also similar to ones from the original Zelda and Zelda II. I'm talking about how the engines work, not the gameplay nor how the levels are built. The text windows don't look similar at all to me... unless you're just saying that the fact that they have text windows makes them similar. LA has plain black boxes with white text, Kaeru has white boxes, usually with borders, and black text. It's not how they look, it's how they open and close. Look at how several things in both games work.
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Post by kirbychu on Dec 4, 2009 5:19:15 GMT -5
Sorry... not buying it. They're not the only Game Boy games to have text boxes which appear and disappear that way.
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Post by parrothead on Dec 4, 2009 22:59:09 GMT -5
Sorry... not buying it. They're not the only Game Boy games to have text boxes which appear and disappear that way. Do Street Fighter 1 and Street Fighter II use the same engine, because they are both fighting games? No.
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Post by Manspeed on Dec 4, 2009 23:57:51 GMT -5
Way to completely and utterly miss what Kirby pointed out, Parrot. 
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Post by The Qu on Dec 5, 2009 0:40:48 GMT -5
Sorry... not buying it. They're not the only Game Boy games to have text boxes which appear and disappear that way. Do Street Fighter 1 and Street Fighter II use the same engine, because they are both fighting games? No. This doesn't make sense by itself, let alone as a retort. Anyways, as Fry has pointed out, Frog and Link's Awakening were in development at the same time. The same engine may have been used for both- I doubt it- but there is no room et all for Frog to be an experiment for Link's Awakening.
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Post by Fryguy64 on Dec 6, 2009 6:17:09 GMT -5
Sorry Parrot... this conversation is too confusing for everybody, and after plenty of posts, clearly you have been unable to convey what you intended the post to mean... or you have gone completely barmy  So I'm locking this one... People are getting upset.
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