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Post by Fryguy64 on Feb 24, 2010 18:12:11 GMT -5
And the beautiful thing is, I didn't mean for any of those titles to be misconstrued! That's a proper Todding right there! ;D Good work!
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Post by KajiFox on Mar 1, 2010 1:36:24 GMT -5
No, but I might. In Melee it was completely by accident that I deleted my data. After awhile though, I started playing Melee again. It gave me something to work for, and I gained interest in the game again. If the same thing happens with Brawl, I'll probably just delete the data myself. lol
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Post by Deleted on Mar 1, 2010 2:59:34 GMT -5
There's a lot of discussion over what's fair when it comes to unlockable content. I would probably pay for DLC that would unlock everything in Brawl, just because my alternative is to use a cheat disc or hacked save file. I will never be able to achieve those last few things within reason, and I will hate the game by the time I actually do achieve them under my own steam. Remember how to unlock Diskun in SSBM? Yeah... Action Replayed that particular gem. I want to be challenged, but I don't want to be challenged to do repetitive or stupid things. I like collecting trophies and CDs in the Smash Bros. games, but I am never going to collect all the Subspace Emissary trophies, because I've beaten that mode already and that would be boring as all hell! I've never collected all the figurines in The Wind Waker or Minish Cap, especially as some of them are one-shot-only chances, which is totally gay! The problem? I will try to complete these challenges. I will try and "Catch Em All". I will sit there and enter/exit all the games on Sonic Mega Collection. And I'll hate it! Damn, my posts are getting longer and longer... I actually came verrrrrry close to legitimately unlocking Diskkun in melee! A friend of mine and I went through the list of end-of-match awards that I'd unlocked, and I had been seven shy. I think we managed to do four of them before getting stuck - of course the main offender was the No-Damage Clear, which I always fucked up by the second stage in Adventure or Classic mode. I never really tried Action Replaying him, though. I mean, I'd gotten every other Trophy in the game, so that had to count for something! I've also completed my Wind Waker figurine gallery once, and wrote a FAQ on the sidequest that I never posted. (I guess I should?) When I went back to re-build my GCN save data after my memory card corrupted, I got up to the Earth Temple with the goal of perfectly rebuilding my figurine gallery in mind, but lost interest in the game. (Wind Waker, unfortunately, doesn't have the same replayability as other Zelda games.) I also have one of each and every Pokemon. And I don't just mean, like, I have Raichu and Nidoking, etc...I have Pichu, Pikachu, Raichu, Nidoran, Nidorino and Nidoking, etc. While I do have a few hacked ones, there is always at least one legitimate duplicate of the same monster, usually event Pokemon. I'm not kidding. I literally have "caught them all." God, I'm such a nerd... Also, in context to Mewtwo in Melee, when bouncing back from my GCN's memory unit corrupting, I started a match with four "human" players and no time limit (I was the only person there), kicked the unplayed characters around as Ganondorf for a bit to make sure he'd be the one I'd square off against Mewtwo with, turned the TV off for the night, went to sleep, and woke up five hours later to take care of business. No game should have an unlockable like that, ever. And in conclusion, I want to point out a game that got unlockables 100% right: Jet Grind Radio. Yeah, that's right, I fuckin' said it. In Jet Grind Radio, there were three different things to unlock: characters, game modes, and graffiti you could use in-game, represented in the game world by Graffiti Souls, two-dimentional, green-and-yellow spinning things. Seven of the unlockable characters and the alternate game modes you earned through story progression, although the characters still challenged you to a test of skill or a race before they joined you. Four more were earned by getting the best ranks you could in certain story mode levels and didn't make you do a skill challenge. The fifth and ultimate unlockable character, of course, requires you to get the highest rank in every level of the story and forces you to complete an incredibly hard skill challenge before you can play as him, as the ultimate unlockable character ought to do. The Graffiti Souls were a different monster, and if you wanted all of them you had to hunt them down for yourself in any of the game modes, which really helped you learn the layout of the levels and taught you a few tricks you wouldn't have picked up otherwise. The best part about this is that a single playthrough in Jet Grind Radio is incredibly short - the experienced player can tear through it in about four hours - so, once you clear that final stage and go back to the beginning of the story again, you have all of the unlocked modes, characters and graffiti that you'd earned before. You can also go back and earn those high ranks if you missed them the first time through, and the second, and the third...it loops without end, and that is a fantastic fucking thing right there. When you unlock the final boss as a playable character, you can use him in every level of the game - including the one where you face off against him! (JSRF really screwed the pooch in that aspect: they provided a shit-ton more in the way of unlockables, but you could only earn them once the story had ended and all that was left to do was tag the Golden Rhinos' graffiti, assuming you hadn't already. The story doesn't loop in that game, so you're earning all these unlockables for the sake of completion at that point.)
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Post by Fryguy64 on Mar 2, 2010 9:59:27 GMT -5
I actually thought I had unlocked Diskun legitimately once. I only had No Damage Clear left to do, and I beat Classic Mode without taking any damage... so I thought. But I was not awarded No Damage Clear, so somebody at some point must have hit me without me noticing (maybe in the final second of the fight).
I was not a happy bunny.
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Post by Volray on Mar 2, 2010 10:51:15 GMT -5
There's actually an extremely easy method to get No Damage Clear in Melee.
Go to All Star Mode, set the difficulty to Very Easy, pick Donkey Kong, spam Down B. Easy win.
At least, that's how I did it eight years ago.
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Post by Arcadenik on Mar 2, 2010 12:50:52 GMT -5
That reminds me... I miss the bonuses. They aren't in Brawl so I hope they come back in SSB4 along with Board the Platforms. It was fun trying to do some fancy stuff to get points, you know?
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Post by Shrikeswind on Mar 2, 2010 14:26:09 GMT -5
Oh God, Board the Platforms and the bonuses. MAN I loved those. Seems Brawl had too much competitive service. I mean, they even knocked the funnier items off! I mean, who can forget the frenzy when a red shell went down? I also miss every character having their own individual Break the Targets. I mean, seriously, it's just not as fun going through Break the Targets with all 35 characters when you only have 5 arenas to go through. That was so damn tedius.
And I'm honestly starting to miss Pichu. Yeah, I know he was a cheap Pikachu knock-off who couldn't take his own hits, let alone others', but it was hilarious to use him and watch him be used. Some of my best Melee moments featured the little chipmunk.
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Post by Arcadenik on Mar 2, 2010 15:14:59 GMT -5
Well, yeah, I will agree that the Target Test mode was very tedious in Brawl. If you wanted to 100% clear that mode, you had to go through it 175 times (35 characters x 5 levels of difficulty). I guess that's one reason why I haven't reset my Brawl data. I don't want to go through all that again. At least Melee only required you to go through it 25 times so it was more tolerable for me to reset my Melee data several times. The Red Shell is gone, yeah, but I really liked the Parasol better.
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Post by Deleted on Mar 2, 2010 18:28:31 GMT -5
I can sort of see why there's the universal target test mode: it's to see who can do the best at one single course. But I still loved the character-specific ones, and wouldn't mind if they came back. Maybe character-specific ones, and a handful of universal ones?
I'd also like for the missing items and characters to return. The red shell and parasol were freaking awesome, and I miss Mewtwo. :< I've said it in the past, but I'd love for SSB4 to be a compilation of all three games up to that point in addition to newer content - all characters, stages and items, including new target tests, board the platforms, and etc. Also, a trophy selection more akin to Melee's.
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Post by Shrikeswind on Mar 2, 2010 20:26:05 GMT -5
Eh, I'd have to say Brawl has it right. The only distinct problems are when you have those awkward "Is it in this series or in this one?" things, most notably how you have Shy Guys, who have a much more prominent role in Yoshi games, in Mario, or Strikers Kritter (who really didn't deserve a trophy in the first place) in the same (when it's just a Donkey Kong character dressed funny.)
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Post by Boo Destroyer on Mar 4, 2010 20:50:43 GMT -5
a trophy selection more akin to Melee's. In what ways do you mean that? By making models from the ground up, or the actual selection of the content? Eh, I'd have to say Brawl has it right. The only distinct problems are when you have those awkward "Is it in this series or in this one?" things, most notably how you have Shy Guys, who have a much more prominent role in Yoshi games, in Mario, or Strikers Kritter (who really didn't deserve a trophy in the first place) in the same (when it's just a Donkey Kong character dressed funny.) Well, one thing you should know is that SSB isn't exactly the be-all and end-all of all things Nintendo. Even it makes its mistakes. Yoshi still seems to fall under the Mario series; it's only labeled this way as its own series maybe for easier identification for Yoshi in the Smash games. The Goalie Kritter (why that of all things is beyond me as well)? It's just that that kind of Kritter has appeared in a Mario game, so it's fine that way. Anyways, another thing could be character "prize trophies" from 1P modes: You know how Melee had one standard character trophy, and two "Smash trophies" of that character, right? And Brawl had a normal character trophy and then one of their Final Smash. What could these "prizes" be next time? Of course, there's the standard trophy of each character. But, anything else? I suppose Final Smash trophies can stay, but for an additional 1-Player mode of some sort, a Special Moves trophy for each character, like this: They consist of four models of that character, performing one special each. With Mario as an example here: one side shows him firing a Fireball. Turn 45 degrees and you'll see the second one using the cape. Then again, and the third one is doing the Super Jump Punch. And last, the fourth one is using FLUDD (useful and damaging next time, kthx).
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Post by Shrikeswind on Mar 4, 2010 21:09:41 GMT -5
Rather see FLUDD go bye-bye, personally.
I was thinking something else for a new trophy: Alternate outfits. Why does Samus have freaking 20 trophies of a different suit but we only see 2 Marios, one of which you can't even use? After a 1P mode (Boss Battles, perhaps?) you get a trophy. It's your character doing a taunt in their standard outfit, and each lighting shift changes the outfit.
Also, thoughts for next Smash, Neutral Smashes and elemental weaknesses. I remember wanting to put Smash on the X Button once (I like X. I put my Hammer on it in OoT. Good times.) Couldn't do it. So, rather than think "IS IT REALLY THAT HARD TO USE THE FORWARD SMASH!?" I thought "Huh. I wonder what it'd be like if I could." So, Neutral Smashes.
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Post by Deleted on Mar 5, 2010 22:35:20 GMT -5
a trophy selection more akin to Melee's. In what ways do you mean that? By making models from the ground up, or the actual selection of the content? Both. I think the Pokemon at least deserve to have trophies whose models aren't ten years old.
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Post by Shrikeswind on Mar 5, 2010 23:41:16 GMT -5
If I may, I'd also like to question this: Why are a bunch of trophies lower quality than others in Brawl? I mean, some look like their hair is unconnected to the body or is a miscolored block of flesh, and some are fully rendered into looking like there are individual hairs sprouting from the body. I'm sure that if you could zoom in close enough, you'd see the hair as a solitary entity even on these, but I mean, really? Funky Kong's arms look like his hair is sprouting from his elbow and has been gelled into position. It looks like ass. Not a cute one, either, I'm talking wrinkly old man ass.
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Post by The Qu on Mar 12, 2010 18:54:36 GMT -5
Restarted Brawl due to boredom. So far I'm working on Classic on Intense- I'm doing great as my main, Lucas.
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